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  1. OPs plots are from another game as already correctly stated above. And they were proven incorrect when the famous gao report was released. Mstr in those game-plots are 2dps (!) below the official dod figures. Mstr for the epe hornet is rather close to the -200sep curve (33325lbs/ 2*2 FE). Those gamers were lacking 2 degreese per second compared to the real jet! EDs performance in that regard is 'correct as is' based on available data.
  2. Watch this. https://www.youtube.com/watch?v=a-gPWlODKCY 01:21:58 10.5g on a Hornet It is operator technique, you can’t blame the aircraft.
  3. Well, guess that plot is for the f18 with the 402 engine. 33’325lbs corresponds to a 7.33g-limit Max sustained speed at 15kft is ~m1.4 (gao & eidetics). Speed design limit is m1.5 (gao & eidetics) 1g Sep looks congruent too. While for the f18 with 400 engines max speed is m1.27 at 15kft, 2/2, 32500 lbs
  4. those rates in the graph are the rates I get. I do not use the info bar but the attached scripted missions. The turn rates are scripted into the dcs logs. So is sep, aoa ect. At 33693 FCS does limit g to 7.3g max according the fcs page in the pit. 7.5 g like displayed in the info bar according yout pic is not possible. So there might be a difference between fcs g-meter and the gz displayed in the info bar. Therfore ist probably better to use the attached mission (Standard day), cause turn rates are measured in game and you do not have to do math via g-loadings... Sustained turn rate test flight f18.miz instantaneous turn rate test flight f18.miz
  5. Did more itr tests with the scripted mission and I put it over a public nasa f-18 em chart and a tr vs bleed-rate graph (green=nasa, blue=dcs). Itr: Lift limit line looks quite good but is slightly left. Max itr looks good too, speed bleed at corner is quite a bit too low (but so is aoa (~25°) @ m0.65) but good below m0.45. Str : mstr is perfect. Str is slightly low between m0.5 and 0.7 and slightly high above m0.85. I would say, good work so far.. https://ntrs.nasa.gov/citations/19950007836
  6. I like anecdotes. Find me an sme who did acceleration tests in dcs … and reports a bug… There is a great scripted mission by bushmanni to do so in dcs. According sources, the f18c (lot19) sep at 10kft is 695ft/s at m 0.9 (33325lbs, 2a9+2a120). In game, I get 668ft/s . ED is doing a great job and is getting closer and closer. If you are looking for a challenge, do a climb & acceleration test and compare the results to rw figures.the hornet lot 20 should climb and accelerate from brake release to 49’000ft and mach 1.4 (2a9, 2a120, 100 % fuel, standard atm.) , in 4 minutes and 9 seconds…. So far it I takes 4’06”. . What do you get? As for air quake: you need to know that the f16 (and mig 29) starts a 1vs1 fight with much more % internal fuel than the f18 because they burn internal fuel much faster on burner. That doesn’t really help…
  7. Yup, that happens in dcs when you split throttles (and apply pirouette inputs at the same time). The arrows show up immediately although they should not while pirouette input are held (for 25s) according below linked thesis. For spin recovery training (v10.7), the initially applied pirouette inputs must be removed (after 1.5 turns), otherwise the arrows will not show up. The f18 with v 10.7 should exit spin even with neutralized control inputs…delayed though. But the direction of the arrows is right as far as I see: „Antispin control input involves moving the control stick laterally in the direction of the spin arrows. Normally, this direction is into the direction of the spin if the spin is up-right. „ https://trace.tennessee.edu/cgi/viewcontent.cgi?article=3738&context=utk_gradthes
  8. Afaik ed is aware that aoa needs tweaks. Here is a thesis on f-18 spin demo procedures. According to that document the pirouette works best at aoa ~45° and ~ 150kts. We do not get there atm in dcs. There are graphs showing yaw, roll and pitch rates as well as aoa. Aoa goes up to more than 60°. And yaw rates are up to 50° if thrust is split (max/idle). Yaw rate is higher too in dcs if you do so, but if you try max/idle, you enter a unrecoverable flat spin and the arrows show up almost immediately… With mil/idle split set I managed to do a full 360° pirouette in slightly more than 9 seconds, which means an average turn rate of almost 40°/s. Without split-throttles it is approx 3 seconds more. There is some data available to improve aoa capability (and pirouette logic) in dcs. https://trace.tennessee.edu/cgi/viewcontent.cgi?article=3738&context=utk_gradthes
  9. Heres a demo program with pilot notes presented by the saf display team showing target altitudes, airspeeds, aoa and throttle settings for different maneuvers. https://de-de.facebook.com/swisshornetdisplayteam/ We sould be able to pull 45° Aoa at 160kts in the lot20 before we apply pirouette input. By pulling to an aoa of 60° the nose would rise ~30° above the horizon (while the flight path goes down 30°). For more impressive pirouettes we need more realistic aoa capabilites.
  10. If you do not have data, search the web, or books etc. try to bring yourself to the same level of knowledge as ed . There is plenty of info, not as easy to interpret as em-plots, but tons of nasa data (drag, lift, polars, thrust data, sep, envelopes, etc) for the f18, even maneuver charts. Probably far more than for many other existing modules. Enough to built a high fidelity module for scientists and developers like ed. Not to forget the sme inputs. If a fm does not behave as you expect, your expectations might be wrong. Or ed and independent scientists are. I tend to trust the latter, math based on aerodynamic (nasa) data. Call me naive. ED knows where the fm needs tweaks and there should come a fm update „soon“. I expect slightly higher sep, slightly better aoa-capability and moderate higher speed bleeds at corner based on my tests against public available data. And (marginal to) almost no str or itr changes. But probably my sources and expectations are wrong too . We will see. But this is not the f18 thread right?
  11. Yes, I think there were changes, but it seem closer to rw now. Iˋd say the pirouette works in dcs, but we probably still lack of aoa capability although some improvements have been made. The maneuver in airshows is described in the us tac demo manual, only for E model though. Start 800ft above ground, 350 kts Full Ab, pull 5-6g into the vertical. At 5000ft agl full aft stick and hold 35° aoa . You do get 35° in dcs only below ~ 200 kts, I can not do a constant aoa loop over the top so far at 35° aoa. fm needs probably some tweak here? Capture 175 kts at 35° aoa and when 40-50° nose low, apply pirouette input. Pirouette works best (for the e model) at 175kts according above mentioned manual. I can hold approx 150 kts at 35° aoa in the trk Hold 35° aoa Remove Inputs. I have red that in the lot 20 they initiate the pirouette inputs at 40° aoa.... pirouette 10-21.trk
  12. Good work curly Is this probably the reason why sep is still slightly low at m0.9 in game (m0.9, 33325lbs, 2a9+2a120)? 10kft: dcs 647ft/s , gao 699ft/s 20kft: dcs 444ft/s, gao 512 ft/s 35kft: dcs 223 ft/s, gao 247 ft/s Here is the mission if anyone wants to check the above figures. Simply do a 1g acceleration test at the desired altitude. SEP is printed in the logs as m/s and m/s2, which can be converted to ft/s or kts/s to check with gao numbers and envelope… acceleration f18.miz
  13. There is zero interpretation on my part regarding those numbers above for the F18 sep nor any chart reading. It is simply copy paste of numbers given by the dod in hearings 1999. That’s the level of precision those guys use to work. And it greatly shows that there is not a easy answer to the f14/f18 acceleration question since there are many variants and lots. And the numbers for the f14 are from the dod (1985 hearings) too. It is however a graph that compares the d with the a model. You can therefore compare different sep states at different mach numbers. Peak acceleration at M0.9 is marked as 640ft/s for the d (what a lousy level of precision they worked back in 85) . And it shows that the d model only has a higher sep up to ~M 1.050001. When I interpret that chart, I do it even more precisely and therefore mark them with a ~ , like: Sep at 10kft , Mach 0.6, Standard day, 60% Fuel: F-14A TF 30: Ps ~320,0000 ft/s (4 /4 ) F-14D F110 : Ps ~405,0001 ft/s (4 /4 ) Sep at 10kft , Mach 1.2, Standard day, 60% Fuel: F-14A TF 30: Ps ~220, 0002 ft/s (4 /4 ) F-14D F110 : Ps ~200,0000 ft/s (4 /4) Since there is no graph I can not give you corresponding read outs for the f18. But there is an envelope chart in the gao report for the epe Hornet. With some math you can convert the sep from kts/s to ft/s. But the level of precision doing so would not be on par with the above data, so I Iet it be...
  14. Specific excess power at 10kft , Mach 0.9, Standard day, 60% Fuel: F-14A TF 30: Ps= 500ft/s (4 winders, 4 Sparrows) F-14D F110 : Ps = 640 ft/s (4 /4 ) F-18A Lot1: Ps= 617ft/s (2/2) 400 engine F-18C Lot14: PS= 599ft/s (2/2) 400 engine F-18C Lot15: PS= 699ft/s (2/2) 402 engine F-18C Lot19: PS= 695ft/s (2/2) 402 engine F-18E : PS= 661ft/s (2/2)
  15. In dcs, she has kind of a itr plateau like the viper. Above ~20-22° Aoa she cuts the corner and is limited to ~28° Aoa between ~ m0.34 and ~m 0.42 at sea level (clean and with 2a9&2a120). Same picture at 15kft, but here she achieves ~30° aoa at ‘corner’. I think it should be more like 34° Aoa, that is at least what I have red...
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