Jump to content

Kang

Members
  • Posts

    2467
  • Joined

  • Last visited

Everything posted by Kang

  1. Last I heard because Saab doesn't really need money right now
  2. Which colour do you want your dragon to be?
  3. @ThorBrasil was so kind as to share some info from, I reckon, Discord to another thread here.
  4. We can't extend the map all the way to Idaho, guys...
  5. Nobody crashing out, nobody colliding, nobody warp-jumping with network troubles? No way this is a DCS multiplayer server...
  6. I doubt there is a lot of money to made in this. Contrary to a racetrack, there is not much of a way to force people to pass by these billboards much. Be that as it may, I would the M230 punches properly positioned holes through the Meta billboard...
  7. Here's the thing: a lot of military radio traffic basically is puzzle-like pieced together phrases. Sure, the 'seams' of these bits could be done better, but that is less of a 'we need AI to synth new audio in real time' problem and more of a sound design problem. That, also, can easily be shown with other sims from 20 years ago. The other important thing is, that as far as I'm concerned, the 'poor intonation and lack of variety in phrasing' just frankly is the least important of the weak points of DCS' radio communications. Is there some potential in it? Sure, I guess. But I feel it is wasting resources (both in dev time and in user computer power) on the wrong things.
  8. Certainly doable and not requiring any of the pointless nonsense we have come to know as 'AI' in recent years. Other games have done it rather well 20 years ago.
  9. Good thing you are close to the release then!
  10. Voice recognition, shmoice recognition. Would it be a cool to have feature? Oh, certainly. But seeing how the ATC system is barely functional at all in DCS, I would vote for reworking its core functionality first before attempting any such shenanigans.
  11. Is there any rough timeframe? Just asking so we can schedule our next fabricated outrage accordingly.
  12. [Insert my usual wish here]
  13. Kang

    DCS Fan Movie

    I liked that. Bit of a trailer feel to it. A little too hard on the very-close-in-action for my taste, but it's nice work.
  14. Kang

    Trailers

    Ah, thank you. Yes, that kinda answers my question more; just as I thought, it is some bits 'kinda there' but none of it working (yet).
  15. Oh, sorry, I misunderstood the problem. I think admiki's advice nailed that.
  16. Kang

    Trailers

    Does 'implemented' mean that I can actual get those things towed by something? Even if the tractors are not period-correct? If so, how do I set it up?
  17. Do they go around in a pattern once or do they stay there? Have you tried placing them further out initially as razo+r suggested?
  18. So, just wondering how things progress with trailers. Not the little movie kind, the towed vehicle kind. Quite a while ago ED added a few vehicles that were specifically tractor units. The other day I noticed that quite a few units that are technically trailers, like several AA guns, now appear in the limbered configuration in the encyclopedia at least (even though I believe the QF 3.7" has a few bits the wrong way around, but I might be mistaken). That all leads me to the question: how is the progress on the system and can we expect to have usable trailers anytime soon? How is it going to work in the ME?
  19. Are you within your launch parameters? Assuming your observer locked a target and you are estimated to be in range, you have to align the moving reticle (which shows where your observer is aiming) and the fixed reticle. You will hear a tone then. Press and hold your weapon release button when you do.
  20. While I would of course also like a little update now and then, I perfectly agree here. It's probably that whole radar overhaul that takes a long time and I'm perfectly sure that things are progressing nicely.
  21. Definitely. And it's still going to be a huge effort to make sure that all modules' radar systems react accordingly.
  22. Is this in a mission you made, or a user mission or even multiplayer? I seem to recall there was a way to use a 'standard' carrier instead of the 'crew and stuff' supercarrier.
  23. I don't know. I certainly agree with the focus being on the actual aircraft and its systems being good, but I can't deny that little effects like that tend to go a long way. It's why a lot of the simulators of old seemed rather sterile, I feel, the way that the static cockpit and the world outside were so disconnected.
  24. Oh, I'm perfectly fine with these obvious limitations. What keeps getting me is how they are too busy telling me about something they saw crossing the border into Angola to even let me know they are also seeing that enemy interceptor going straight for me. AI is not exactly DCS' strong suite, and AWACS/GCI has so little sense of priorities that it wants to be in the race for top contender. I rank them about on par with the ATC when it alternates between 'cleared to land' and 'go around' for a minute straight.
  25. The People's Republic of China's all new forum account, obviously.
×
×
  • Create New...