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Kang

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Everything posted by Kang

  1. Interest comes and goes. Nothing to worry about.
  2. Just a quick thought: could it be that it's a target displayed through DL, but you don't actually have radar contact? It might behind a ridge, or - more likely - outside of your radar vertical scan range.
  3. So, just to make this a little broader: a built-in option to have waypoints move along with units?
  4. Nice idea, but, really... today's newsletter makes me think that things like 'muting specific people in voicechat' is probably a 2021 thing, so... maybe not a good time to get started on this, too.
  5. ...also, isn't that kind of what that 'supercarrier' module is all about?
  6. Yes. I don't know how other people do it well, but one method to get pretty pictures is to literally pause the mission at the appropriate time. Only works in single-player mode obviously, but does the trick.
  7. At first glance I thought that'd be a reflection of the wingtip light?
  8. Absolutely agree, but then it would also be good if the basic functionality we have so far would just work consistently. I hope with the often-rumoured ATC overhaul things like these will get incorporated. Generally taxi instructions that actually tell which taxiways to use to get wherever one is supposed to go would be good.
  9. It might help you to just look at where the nosewheel is in relation to the pilot. You are basically sitting right on top of the launch bar.
  10. Definitely a step in the right direction. Not quite the gold star yet, so lets not get overexcited.
  11. Definitely agree, although I feel that dynamic campaign business is a long, long way out.
  12. Not quite at hand, to be honest, but I seem to remember it was somewhere in Cajus Bekker's book Angriffshöhe 4000, but I might be mistaken. I'll try and find it again sometime soon. You are definitely right that the MG FF 2cm cannons used red and yellow tracers, the blue colour was widespread for the 'later' MG-151 cannons, though. It could be that it was meant like that back a long time ago in FC1, but it doesn't really hold true. A Cobra APC fires green tracers, for example, from its only weapon.
  13. Yes, looking for my favourite server: Not showing up... (23:56:18) At the exact same time, though, I can connect through IP: On the server just fine. (23:55:15)
  14. There is no special meaning to it. Some weapons fire red and some fire green tracers in DCS. In real life it depends on the ammunition used, red and green are just the most common colours. It used to be that most Russian calibres tend to use green tracers and most Western ones have red tracers, but this is far from a rule, just a rough preference of the superpowers, so to speak. German machine cannons of WW2 often had blue tracers.
  15. The MiG-25 is a pretty iconic bird, I guess. Might as well ask yourself why people go completely bananas over the F-16.
  16. Kang

    DCS A/G radar mode

    Makes me wonder, does that work just like anything else bought from China? '2000mAh battery' or '120lm flashlight' or...
  17. I like how the solution to 'they waste time making easter eggs!' seems to be 'they should waste more time removing it again!'
  18. I'd say the rule of thumb is the more modern the aircraft is, the more 'detached' you get from flying it, trading it for more involvement in sophisticated systems.
  19. I would definitely like technicals and the like. In fact, I think DCS lacks machine-gun armed 'soft' ground units. It doesn't seem to be as urgent right now with much of the focus being on long-range hitting high-tech fighters at the moment, but it is a definite need for DCS and has been terribly obvious at a time when utility helicopters and light strike planes were the modules being released.
  20. While this 'invisible from below' parachute is still an issue, I noticed that as of late the pilot perspective has changed. The camera is now inside the body mass and the inside of limbs and the helmet get in the way quite badly.
  21. Some things are still missing, some minor, some rather important. Some things clearly take longer than most would like them to. Sometimes things seem to take a step backwards, which is frustrating. It's all true. It's also true that the number of actually 'complete' modules is rather small, including some comparably old modules still missing features that were originally promised. But despite it all, I can get behind the OPs sentiment. Once in a while it's just good to try and be a bit positive.
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