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muehlema

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Everything posted by muehlema

  1. Thats the test I did setup. Fly it, kill the Storch and you will not see any kill added if you land. If you exit without landing, the kill is added. Kill test.miz
  2. It did for me too, before Version 1.26
  3. Still not fixed in 2.5.1 OB, filed a ticket now. It sux
  4. If you updated to Rift Core 2.0 Build 1.26 mind that Oculus introduced force to have Home open. Same is on X-Plane or P3D. If home is not open Rift does not work. ;)
  5. Grüezi us Solothurn, LSZG ;)
  6. 1+ IFOLS not needed for Swiss Hornet ops. Happy having the cables only ... ;)
  7. Same for me. Same settings same frames
  8. In general I have 45fps and while high @FL300+ I get around 90fps. This really is fluid. No stutters. This is important. i7 @4.5Ghz 1080 8GB 32GB Ram I think if you go with the VR setting, then this is a startpoint. I started from there and then I started adding more objects, more visibility
  9. Swiss Air Force has upgraded the Hornet two times now and is working on the third phase for 2030 ops. I have no clue what Finnish Airforce did, but here is what has been part of the Swiss Upgrade 21 and Upgrade 25 program. AN/APX-111 Tactical Aircraft Moving Map Airborne Link-16 Joint Helmet-Mounted Cueing Systems Digital Communications to Wingtips ALR-67v3 ASQ-228 ATFLIR Upgraded GPS New cockpit displays Upgraded digital recorder AIM-9X AIM120C The Hornets were built by RUAG and replaced the wings by RUAG in 2016. I don't think you will find unclassified information. There are some titan pieces which a different from any other C/D variant and you will find the search light coming from A/B variant which RUAG did includ in the Swiss Hornet. ;)
  10. Swiss Hornets have no A/G capability but have additional hard-points and reinforced wings to carry more AIM-120 Here a picture of the Swiss Hornet cockpit. https://www.planespotters.net/photo/660975/j-5007-swiss-air-force-mcdonnell-douglas-fa-18c-hornet Quite different from when they were originally purchased
  11. Thanks. Any script around to observe performance? I cannot fly and be in observer position at the same time ;)
  12. Strafe Pit target http://www.476vfightergroup.com/content.php?254-Air-Weapons-Range-Objects I tried HE, then Combat mix and afterwards AP. No way to get that thing dead.
  13. Now that not correct. Our F-18C/D in LSMP do use the 109.30 ILS approach. But thats maybe Swiss avionics. As our Hornets anyway do have the Superhornet UFCD.
  14. Hi Yesterday I did some flight with my wingman and the wingman called out that he identified a tally bunker. I commanded him to engage with ground targets. But I always get a "negative" I tried by switching the mission objective from CAP to ground attack. No change. My AI will not engage the ground targets. Then I placed a watch tower armed besides my ground target. :) It started to shoot at the ground target automatically. This proves that at least it is identified as foe. What about my F5E wingman?
  15. Hi I added a few shooting range objects in order to do F5 gunnery training like in Axalp. I am really not an aces when shooting with the guns, but I checked the target with the camera and the rounds hit the target. Nevertheless I cannot get a single target object killed. The green bar remains at 100%. Why?
  16. Airplanes up to 6 Tons are permitted during daytimes ;)
  17. I have created a nice mission. I take off on runway 31, against the wind, which is coming from the beach. Windsock clearly shows wind coming straight against 31. Perfect. Now after returning from mission ATC forces me to land on 13, and turns out to be a landing with tail wind. 20Knots blowing in your back does not make sense. Is this a known bug?
  18. Same here. Was OK in 2.5.0. For me those Helo can be removed. I want to add statics myself ;)
  19. Where do you mount the Mavs on the Eagle?
  20. Ok, no need to install the production code then, right?
  21. So I understand this right, all my current 2.5 setup is going to remain as-is and I will have a second 50GB copy of DCS on my drive? I will have to port manually all my mods and all my purchases
  22. Awesome product - Well worth the US$ 9.99 ;)
  23. Thats the usual part when it build up the shaders. Working correctly I believe. Even loading takes some minute more ...
  24. Interesting to read - Thanks for sharing!
  25. I think the XP version of TugMaster is probably the best way to go. You basically drive the tug
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