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Everything posted by toutenglisse
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A10C Tank Killer Upgrade
toutenglisse replied to edugatei56's topic in Controller Questions and Bugs
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WP - Unit names not recognized when re-spawned
toutenglisse replied to d0ct0r0z's topic in Mission Editor
Yes the answer is in this post from Grimes from 1st Nov. : MIssion Scripting Tools (Mist)- enhancing mission scripting Lua - Page 64 - Mission Editor Discussion and Questions - ED Forums (eagle.ru) -
Strange ! the code is DCS scripting (no MIST function) and does work when isolated. Scripted-expl-test.miz
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VIVID NORMANDY 2.0 by Barthek
toutenglisse replied to Barthek's topic in Texture/Map Mods for DCS World
I only play on this map by setting time to summer since your great texture mod... There's a lot of awesome work from talented people in "mod" section, but the only two that are permanently activated on my DCS since availables are Barthek's Normandy and Caucasus texture sets. -
Gun safety / Gun sight reticle default state
toutenglisse replied to Steda's topic in Mission Editor
Yes : take a look at Rudel_chw's comments in this thread : Scripting Keystrokes at Mission Start? - Mission Editor Discussion and Questions - ED Forums (eagle.ru) -
Yes. And you'll also find the right folder name in "coremods" folder. For exemple for F18c : C:\DCS World OpenBeta\CoreMods\aircraft\FA-18C\Liveries\FA-18C_hornet or Spitfire : C:\DCS World OpenBeta\CoreMods\WWII Units\SpitfireLFMkIX\Liveries\SpitfireLFMkIX and C:\DCS World OpenBeta\CoreMods\WWII Units\SpitfireLFMkIX\Liveries\SpitfireLFMkIXCW
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Sorry I can't take a quick look for now as mods are required to open the mission. ( PS : I'm just a DCS & MIST user ) Edit : maybe something you can try : change south_ossetia where it is used in your trigger/script by 'SOUTH_OSETIA' which should be the right spelling for script engine (same for usaf_aggressors it should be 'AGGRESSORS')
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A10C Tank Killer Upgrade
toutenglisse replied to edugatei56's topic in Controller Questions and Bugs
Hi, I'm not on steam, but should work the same ? When you have both A10c and A10cII upgrade purchased on your account, just run DCS, click on module manager and you should be prompted to install the upgrade. Then in the module manager, on "installed" tab, you should find both A10c and A10cII installed. -
Runway surface type (runways, taxiways, parking areas) is visible through clouds with Flir. Probably known, and I know there are new Flir rendering and new clouds () actually in developpment. Here a picture on PG, Flir upon Shiraz airport.
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Hi, if your drops turn into vehicles (units or a group, with a name) at the points where the drops hit the ground, then these hit points can be handled by script to check and report distance to zone point, bearing from zone point, time of impact relative to desired delivery time, or whatever is scriptable and interesting to your goal.
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Windows "out of focus". A bug?
toutenglisse replied to Thinder's topic in PC Hardware and Related Software
solution is given by Ala12Rv-Tundra and BitMaster. Unless it doesn't work with your VR headset, Alt+enter put the mirror (VR layer) in full screen and prevent any possible mouse click outside the simulation. -
Hi, your issue is probably that at a point your mission ask for an already destroyed group to be activated - so nothing happens. 1) the trigger that sets flag 1 to off when a group is destroyed must be split in 14 "once" type triggers - for each 14 group destroyed you must also activate (set true) a distinctive flag ("specific group dead" flag) that prevents a destroyed group to be activated again. 2) the triggers that spawn a group should have in its conditions the "specific group dead" flag false.
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AI TASK PUSH / AI TASK SET no longer working ?
toutenglisse replied to Pieterras's topic in Mission Editor
I don't know for the trigger menu part. I can say it works with scripts (but probably not what you need), and also with advanced waypoints menu. Here an exemple if it helps (in waypoint 0 an adv.wpt.task is created for an AI f18 to attack a ground group if flag 1 get true, which happens by trigger at 10s in mission) Cau-CondAiTask-test.miz -
Ground unit inside moving zone not working?
toutenglisse replied to Woody01's topic in Mission Editor
Also, "mission start" is a condition so you don't have to add things in "conditions", only "actions". For what you want to do you should use "once" or "switched" (if you want your actions to happen everytime the designated unit enter the moving zone). Here an exemple if you still need one. Cau-VehMovZone-test.miz -
I said that relative to setimmortal scripting command ( DCS command setImmortal - DCS World Wiki - Hoggitworld.com )
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For what I know it works only with controllable groups, not with static units.
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Dassault Rafale C French Air Force flying Display
toutenglisse replied to MUC-Spotter's topic in Military and Aviation
:thumbup: Awesome. And what a landing ! -
Here a mission exemple with the triggers I propose (1 at mission start to set player's cargo to 1000kg, 2 for Player being at A - using flag to differenciate if player was at B before or not which set the cargo remove to 0 or 750, and 2 for Player being at B - using flag to differenciate if player was at A before or not which set the cargo remove to 0 or 250) test-flag-triggers-UH1cargo.miz
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