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Tinkickef

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Everything posted by Tinkickef

  1. I wonder if the textures will be updated across the entire map to include the latest developments. I am a map addict, always buy a new terrain, but thought that ugra dropped the ball a little with Normandy on first release. It got better but still needs a revamp to bring it up to Syria and channel standards. I say channel standards now because after the last update, it is finally playable in VR. Still can't help thinking that ED and the third parties should be getting together with shared basic grid technology so the maps can be slotted together seamlessly. Instead of having to redo the channel map, then they could have gone North to East Anglia and Lincolnshire bomber counties, or gone South to italy.
  2. I have heard it said (from Simon Pearson) that ED plan to implement ray tracing /support DLSS in the future. Has anyone heard of any rough timeframes - even to the year? As mentioned elsewhere, airport floodlighting needs seriously addressing.
  3. Airport lighting will be reworked when they introduce ray tracing in the future. At present the game engine does not support multiple light sources.
  4. The Vulcan is my number one favourite aircraft but I doubt most here would like it very much. Anyone who ever sat in the pilots seats will tell you that the cockpit windows are tiny and the view out is pretty appalling.
  5. The thing about the marianas though, and probably why they chose it is that it is pretty much all sea that is easy on performance. Again a balance between low detailed areas and a few smaller but much higher detailed areas with no terrain mesh to be loading 40 - 50 miles ahead. I can see the past meetings when they were discussing how best to display the eye candy without a slideshow on lower end PCs. Very clever compromise.
  6. One thing that no one has touched upon, that ED has obviously thought about. Do you want a free map with highly detailed areas and has high resolution terrain mesh that is the first point of contact for newcomers? Yes? Do you want to keep those new users? Of course, that is the point of the free map. What proportion of those new users, casually trying out DCS for the first time have PCs capable of running such detailed maps.. Anyone know? Result of an astounding free map is for a significant proportion of newbies to watch what is essentially a slideshow and bail. Not at all what ED wants. ED are playing a careful balancing act.
  7. Indeed, however at the moment I see no point in buying it until you can gain access to and egress from the aircraft. Anything that adds to VR immersion is money well spent. Be nice to drive around a tropical Clark airbase in the depths of a cold and dismal British winter. All I need then is a fully functional tiki bar serving margaritas.
  8. Simon Pearson has stated that this is going to be a thing in the future. Walk out the briefing room, across the tarmac to the aircraft, find your allotted tail number and climb in. When or how I have no idea, but yes, it is eagerly awaited by those of us using VR. The detail in those airbases at ground level is largely wasted at the moment. How many people see the cafe tables and garden chairs at the moment, and how many actually know they are a thing at all? I'd buy a relatively basic and inexpensive, drivable humvee / jeep module just to get around the bases and to the apron from the mess hall. I remember ejecting on the tarmac at Creech and taking a walk round the base a year or two ago now. I was absolutely blown away by the staggering detail that I was seeing and consider that NTTR is a relatively old map now.
  9. Crossposted from Ugra Syria. Apologies but I figure the powers that be may watch this thread closer than Ugra's. +++++++++++++++++++++++++++++++++++++++++++++++ I think a good way for ED and their partners to go would be to produce the technology to join the maps. For instance, Ugra could do Iraq next and those who bought Syria and Iraq could fly seamlessly between the two. Perhaps via a triggered buffer zone that starts loading the next map into RAM as you cross it. That way you only have one map loaded at a time. The buffer zone only needs to be maybe a couple of minutes flying time across. Then add another module going south from the Syria map, through southern Isreal and onto Egypt or Jordan. The map makers get their ongoing income stream and we get an ever expanding and super detailed world. I don't think the scattergun approach is the best way. In the same way, ED could finish the Marianas, then do the Philippines and onto Thailand / Vietnam and join those together. Or do Vietnam as the next major and eagerly awaited one and then join them with the Philippines. Maybe some would think the Philippines would not be a popular map, but I reckon most of those who had bought Vietnam would buy the Philippines just to join with the Marianas. I know I would. Add in a zero and betty module, countered by hellcat and TBD / SBD modules and you have the makings of an epic pacific campaign. I think ED really needs to develop a standardised technology that allows maps to be joined. Its a win win situation, but the map makers will need to commit to one area of the globe. Other opinions are available....
  10. I think a good way for ED and their partners to go would be to produce the technology to join the maps. For instance, Ugra could do Iraq next and those who bought Syria and Iraq could fly seamlessly between the two. Perhaps via a triggered buffer zone that starts loading the next map into RAM as you cross it. That way you only have one map loaded at a time. The buffer zone only needs to be maybe a couple of minutes flying time across. The map makers get their ongoing income stream and we get an ever expanding and super detailed world. I don't think the scattergun approach is the best way. In the same way, ED could finish the Marianas, then do the Philippines and onto Thailand / Vietnam and join those together. Or do Vietnam as the next major and eagerly awaited one and then join them with the Philippines. I think ED really needs to develop a standardised technology that allows maps to be joined. Its a win win situation, but the map makers will need to commit to one area of the globe. Other opinions are available....
  11. As above, don't usually have heat blur on, but switched it on this afternoon. During startup, another hog taxied past the front of my aircraft and the HUD blurred as the rear of the engines went by.
  12. Since 2.7. The diffuse lighting from the clouds seems to be able to penetrate the cockpit sides and lights up the switches and rotaries on the side consoles like grey beacons. The consoles themselves remain in shadow. Cloud setting ultra. Gamma 2.0.
  13. Are there any plans to replace the globe style lights in the near future? In my view they really spoil the otherwise excellent moonlight effects. When flying over towns, the streetlight "globes" look to be about two metres in diameter, rather than a bright pinpoint illuminating its surroundings. I know ray tracing is in the works as alluded to by someone at ED during an interview, so it will be nice to see floodlights illuminating static objects, rather than painted on the general area as a texture, but the globes really need changing in my opinion.
  14. It certainly is THE gold standard map in DCS right now, and since its launch I have neglected every other map, and the only missions I have made since have been Syria. Truly astounding work and ugra can be rightly proud of themselves. I hope ED have fixed the awful globe style infrastructure lights in 2.7 as these really spoil the nightime look of the built up areas, far better if they were bright pinpoints, rather than out of scale globes, seeming two meters in diameter. Also would be nice to see the draw distance of the streetlights and towns increased, presently it seems to be around twenty miles for lighting and ten miles for buildings at night. However, this is beyond ugra's control. Maybe when ED introduce their upcoming ray tracing technology, things will vastly improve. A sincere thanks to all the people at Ugra for their very hard work.
  15. Yes what you (and I) wish for is definately going to be a thing. During an interview given by Tim Davis on the fastjet performance channel, Simon Pearson, the business development director of Eagle Dynamics (and ex RAF Tornado GR3 walking and talking ballast) confirmed as much. If you have not seen it yet, it is a cracking interview and gives some really good insights as to where DCS is heading in the future.
  16. I often fly in moonlight, at sun up, sun down and during daylight hours. I find the daytime sun too glaring and often have to reduce my gamma settngs on the fly sometimes down to 1.4. Conversely, I often like moonlight a bit brighter, so have to adjust gamma back up again on the fly. It would be nice to be able to produce a new mission and be able to save a mission specific gamma setting in mission editor so it adjusts gamma to your chosen preset on mission start.
  17. Thanks for your insights guys. Odd thing I noticed yesterday on a mission carrying 2 GBU 10s, 2 GBU 12s and a centerline fuel tank. Approaching the target head on, straight and level on autopilot, 12,000ft alt and around 10 miles from target I slewed the TGP to target and set point lock. The display came up with INR P which I only usually see when the pod thinks its line of sight is about to be obstructed by the airframe. In this case it was looking forward and down with a direct line of sight to the target. Can this be caused by something wrong in my switchology? On run in I have DSMS page on left screen, TGP on right screen, Station selected on DSMS page, Master Arm on and TGP set as SOI. Master Mode set to CCRP in weapon profile page and showing CCRP on HUD and just waiting for the pipper to begin its countdown so I can hold down the release consent button. Doubt it has any bearing on it, but since the vast majority of my missions take place in either complete darkness or dim moonlight, I use the autopilot on run in from the IP, occasionally disconnecting and reconnectiong again to make small adjustments.
  18. TM Warthog. I know all the buttons are working correctly and bound correctly as the problem is intermittent. I can slew the TGP onto target, TMS up short to set it to point track, TMS up long to set it to SPI and china hat forward long to slave all sensors. When I go china hat forward long, the TGP and all sensors slew away to the current steerpoint, but not always, maybe 9 times out of 10. Going long I count to 3, so not inadvertently pressing short. I've gone into controls and checked the buttons are working and jump to the action they are supposed to jump to when operated, so it's obviously something I am doing wrong intermittently, but I can't think of anything. Its driving me nuts. Anyone see my mistake?
  19. As above, on moonlit nights, just before dawn, as the moon stops illuminating completely and what i presume are dawn effects starting to pre load, there is a bright flash of light and a view of dawn just as just before sun up lasting maybe a half second. Then darkness returns.
  20. As above. Since the update,on spawn in, the left console lights are illuminated with dimmer rotary off and battery off. All other lights are off.
  21. Having had flight simulators since flight unlimited 2 in the late 90s, around the time I signed up for DCS, I was heavily into another WW2 flight combat simulator, based around the south coast of england and northern france. My chariot of choice being the venerable Bristol Blenheim or occasionally, the hurricane. I could be found also manning a bofors on airfield defence regularly, shooting down sneaky raiders or giving pithy chat comments over the landing prowess, or lack thereof of some of the higher scoring "aces" on multiplayer. When VR was starting to look like a thing about to happen, the dedicated people who took over the modding of my original sim decided that VR was to be a low priority modification intended for the distant future. I had heard of DCS, but never really took it seriously enough to download and try it. At that time I thought it was a one trick pony based around the A10 warthog. Then I found out they were going to offer VR support...... Probably about the time when the Oculus dk2 was released and a long time before the rift was a thing, I downloaded DCS World and tried the SU25. Their hog soon followed as I wanted a full fidelity cockpit with placards that iI could read. That was it, I was hooked. Many maps and modules later and I'm still here and I don't even have my original sim anymore. Supporting VR early on was a masterful move by ED in my book. I simply cannot go back to a monitor.
  22. Perfect. Just tried it with the multimeter and it works a treat. I was caught up in trying to utilise all six terminals with common and switched wires. To add insult to injury, I tested the common and switched inputs to the board. It seems that the common from the board is +5v and the wire to this in the plug is coloured BLACK... while the switched wire back to the board is coloured red. No wonder my head was hurting, I find electrickery a chore at the best of times, slept through most of the auto electrical modules at college, but to have wires coloured in the reverse to expectations made my brain implode. Thanks Han and Agrasy. Your help is very much appreciated.
  23. I have just started to add to my collection of switchboxes in A10C configuration for my VR pit using zero delay USB encoder boards. To date, in addition to my warthog HOTAS, I have the electrical panel, Canopy raise and lower, Signal light /fire bleed /Yaw and pitch SAS switches and takeoff trim on another panel. Fuel panel is fitted with boost pump switches, the crossfeed / external tank cluster of switches and the fill disable buttons. Everything is placed in the location where the eye sees them in VR and works as expected. I can pretty much cold start the jet by flipping switches now. Rotary stuff for radios ect I do not have. I have just started work on the weapons / TGP / panel and have hit a brick wall... I havwe the switches for CICU on off, JTRS on off, TGP, HUD mode ect, but am stumped by the three way switches. I sent off to Hong Kong for some three position ON ON ON switches for the off/arm /train type switches but on arrival, after testing them with a multimeter, they are not the expected position 1 on, 2 and 3 off. Position 2 on, 1 and 3 off and position 3 on, 1 and 2 off. However you configure the wiring there is always 2 out of the three positions on. Taking the switch apart to look at the contacts confirm this, instead of a slider making contact straight across the switch, there are two rocking blades with the center position always connected to them, so terminals 3 and 4 cannot be connected directly. soldering in a shunt wire across the blades will leave terminals 3 and 4 hot permanantly. Anyone figured a way around this problem or recommend a switch that breaks between the positions so I can map them easily?
  24. Another happy customer. Arrived in quoted timeframe, nicely packaged, even came with some spare screws; it was fitted and calibrated in less than 20 minutes at a leisurely pace using the clear instructions found on the deltasim website step by step. The difference over the OE setup is amazing and well worth doing even if your OE nub is still functioning. For those still waiting and trying to gauge where in the queue they are, my order number was 4635.
  25. Firstly, kudos to ED for not scalping us on the price of the early bird update. I was expecting it to be double and most likely treble the price and need some careful thought before purchasing, but happily its a first day no brainer. :) Control bindings. Will TM warthog HOTAS owners have their controls automatically bound to the correct settings on update as with the original A10C? I have a load of switchboxes and analogue joysticks that come with the required usb encoder boards and just striking the joysticks from all the axes will be a fairly lengthy task. Every little helps.....
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