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Everything posted by Razorback
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What's done is done and the details don't really concern us. All we are interested in is seeing that in the future the development, adaptations and improvements of Polychop's two modules, the Gazelle and the Kiowa, will be a reality as announced in their last statement. As a customer, that's all I ask... As a regular user of Kiowa since the release, improvements are necessary and expected, and that's the only doubt I have since today's crisis...
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New infantry model and animation.... We have now the UH-1, The Mi-8, the Chinook...and still no fast roping possibilities. It doesn't seem feasible... unlike opening hatches in certain modules, which add nothing for gaming.
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I don’t expect anything from the next ED videos. Just a moment of fun. Fore sure I will not focus on 2025 but on the « beyond » part of the video title. C-130, F-4U, Mariannes WW2,….Announced so long ago When we see how long it was to release the new B-52 & B-1 AI assets we can’t expect any new (ground) assests soon….A lot of vehicles are outdated. So be it…. Yes I am quite negative but after the chaos of the AFG map released in June and announced with updates each tree months (we are still waiting the first one ) I will remain pragmatic. Return to the reality…and reality is what is currently available. All the rest is pure speculation despite ED announcements. Two more weeks and all is subject to change
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CombatWombat's Airfield Diagrams: Syrian Theatre
Razorback replied to shu77's topic in DCS: Syria Map
I am looking for the VAC fiche of the King Hussein Air college... Anything available ? Thxxx -
Nice to ear that the MiG-29A Fulcrum is "advancing full speed" but why it's not the case with the already released modules ? The CH-47, and it's just one of multiple exemples, was launched months ago and a lot of bugs or unfinished possibilities remains. CTLD script is necessary to build nice missions in multiplayer. There are still major problems with the radios and SRS. Since the release only some bugs were resolved but a lot of things are still missing. Is it not possible to set "full speed" to solve these really annoying problems as well? OK, it isn't a new problem, and we all know that sometimes it takes a long time to improve products... and that my complain has also been written by others at many times. But once again we're going to be offered a new module, which will almost certainly not be completely finished when it's released, while things are moving at a snail's speed when it comes to finishing or at least simply making ‘usable’ modules that have been distributed for months. I suppose that a "2025 and beyond" video will come in the next few weeks. I'm not expecting anyone to sell me a dream, I'm mainly waiting for operational existing modules. Even if we know that this isn't the most financially attractive objective for ED.
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Personally, I'll be wait for the update of the Afghanistan map first, before taking out my wallet for the Iraq map. Yes, the Afghanistan map was announced as being enhanced by an upgrade of the terrain, but the timescales have absolutely nothing to do with what was announced at the time of the release... And for my part, I'm waiting for facts rather than speeches before buying a new map or a new module. So wait & See....
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I'd much rather have a seriously tested update that's a few days late than the situation we experienced with the last update, where we ended up with a new version containing a host of new bugs. So don't rush, take your time....
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Let's face it, ED made a mess of the OH-58 but it's Polychop that has to put things right... which takes time... But I have total confidence in the team to put things right. One thing is certain, we continue to see that communication between ED and third-party developers is not optimal and that there is clearly work to be done in this area...
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There is no rush for the new update when I see the number of new bugs added with the last patch, especially for the OH-58, I prefer to wait two more weeks and take advantage of an update that will have fewer problems because it was submitted to more tests before the release….
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A great big update, even if it seems to be a bit confusing for Polychop's OH-58. The new sounds are ‘partly’ integrated even though the job isn't finished... even Polychop seems to be surprised by this. Some key commands no longer work properly... In short, we're making progress, but it's still a shame that there are some rather unpleasant surprises. We still have doubts about running the update with the risk of new problems. Let's stay positive, we're getting better with every update, so thank you for all your hard work!
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Salut à tous, Le 06th MHR tourne actuellement avec un effectif complet à 99%, nous avons "un aspirant" A-10CII qui a débuté avec nous depuis ce lundi. Toujours cette semaine et suite à un départ nous avons 01 place vacante pour un pilote Mi-24 HIND afin de reconstituer un effectif complet de 03 machines chez nos Fennec. Nos Mi-24 travaillent généralement en coopération avec nos Mi-8 pour des missions de débarquement d'assaut, de support et d'appui. Si vous êtes intéressés et que vous voulez en savoir plus n'hésitez pas à nous contacter directement sur notre Discord. https://discord.gg/bzDJvQrnTQ PS : si vous êtes déjà actif dans une autre escadrille, il y a peu de chance que l'on donne suite. Nos activités hebdomadaires sont assez intenses et demandent un minimum de motivation, implication et disponibilité.
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Petit update à propos de notre recrutement. Il n'y a plus que 3 places ouvertes : - 02 Places pour un équipage Gazelle (Recco, CAS,...) - 01 place pour un pilote UH-1H Huey (mission CSAR) Ne pas hésiter à passer par notre Discord pour en savoir plus. Nous sommes actuellement 49 pilotes actifs et nous volons 2X par semaine (lundi et jeudi soir)
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I totally agree with that. In multiplayer games, we are mainly confronted with performance losses when our machines (90% helos) start from the same base. The liveries of some aircraft are far too heavy (CH-47, etc.). Massun's static objects, which have been added recently, are practically unusable because they affect the game's fluidity so much. We don't use them anymore...which is a shame, because they finally gave us what we needed to have a more realistic airport environment in DCS.
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Certains d'entre vous nous on contacté pour rejoindre la 06 mais malheureusement c'était pour voler dans une escadrille où le recrutement est actuellement fermé. Voici donc un bref récapitulatif de notre situation actuelle. Escadrille Condor (CH-47) : recrutement fermé Escadrille Buffalo (UH-1H) : recrutement ouvert (02 places) Escadrille Rhino (Mi-8) : recrutement fermé Escadrille Hawk (Gazelle) : recrutement ouvert (01 place) Escadrille Eagle (Ka-50) : recrutement fermé Escadrille Lynx (OH-58) : recrutement fermé Escadrille Raven (Apache) : recrutement ouvert (02 places) Escadrille Fennec (Mi-24P) : recrutement ouvert (03 places) Escadrille Hog (A-10CII) : recrutement fermé Escadrille Nightmare (AV-8B) : recrutement fermé On sait que que l'effectif au sein des escadrilles virtuelles c'est quelque chose qui fluctue régulièrement donc cela peut rapidement changer suivant les départ et arrivées... Il est toujours possible de consulter notre organigramme (mis à jour dès que changement dans l'effectif) via notre Discord: https://discord.com/channels/1036185317666992208/1036185318090620941/1265801320057671811
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Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Razorback replied to Bailey's topic in DCS Modding
Since the last DCS update I have some issue with the MFK Overlay. It's working fine in stand alone but don't work anymore during multiplayer mission on server. Additionnaly : HiddenOnLaunch is set to true but the MFK is still poping on the DCS Main screen when starting the game. -
Just an idea ED : - Do what you need to prepare the update. - Run the various tests until you have validated and confirmed that you are ready for release. - And then you can announce an update which will be released 7 days later. So no delay, pressure-free way of working for those who work and no frustration for customers
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I have to say that during the last weeks, ED has had a lot of 'missteps'. We're not even going to talk about the situation with Razbam, which is already undermining the general atmosphere and adding doubts to many DCS users. The latest update, scheduled for the end of June, has been postponed until the beginning of July (not the first time and ok It could be happen times to times) At the end it has been postponed by a further 24 hours. The CH-47 was also announced end of June and de facto also postponed to the 3rd of July, before being completely removed from the update without any further information on a possible release date. It has to be said that the zero videos and zero tutorials before the release already gave an idea of what was to come. And the idea we have now is that this module has been announced with (too) many shortcomings, even for early access. I wish @BIGNEWY all the luck and courage, as for some time now he has had to deal with all these problems and communicate directly in the various forums to the DCS community. Strength and honour to you! On top of that, you might want to tell your bosses that it might be time to take some holidays and restore a bit of order to the current situation. Fortunately, there's some happier news as well, such as the arrival of Polychop's Kiowa, ORBX's Kola map and the Afghanistan map, which is in "final approach". Things are not all bad...to be continued...
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Salut à tous, Les choses continuent à évoluer pour le 06th MHR et l'arrivée du OH-58 et du prochain CH-47 nous ont obligé à nous restructurer. Vous trouverez donc ci-dessous notre nouvelle organisation actuelle. Dans les points les plus marquants : Intégration du CH-47 (Escadrille CONDOR) avec 3 équipages multicrew Création d'un "Bataillon Hélicoptère Recco" avec Intégration du OH-58KW (Escadrille LYNX) avec 05 équipages (solo & multicrew) Point de situation au niveau du recrutement : Escadrille Condor : recrutement fermé Escadrille Buffalo : recrutement ouvert Escadrille Rhino : recrutement fermé Escadrille Hawk : [recrutement ouvert Escadrille Eagle : recrutement fermé Escadrille Lynx : Recrutement fermé Escadrille Raven : recrutement ouvert escadrille Fennec : recrutement ouvert Escadrille Hog : recrutement ouvert Escadrille Nightmare : recrutement fermé On ne manquera pas de tenir tout cela à jour pour vous fournir les informations correctes vis-à-vis des différentes escadrilles Vaurtex, notre chef d'escadrille Apache vient également de terminer la nouvelle livrée "maison" pour notre OH-58. On est déjà tous fan !
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Chutes de FPS régulières lorsque je regarde le sol sur Caucase
Razorback replied to IRRE_Schwarzy's topic in Français
J'ai pratiquement la même configuration que toi (CG RTX 3090) et même casque VR. Perso je ne rencontre pas ce soucis mais je ne vole qu'en hélico (vol radada). Tu devrais peut-être tester en diminuant la distance sur certains settings. Tu es bien sur DCS MT ? -
DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Razorback replied to Silver_Dragon's topic in DCS 2.9
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reported Petrovich cannot see units that are in plain view
Razorback replied to whataboutbob71's topic in Bugs and Problems
Thxxx @Flappiefor the feedback. Very interesting…. Petrovitch seems to be now very limited regarding his detection capacity which could be qualified as more realistic. That’s a very good news but the bad news is that the ennemy IA units are much more capable in DCS compared to the reality. The Mi-24P in DCS risk to become a mouse for the cat! -
reported Petrovich cannot see units that are in plain view
Razorback replied to whataboutbob71's topic in Bugs and Problems
Small test on a multiplayer server --> See .trk + .miz 2 Shilkas in open terrain placed on each side of a main road. First one was locked quiet easy. For the second one Petrovitch didn't saw anything... Before that I tested another mission in solo with a convoy of 04 BTR-80 on the road (a long and straight road without bushes or buildings around it) coming from the south to the city of SANLIURFA (Syrian Map). Petrovitch was unable to report any vehicles... I am very interested in your feedback Test_Petrovitch2-20240531-183529.trk Test Petrovitch2.miz -
reported Petrovich cannot see units that are in plain view
Razorback replied to whataboutbob71's topic in Bugs and Problems
- Mission mapped by a member of our virtual Squadron (I can sent the .miz file to you) - Map SYRIA (SANLIURFA Area)