Jump to content

toutenglisse

Members
  • Posts

    1745
  • Joined

  • Last visited

Everything posted by toutenglisse

  1. hi, mist.goroute for aircraft (helicopter) with AGL/RADIO altitude tips mist.dynAdd a helicopter with waypoint(s) at a scpecified altitude with "RADIO" altitude type is ok - but dynamically adding further waypoints with "RADIO" altitude isn't ok. I've failed since a long time to make it work with mist.heli.buildWP and AGL/RADIO type altitude. The synthax in manual is for exemple : path[#path + 1] = mist.heli.buildWP(startPoint, TurningPoint, 170, 10, 'agl') --means speed 170, altitude 10 above ground level. And it's said that without altitude type specified it defaults to agl/radio. But it doesn't work and without alt.type it defaults to asl/baro in fact. I wanted to use it to build waypoints at specified altitude above a ground group, but impossible to find a working synthax ('agl', "agl", 'radio', "RADIO", etc...) and ASL/BARO altitude doesn't fit (heli will be too high or too low - even crash - relative to ground group's altitude). I found this synthax that works for me : local dest = mist.getRandPointInCircle(mist.getLeadPos('Red Target Group'), 1000, 200) local startPoint = mist.getLeadPos('Blue Defender Group ' .. enemyFighterCount) local path = {} path[#path + 1] = mist.heli.buildWP(startPoint, TurningPoint, 40, land.getHeight(mist.utils.makeVec2(mist.getLeadPos('Red Target Group')))+500) path[#path + 1] = mist.heli.buildWP(dest, TurningPoint, 40, land.getHeight(mist.utils.makeVec2(mist.getLeadPos('Red Target Group')))+500) mist.goRoute('Blue Defender Group ' .. enemyFighterCount, path) This way the heli always get a waypoint at altitude of ground group + 500, with speed 40. 1) If someone knows the real working synthax please share. Without the real working synthax be aware that land.getHeight allows a workaround for AGL/radio type altitude. 2) I use this, repeating every 60/90s this function that build a waypoint/ give goroute task to heli, so the heli is "escorting" the ground group until it reaches its destination (and engaging air or ground threats with CAS task option set), BECAUSE I fail to make DCS_task_escort (https://wiki.hoggitworld.com/view/DCS_task_escort) to work. If someone has a working exemple of DCS escort task (heli escorting ground vehicles), I'm interested.
  2. I've not tried, but maybe you can set Nellis neutral by default, but at mission start (or soon after) you activate a blue ground unit somewhere inside Nellis, so Nellis get blue and you can use ground support, and when you leave Nellis you destroy this blue unit with a trigger, so Nellis go back to default neutral coalition ? EDIT : I quickly tried and it works with activate/deactivate a blue ground group for the time you need Nellis to be blue (with both red and blue airplanes on ramp).
  3. Also you can have a look at this mission from Swordfi5H : https://www.digitalcombatsimulator.com/en/files/2167742/ (blue F15 (player) and red Agg. AI F15 take off from Nellis - do a dogfight training - and go back landing at Nellis - Last time I played it the red F15 correctly landed at Nellis blue base at the end)
  4. 99% chances to be unrelated but just in case, I experienced a sound suddenly stopping to be played in DCS: it was a "radio squelch" ogg sound I use when a message is displayed to player. If two messages got to be displayed at same time (sound is called two times at same time), the sound was no longer played for all next messages / calls.
  5. There are already many option/filter tools relative to terrain/surface, helping to spawn surface units on acceptable spots (land, road, water etc... used for exemple with MIST functions like isTerrainValid, terrainHeightDiff for topography,...). It would also be helpfull to be able to filter areas with Forests, and Cities.
  6. Many thanks chromium, very usefull database.
  7. Hi lee1hy. Just a tipp : if you want to get rid of the "html marks" on modified description text of your user files (<br />, etc...), just copy the whole text in notepad or other, modify it here or just clean up in this case, and copy/paste the whole text back in description box. Modifying the text directly on website gives the marks. Bravo! for your great skins, I hope you're one of the talented skinners Graphics talked about in latest newsletter.
  8. Using audio headset over VR HMD, there's a feature I now consider important : rubberized headband. The one I use now has it (an unexpensive sennheiser HD 300), and I never have to adjust it even during dogfight, it sticks in place. Previous audio headset was always falling... But I see that this thing is not necessarly in product's description.
  9. Maybe a safer business approach -ironing on local market first ?
  10. Recently posted video of Gauss + Dcs P51d.
  11. Interesting video ! I noticed a little difference between DCS A10c and the officer's description : In DCS the leading edge beaks (between fuselage and gear pods) only deploys at high AOA but not when firing cannon.
  12. Also, on my computer, with GPU scheduling activated and correspounding nvidia driver installed, I had A LOT of graphic driver crashes in several games/sim. Why a no go for me (I've not noticed framerate/stutters issues but maybe there were). Since then no issues (GPU scheduling deactivated). Schmiefel this option is not activated by default - to directly open the window where it's located, I write "paramètres graphiques" (graphical parameters ?) in windows search bar - first result displayed.
  13. Much thanks Grimes for your help. I removed the respawning of groups I want to be deactivated and all is fine. I progress with Mist by trials and errors untill it works(ish). Having error without anything new in code was disturbing - I couldn't find out by myself. Have a nice day !
  14. Thanks for your answer. I tried other missions with mist and they worked. It's this mission/scripts actually that has issue with latest DCS update. I did a roll back to previous DCS version and all is working well. (no script error) I updated again to actual version to try mist 4.4.86 but I get same script error (in fact only one, but the debug box keep coming up when closed). I've no clue why this issue raised with DCS update ?
  15. Hi, last update (DCS 2.5.6.52196 Open Beta) seems to have messed up something with MIST ? A mission I'm working on now gives a ton of script issues when I spawn in any airframe (ex : 1 in picture) and these issues are not related to the lua scripts loaded with the airframes. It seems that these issues point to mist-4-3-74.lua ? All was working fine some hours ago (on previous DCS beta version)... I feel a bit bad here...
  16. It's there actually : click "search", put your name in the field "search by user name", select AJS-37 in the list "search in forum(s)", tick Posts in "show results as", click "search now" and you have it.
  17. For what it worth here is a little "trick" I use sometimes in FW190A8, that only has pitch trim : for straight flight I trim in pitch, then I adjust rudder to counter roll and keep the wings leveled, and I press "Esc" on keyboard (to pause sim, only works for SP...). Then I press "Esc" again after releasing pressure on rudder, so the previous rudder position is kept when sim is unpaused. Now as long as I don't touch rudder I can fly leveled, just using roll left/right with stick to make adjustments in heading. Touching rudders recenter them instantly.
  18. For what it worth, "goroute" function can be kind of forced by repeating it. Here same miz file but "goroute" is repeated every 60 seconds and units of the group tend to go to fight, but erratically... Just in case it enlights something ? Goroute-test-2.miz
  19. Thanks for information. I hope it is something that can be fixed. I've isolated the little script for this in a miz file. 1 out of many trials the group go and engage but most of times it moves a bit and stand there without engagement. Goroute-test.miz
  20. Hi, I have an issue since a short time : dynamically spawned ground units don't react correctly to dynamic "mist.goroute" task. See the issue in the short video : normally the dotted line (route/path) links the group and the destination point until the group reach it. And when in range the engagement starts. Now the dotted line has its own start point (the group position initially, but not linked) moving to destination separately. And the group just moves a bit and stops. I knwo it is using Mist (so not only DCS tools). I see threads on AI infantry issue that looks maybe related to, so if someone can also have a look at this issue ?
  21. :thumbup: Another thing I forgot to mention : spawning in a Ka50 makes DCS crash.
  22. I've not even put an eye on the "price" section...
  23. I wrote four words on google to find (I'm cheating, I knew it exists) that SLI works with VR already (Pro line, not consummer) - you are fighting fake "fake myths". From Nvidia website/Pny website : "...even VR-SLI to assign a board to each eye, allow NVIDIA Quadro RTX to offer VR solutions unattainable elsewhere." "Accelerate virtual reality renderings with VR SLI"
  24. Minor bug (if it's a bug) : a dumb bomb is selected (here mk20), a target is designated by TGP, the HUD goes in AUTO bombing mode but SMS page still shows CCIP. F18c-Auto-ccip-bug.trk
  25. Much thanks for the update Sigmet - Squadron dogfight works very well now, formation is kept untill player engages, and wingmen fight untill all enemy flight is down. You've also included the new WWII assets thanks. The only little "issue" I had was due to skins (but I don't know if something can be done for it ?) : Once, my flight was P51D with British skins and enemy flights were Ju88 with German skins and FW190A8 escort with British skins like my flight - A disturbance when closing my wounded target I thought I fired on team mate ! FW190D9 and BF109K4 seem to always have german skins on red side no issue here. Thanks again great work.
×
×
  • Create New...