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Everything posted by Kang
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New Map Request - island of Diego Garcia
Kang replied to Mike Force Team's topic in DLC Map Wish List
I'm beginning to think that starting a thread of a map wish for literally every place that gets named in the news in conjunction with air power might not exactly be a great strategy to get anything done. -
Ability to force radar/rwr off on AI aircraft
Kang replied to Gunfreak's topic in DCS Core Wish List
Wouldn't that do pretty much do nothing else than show how they get said situational awareness regardless of RWR? -
Does it coincide with anything you do? It might be that a control has been set to something you actually use for something else. Perhaps check the controls list, especially 'DSCG contrast dec' and there is also an axis setting for that knob. Called something like '[Simpit] screen contrast'.
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For MSFS. Please keep your pantaloons on.
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Bit odd, innit. Have you tried if the (in-game) screen adjustements do anything? Like the Brightness and Contrast knobs? If they do I would suspect maybe they are accidentally bound to something and thus running away to max (or min).
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I can concur I have seen this in multiplayer on other folks' Ka-50 III models a lot and always forgot to take a screenshot.
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Maybe some of the nicer post-war liveries as well. The C-47's career is long and varied.
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I am fairly sure that you are right on that. But then, perhaps it was a slight error that it was not necessary to do it.
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F5 View (nearest AC) view Angle question
Kang replied to Hellfinger's topic in Screenshots and Videos
Feels to me it is less of an viewpoint angle thing and more of a field of view problem. -
I mean, sure, but... you see how building a mission that requires it was your own decision, right?
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I'd say it's mostly just not worth the effort of going to a complicated solution here, seeing how there are very few missions on DCS maps that really require in-flight refueling. It's a nice thing to be doing and once in a while it gives you a few extra options, but seldomly something decisive. P.S.: Guess a 'refuel while within a sphere of influence around the tankers' approach would be doable easily enough.
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Hm... Aegean or Adriatic... that's about a coin-toss in my book.
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While I, too, hope that the Germany map gets expanded a bit further into Poland (and Czechoslovakia) than plans indicate so far, that's probably not going as far as that. I'm a bit afraid the chances aren't all that great to get it, but I might like it, too.
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Just up the power to some components for more everything, including risk of cancer to everyone involved.
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The valid question here is why we are only allowed to save one custom preset still. Of course there are workaround and of course we can at last alter the coalitions while editing, but it is still a rather simple wish. [Cue the people explaining to me how that is totally an extensive task to allow more text files to be added to the already existing list]
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Just a little suggestion: Seeing how this seems to be progressing nicely, how about throwing a thread or two in the actual dedicated section on here? It is woefully empty and decidedly unmoved since the 'here is a Discord server' post from 2022.
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I'll try that sometime soon, but here's an assumption: Since the launch authorization conditions are kind of tight for the AT-6, I wouldn't be surprised if those were not met in the track. After all what that does is replicate the inputs, so if this is rather late in the mission the positions of target and helicopter might have shifted from the actual mission and thus the recording-pilot hit the launch button but never got tone.
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I know this isn't supposed to be much of a discussion thread per se, but... what the heck did that even mean?
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Fair enough. My point was more: lets finish this instead of throwing ever more on the to do pile.
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Frankly, yes. Even though the Bat Bomb is a bit of a novelty item as well. Just paint the tyres on for a livery.
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How about we, once in a while, ask for the A version that was on the roadmap still instead?
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Currenthill Asset Pack (from 4/25/25 Newsletter)
Kang replied to NineLine's topic in Currenthill Asset Packs
I mean, some of the things that were even advertised as literally just 3D model replacements took that long... But in all seriousness, yes, I'd expect it to be a bit quicker than that. -
Not really required. You can skip most tests in most missions in DCS.
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Currenthill Asset Pack (from 4/25/25 Newsletter)
Kang replied to NineLine's topic in Currenthill Asset Packs
The usual time between something getting shown in the newsletter as 'soon' and it actually being a thing is roughly two years.