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Everything posted by Kang
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Is the D9 the best kept secret in Warbird Simming?
Kang replied to Stevecat's topic in DCS: Fw 190 D-9 Dora
Not so sure about it being much of a secret, but the FW-190D9 surely is one of the most capable German planes of the war. Probably a lot less guesswork and what-if involved in the module as well, compared to some others. While I haven't had the chance to give it a spin myself yet, I always thought, though, that the F4U in its tactical employment could be considered a bit of a Pacific FW190. That might sound bizarre, so let me explain: they are both quite nimble, mostly in roll and not in circle radius, they both excel at going fast and climbing away from danger, and they both boast devastating firepower, compared to the sturdiness of their respective targets. Overall I find the warbird experience in DCS a bit lackluster on the whole, though, especially considering its comparably high step of entrance. -
Safety Request: Telemetry flag when the player aircraft is destroyed
Kang replied to skydenzy's topic in DCS Core Wish List
As hilarious as I would find the news report about somebody having been thrown through the wall by their fancy sim rig, I think this should be done, yes. The event flag quite obviously is a thing in DCS already, it just needs to be routed out to the whole export business. -
Funnily enough for both of them the hardest part is convincing them that there is a problem. Coincidence? You decide! Perhaps an optimal solution would be to actually include different models of these SAMs to better mirror their real life counterparts, but I am wary of what the ME unit selection list might look like soon enough.
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Help to understand why JTAC does not work ! (eternal issue)
Kang replied to vctpil's topic in Mission Editor
Frankly what would be nice: A little indication in the ME when setting up a unit to act as JTAC on what it is capable of or not. -
As far as I can tell both the tractors and the waypoint action have been put in for future use and there are no 'active' trailers as of yet. At least I haven't seen one.
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The truth is that Wags has an assistant who moves the mouse very slowly and smoothly.
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That would, after all, be the perfect time to get some flight tests done!
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Last I heard it's not really like the German armed forces were overly happy with it either. Showing off might just be smiling for the pain.
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I perfectly get that the amount of dev-time is limited and people want different things as, sadly, we simply cannot have it all. Still, as upyr1 pointed out: ED is working on the F-35A - which in turn I have very little interest in - and HB is working on a Eurofighter Typhoon.
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I know it is, in all likelihood, being based on a Spanish example of the F-104G and that's perfectly fine, but do y'all see a chance for the incorporation of the AS.34 Kormoran anti-ship missile?
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Since the 'No manual?' thread got merged and conveniently closed, I'll put the question here: Is the manual being proof-read with surprising tenacity or is it - as said thread recently suggests - running into some trouble in the writing process?
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Doubly so, in fact, if you fly a mission you haven't created yourself and in lieu of a good briefing have to guess at which radio channel preset is the one you need...
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It definitely would be a good choice. As you said: the early models saw combat in WW2, it was rather prominent in the Korean War and the later variants saw some action in Vietnam and Africa. You could say the rug really tied the room together.
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Quite frankly, this is the wrong variant to be dogfighting F-14 Tomcats in
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I would take that swap in an instant as well, but given how the F-35A is officially announced, I'd say it's a bit late for that now.
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I'm fairly sure there is no more work being done on the BS2 version.
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Having just muzzle flashes akin to the fire and smoke effects to be placed would be a great solution. Place them around buildings or in the forests.
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That's what I meant, yes. I do not find it amusing when I spend time carefully placing things in a mission only to later find out that I can't share it people freely because at some point I used something form an asset pack. It isn't always obvious, and it's definitely going to get harder when there are more asset packs around.
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Must be one hell of a manual if proofreading alone takes more than one and a half years.
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Selling a lot of the modules that are actually released and would become a whole lot less annoying to use, I presume. I know that probably doesn't work out, but it is no secret that the enormous backlog of errors is only getting bigger and bigger, and it sure hampers DCS' progress and in turn sales. Now, I'd say that ED isn't exactly a prime example of being geniuses at running a business either, but to be honest - they might have us morons figured out just right and manage to just scrape by despite the releases to - as you said - stay afloat during the year, coming ever quicker and - some people say - being less and less impressive.
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Simple wish: Mark units that require one or the other asset pack in the ME unit lists. Give them an asterisk or a "(Asset Pack)" or whatnot. Perhaps retroactively for units from the original asset pack as well?
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Frankly, the whole reputation of the Starfighter in Germany was decidedly blown out of proportion by a contemporary media campaign and the concurrent bribery scandal. Once it had that reputation there was nothing to be done to change it again. A lot of it had to do less with the F-104G or its mission profiles and more with the Luftwaffe itself.
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Isn't the sight only one part of the system, though?
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If it were only the mission creators... No, seriously, I agree there are about three or four aircraft carriers worth of gross register tonnes of things that ended up 'on the backlog' for who knows how long. Literal bugs of things not working, plenty of issues of things kinda working but definitely not right and a plethora of things that weren't exactly cutting edge back then but are frankly hideous design choices today. But I think we all know what ED's reply is going to be. 'It's complicated and takes time', 'We don't have time to work on it because there are so many other things that need doing' and the classic 'provide a track!'. P.S.: While I'm sure someone will kindly point out how I am not a software developer and thus have no idea about that, it isn't made better by the fact that a lot of these things (mind you definitely not all) are pretty much copy/paste jobs for an afternoon, which we know, because community members, past and present, have provided these fixes in mods previously.
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Either that or you position them accordingly, make good use of the setting that makes them fire only at a percentage of their max range, too.