horus-DCS
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Everything posted by horus-DCS
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reported AIs see through trees
horus-DCS replied to horus-DCS's topic in Ground AI Bugs (Non-Combined Arms)
Yes DCS 2.9.3.51704 Still broken. Sent from my iPad using Tapatalk -
How to define attached devices on the plane?
horus-DCS replied to horus-DCS's topic in Mission Editor
Thanks! Sent from my iPad using Tapatalk -
For example, I would run some trigger action if a longbow FCR is equipped on a particular apache unit. Is there a simple script code to do that? Thanks in advance. Sent from my iPad using Tapatalk
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reported AIs see through trees
horus-DCS replied to horus-DCS's topic in Ground AI Bugs (Non-Combined Arms)
2.9.1.48111 update still broken... -
reported AIs see through trees
horus-DCS replied to horus-DCS's topic in Ground AI Bugs (Non-Combined Arms)
2.9 updated but not fixed yet -
They can see me behind the trees without any problem. Please check the replay. This is a critical issue for the helicopters performing popup attacks over the trees. And it doesn't look like AI related issue, but the tree objects have another issue as well. Projectiles penetrate the woods. Also seen in the replay. I've never seen these issues before. Some sneak attack tactics using trees as covers are completely useless for now. seethrough.trk
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fixed creating user defined waypoints- naming waypoints
horus-DCS replied to toro 6's topic in Bugs and Problems
Same here. Actually this issue has been there for a long time. Looks like this module is almost abandoned...either from users and devs -
reported Lowering brightness when open popup window
horus-DCS replied to Alex_buka's topic in Bugs and Problems
This report is correct and the issue is still there. The 430 overlay window size is affecting the brightness of the main display. I can't use this module anymore because of the issue. -
fixed After last update 2.8 Ka-50 crash in SP
horus-DCS replied to Mercury_1965's topic in Bugs and Problems
I don't know about BS2 as I went to BS3 immediately, BS3 is fine -
I believe that the hardware trim is already working for the recent R3L version, is there anything new in the R3L Mk2 trim function?
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I'm curious how it will work in DCS
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fixed After last update 2.8 Ka-50 crash in SP
horus-DCS replied to Mercury_1965's topic in Bugs and Problems
I have this issue too, never had before the 2.8. It should be fixed Sent from my iPad using Tapatalk -
Yeah even though it took over a year I'm happy to have the option anyway
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How can I make MSFFB2's ffb on all the time?
horus-DCS replied to ebabil's topic in PC Hardware and Related Software
There are 2 pin holes for the finger-detecting IR sensor on the frontside of the grip. Just block one of them completely with a piece of duct tape Sent from my iPad using Tapatalk -
Honey, I developed FFB joystick (DIY)
horus-DCS replied to propeler's topic in PC Hardware and Related Software
Could you elaborate on the advantage of the Rhino compared to the Brunner? -
You've probably pasted them into 'joystick axis' section in the file. They must be in 'key commands' section, I should've made it more clear. Just use my file. I've added more key commands for toggle switches. It would be useful for cockpit builders. PS. Remember, the file will be restored by the original if it's updated. Some key commands are still being added or modified as the module is a beta, so simple reuse of the file could conflict some new entries. Then I would recommend to copy '--Custom' section and paste it into a new updated control file. default.lua
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Yes, those will control the CPG's functionalities directly. If you have a human CPG, you don't need to control them yourself anyway
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{down = tedac_commands.LHG_TADS_SENSOR_SELECT_SW, up = tedac_commands.LHG_TADS_SENSOR_SELECT_SW, cockpit_device_id = devices.TEDAC, value_down = 0.0, value_up = 1.0, name = _('Custom_LHG TADS Sensor Select Switch - TV/FLIR'), category = {_('Custom')}}, {down = tedac_commands.LHG_TADS_SENSOR_SELECT_SW, cockpit_device_id = devices.TEDAC, value_down = 1.0, name = _('Custom_LHG TADS Sensor Select Switch - FLIR'), category = {_('Custom')}}, {down = tedac_commands.LHG_TADS_SENSOR_SELECT_SW, cockpit_device_id = devices.TEDAC, value_down = 0.0, name = _('Custom_LHG TADS Sensor Select Switch - TV'), category = {_('Custom')}}, {down = tedac_commands.LHG_TADS_FOV_SW_Z, up = tedac_commands.LHG_TADS_FOV_SW_Z, cockpit_device_id = devices.TEDAC, value_down = 1.0, value_up = 0.0, name = _('Custom_TADS FOV Switch - Z (Zoom)'), category = {_('Custom')}}, {down = tedac_commands.LHG_TADS_FOV_SW_M, up = tedac_commands.LHG_TADS_FOV_SW_M, cockpit_device_id = devices.TEDAC, value_down = -1.0, value_up = 0.0, name = _('Custom_TADS FOV Switch - M (Medium)'), category = {_('Custom')}}, {down = tedac_commands.LHG_TADS_FOV_SW_N, up = tedac_commands.LHG_TADS_FOV_SW_N, cockpit_device_id = devices.TEDAC, value_down = -1.0, value_up = 0.0, name = _('Custom_TADS FOV Switch - N (Narrow)'), category = {_('Custom')}}, {down = tedac_commands.LHG_TADS_FOV_SW_W, up = tedac_commands.LHG_TADS_FOV_SW_W, cockpit_device_id = devices.TEDAC, value_down = 1.0, value_up = 0.0, name = _('Custom_TADS FOV Switch - W (Wide)'), category = {_('Custom')}}, Copy these lines and paste to your \Mods\aircraft\AH-64D\Input\AH-64D_PLT\joystick\default.lua You'll find these functions in the 'Custom' category. # 1~3rd lines : TV/FLIR 1st line is for a toggle (on-off type) switch, 2~3rd lines are for push switches. # 4~7th lines : TADS zoom
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I'm not on my PC for now, I'll post it later It won't work if you just copy and paste the line from the CPG control file. You have to write the code to be compatible with the corresponding entries in "clickabledata.lua". I'll post the correct line later Sent from my iPad using Tapatalk
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Basically no, but it’s possible by adding the CPG control functionality in the PLT’s control lua file Sent from my iPhone using Tapatalk
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It would be great to be able to rearm from some supply cargos too. That'll expand cargo helos task tremendously Sent from my iPad using Tapatalk
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AH-64D Display export : Pilot's MPDs unavailable
horus-DCS replied to horus-DCS's topic in Controller Questions and Bugs
I can't explain specifically for now(not on the PC), but in short, find and open the device init lua files in ah-64 cockpit script folder and change the viewport names. Default names are LEFT_MFCD and RIGHT_MFCD as I mentioned. Of course you have to make a new entry for the device in your monitor config file if you change them. If you can't find the files I'll report it later Sent from my iPad using Tapatalk -
AH-64D Display export : Pilot's MPDs unavailable
horus-DCS replied to horus-DCS's topic in Controller Questions and Bugs
It looks like the CPG’s MPDs always ‘overwrite’ the pilot’s. I had to rename the CPG’s and place them some other coordinates to get the pilot’s normally. ED devs, I think the CPG’s MPDs should be removed as the player occupies the pilot seat. Sent from my iPhone using Tapatalk -
Thank you sir! I think the 107 still has some bugs? Please check the attached mission. 1. I can't hear the sound for the 'complete' message, because it's activated over the previous msg('checking...') ongoing 2 'checking...' msg should be displayed only for 2s, but it doesn't disappear until the next msg('complete', 10s) is gone. 3. (I'm not sure if it's a bug, just a normal question) The mist msg doesn't work for individual ground units with an input value of msgFor = {units = ~~} ? test.miz