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104th_Crunch

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Everything posted by 104th_Crunch

  1. Thanks Bvoiash! Unfortunately I did not have much success trying to reduce the effect. Here is what I used compared to the default and yet it didn't seem to make a difference. The movement was the same as the default. local hAngle = -0.05 * r local vAngle = math.min(math.max(0.0, 0.1 * tang + 10.0 * omz), 90.0) return hAngle, vAngle
  2. Me likey long time.
  3. Our stats are incompatible with Servman so we can't use it right now. The great Panzertard has offered to try and make them compatible after he updates Servman for A-10C.
  4. One thing you must know by now. There are no solid dates for releases for the most part. "It's done when it's done." ®
  5. Just make sure you can ID friend from foe, don't radar lock every friend, get in the way on runways etc. and your fine. If you have at least read the manual you'll find most people will help you wth questions online. As long as they are not too busy actually flying or fighting :)
  6. HB Cali!
  7. Good ideas!
  8. I agree. While sometimes you might have got something productive out of the chat, 90% of time it was just useless chatter. Look at COD, BF, they have no chat with their server browser. Regardless, whatever mulitplayer functions ED can build into the sim the better. Of course the hard work for TARs etc. is always appreciated.
  9. Thanks. I'll check it out
  10. Merci again for sharing your hard work Vrytuoz. I hope you continue to do well. Just a thought for the future. Maybe you could add some 3D models like the ones shown in the Red Flag movie.
  11. I am trying to get into Terrain Conflict, but the lack of cockpits and control feel leaves something to be desired for me. I also wish there was Track IR support. Funny, today before reading this thread I thought how much I wished there was a X-Wing or Freespace remake with today's tech. Bummer.
  12. Is that what happened to you Moa. No helmet on during training? I see :fear: Looks like that is the spot thanks, except I am lua script challenged here.
  13. In FC2/DCS there is the option to turn on or off Head Movement by G-Forces. I like the effect but my own taste is that it is too much. Is there a way to adjust the effect to something less in a config or lua file? Thanks This would be a good option for DCS that might be easy to implement in DCS. The GTR series of racing games have a slider 0-100 for this effect.
  14. The one good thing about CH stuff is that you can make all your CH devices look like one controller. What controllers you have Succellus?
  15. In the mission editor, place a Kuznetsov carrier. Then place a Su-33 set to take off from ramp on the carrier. Done. I am not sure there are any bugs using the Su-33 on the carrier like you say Cat. It has been used on our server for example the day FC2 came out.
  16. Good work guys. Keep it going thanks.
  17. Okay. Just say the date when you think is best as we get closer. Thank you.
  18. I suggest Apr 23 or Apr 30. You decide Mad Max on the final date. I will help and support as much as possible to organize and gather pilots.
  19. You base you reasoning because "A friend of me, told me"? Get some hard eveidence first of what the problem is then report it would I think be more helpful for everyone. "meanwhile, Falcon 4 and IL2 have 30 and more pilots online." Meanwhile in FC2/DCS BS we have 60 :)
  20. Good luck guys! Have fun.
  21. It was said that 26th will not happen, but please let us know new date. Было указано, что двадцать шестая не произойдет, но, пожалуйста, сообщите нам новую дату.
  22. Arming took a step backwards in my opinion from FC1 to FC2/DCS! In FC1 you could pick what ever weapon you wanted to on any pylon before flight. Also, with Yoda's LEAVU mod we could in addition force payloads on a client. Now in FC2/DCS we are stuck with default payload and list of pre-made payloads. You can customize them in the lua files, but it is a pain. On top of this, as the OP asks, there is no way to enforce a payload. The best you can do is file integrity check for the all the pre-made payloads. You will never have a pre-made list of payloads that suits the needs of everyone. What would be sweet would be the option for a client to totally choose his payload with choice by pylon, as well as the option for a server to enforce payloads if wanted. Perhaps we will get lucky and ED will redesign this aspect of the sim for MP. Pehaps Haaku if you could trigger the destruction of the airport's comm tower you won't get the ground crew and won't be able to reload. In Blackshark this was a feature that never worked for me (would still get comms if the tower was destroyed), maybe it works in A-10C now.
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