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Lordzarj

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Everything posted by Lordzarj

  1. I'm pretty sure the LMav bug is a rearm/reload bug. Air start works fine as does ramp start if you change the loadout in the ME. The only times I've seen them refuse to uncage is when I've asked the ground crew to load them.
  2. As above, the LMav doesn't uncage after performing a ramp start. Tried with Mav display on left and right mfds with same results. Tried with sensor select in various positions with no joy. Track attached. Edit: confirm it works from an air start in same mission. lmav.zip
  3. I had the same, rampstart at Al Minhad so not boat specific at least.
  4. It would be useful to have a key binding to “paste last radio message to kneeboard”. It would make using JTAC coords much easier with VR without breaking immersion.
  5. Still progressing, although slowly due to external factors. Found a few nice tools in my 3d program like Render Curves and Rounded Edge Shader which drop the poly count significantly. I keep going back and redoing parts when I learn new techniques. ActiveFinal Color Output0000 by Colin Radford, on Flickr ActiveFinal Color Output0010 by Colin Radford, on Flickr ActiveFinal Color Output0005 by Colin Radford, on Flickr
  6. Lordzarj

    M2000C A/G radar

    Presumably the 2000N as well?
  7. The connector is offset, see: https://commons.m.wikimedia.org/wiki/File:Boeing_KC-135E_boom_drogue_adapter.JPEG
  8. 6 combat missions flown actually. 5 dropped or fired weapons including the one where the probe broke. 6th was cancelled inflight due to Victor tanker serviceability. Your point is still true though, I don’t see any strategic bomber, tanker, maritime patrol aircraft etc making a full module viable. The number of people willing to fly a multi-hour mission in real-time and drop ordnance on a target you never see are few compared to those that want to zoom around with their hair on fire. I do love the Vulcan, it’s never gonna happen though.
  9. The RL HUD only refreshes 4x per second.
  10. Try this: https://forums.eagle.ru/showpost.php?p=3623244&postcount=132 Others in the thread.
  11. Are your engines on? The nav lights don't come on with battery only.
  12. Been adding some detail to the back half today, still haven't finished the mast but I need a break from twiddly little aerials for a few days.
  13. Thanks for the comments guys, I haven't seen any pictures of RAZBAM developing one to include in their Falklands pack although it would be strange to omit the Type 21s as they were pretty busy in the conflict. 7 of the 8 were deployed and two were sunk in San Carlos. They were (are) fine looking ships, the Pakistan Navy still has half of them sailing the seas. They were built down to a budget and could be said to be fragile but Sheffield and Coventry sunk taking pretty similar damage to Ardent and Antelope. The Falklands conflict changed ship design all over the world, less aluminium, more armour and more AA defences. A lot of the pre-conflict assumptions were proven wrong. I'm modelling Active as she was the first Royal Navy ship I went on during a local visit as a teenager. I'm modelling in Modo at present, it's pretty cool to be able to enter a VR view and "walk" around the deck from time to time!
  14. A little work in progress, haven't been paying much regard to polygon count....:music_whistling: Probably got 2 months or so into it so far, still a ways to go.
  15. Yeah, they were retired early 2000s before the Sea Harrier itself was retired. The Indian Navy used them too on their Sea Harriers, they may have kept them a bit longer. There are not too many pics of them around, a few more in books. I guess due to their weight and cost they were not carried too much if you were operating from a carrier. You’d have to be pretty much 100% sure you were going to shoot it rather than jettison prior to landing.
  16. Sea Harrier FRS.1 with Sea Eagle: https://defenceoftherealm.files.wordpress.com/2014/10/seaharrierandseaeagle.jpg https://defenceoftherealm.files.wordpress.com/2014/07/f18-nick-taylor-2.jpg Definitely no Harpoon or HARM for any variant of Harrier as far as I know.
  17. That’s a good suggestion for mission building. :thumbup:
  18. With only 4 operational aircraft and 5 missiles they played a relatively minor role, although they had a big effect on the UK's tactics. Only 3 missions were flown and one of those was abandoned due to IFR issues. SuE did sink Sheffield and Atlantic Conveyor but the Mirages (including Dagger/Nesher) and Skyhawks sank Coventry, Ardent, Antelope, and Sir Galahad and hit many others (bombs often failing to detonate). Don't get me wrong, I would love a flyable SuE or SuEM but I'd rather see the Mirage variants or Skyhawks first. San Carlos Water would be a tense experience in VR....
  19. From the assets shown I would guess 1990s. Type 23s first commissioned in 1990 and HMS Birmingham retired 1999. Of course it is possible the whole period 1982 to the present is covered, I wouldn’t complain...
  20. Rapier is in progress, they showed a preview screenshot a few weeks ago.
  21. I haven’t tested but I assume it would drop 3 then 3 then 2.
  22. Yes mult 3 would be fine to release 3 bombs at a time. Any mult number less than or equal to qty would be fine. Divide qty by mult to find out how many intervals there will be. Qty 10, mult 2, (10/2)=5 intervals. If you were dropping them along a 6000ft runway you could set int to (6000/5)=1200ft. Qty 12, mult 12 would drop the lot in one go. In practice it’s probably best to spread them out a bit to cover the target area though!
  23. Quantity is the total number of bombs that will be dropped, Multiple is how many will be released at a time. So qty 8, mult 2, int 100 will release 8 bombs total in 4 pairs 100 feet apart. Qty 4, mult 1 int 200 will release 4 single bombs 200 ft apart.
  24. FWIW, from Joint Force Harrier. Typical UK Harrier load for CAS in Afghanistan was 2 bags, 1 540 lb dumb bomb, 1 Paveway, 2 rocket pods and TGP. Bombs on the outer pylons, rockets mid and bags inner. All planes in DCS except the A-10 would almost always carry drop tanks and even with the Hog you wouldn’t load fireworks on every pylon. Googling pictures of units involved in Syria and Afghanistan can be quite instructive. The general picture is less ordinance than you might imagine! On the subject of cost, from a Squadron flight I did a stores jettison on: I did a stores jettison as I RTBd so I thought I'd have a look at what me getting back to Vaz a couple of minutes earlier cost the tax payer: 3 x CBU-97 at $360k each - $1M in round numbers... 2 x AGM-65 price varies depending on model but probably around $250k for the pair 1 x GBU-38 around $2k for the bomb and $27k for the JDAM kit. 1 x GBU-12 $27k 21 x M151 and 7 x M257, unit cost $2800(!): about $78,400 2 x AIM-9M ($84k each) = $168k So around $1.6M if you include a bit extra for the rocket pods themselves, rails etc.....
  25. It has disappeared for me since Wed’s patch unless a setting is now required.
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