tn_prvteye
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Everything posted by tn_prvteye
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It seems I can't get much cloud cover using Dynamic weather in the Caucus anymore. In 1.5 I could get a good variety of cloudiness in different areas using 3 or 4 weather systems set to Cyclone...even rain in some areas. Now it seems I can barely get clouds to generate at all. Has something changed with the Dynamic Weather?
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Any workarounds for DCS not recognizing spawned assets?
tn_prvteye replied to tn_prvteye's topic in Mission Editor
Thanks for the tips, I'll see what I can do. After the 2.5 merge, I REALLY hope they look at Missions and the ME. There are coders out there doing absolute magic with what they've been given to work with. The capability for much more exists, but it shouldn't be this damned confusing. -
I've got a mission where random groups of Ground and Air Vehicles spawn in. Since they don't obviously show up in the ME, is there any way to assign points for killing them, or verifying that they are dead? I'd like to get a "Mission Complete" message, or something like that, if they are all destroyed. I suck at LUA scripting (my code is all stolen), so pretend like you're talking to a moron. :D
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Yeah, but think of the cost for the Neural Interface Module! Can I use my Bonus Points on that? (I would SO buy a Firefox Module)
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I'm not the only one who's having Mod issues in 1.5.8, right?
tn_prvteye replied to tn_prvteye's topic in General Bugs
Well, I tried putting the object mods (Tents from upuaut https://forums.eagle.ru/showthread.php?t=124251) and they don't show up. Tried the old way of putting them in the main install folder, and I tried putting them in the User Saved Games Folder. Somethin's not working. -
My installed mods are not showing up (DAWS save mission mod, a few object mods). They show up in the "Installed Modules" section in the Options menu (was that there before?), but none of my added units are showing up in the ME. Repaired the install and added them again...no luck. No problems otherwise. Just curious...I wanted to make sure I didn't screw something up.
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Dude's excited. Let him be excited. I'm as much as a cynical bastard as the next guy, but let him be happy. There's plenty of time for soul-crushing real-life later on.
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Mission IDEAS thread (any are welcome)
tn_prvteye replied to fargo007's topic in User Created Missions General
Anything with more Su-25As would be welcome. Something with some replay-ability...no story really needed. Lots of tools out there with MIST and MOOSE (who names these things anyway? ;))...dynadd, random functions, trigger zones. Many possibilities. I'm working on something now, mainly by stealing other people's code (I can't code myself). But it's REALLY messy. And after having worked on this, I can fully appreciate other's magnificent work. I don't know how you do it, to be honest. -
Using Random trigger for running LUA scripts
tn_prvteye replied to tn_prvteye's topic in Mission Editor
Unfortunately, I cannot. I know enough to copy-pasta OTHER people's code, but that's about it. :D Thanks for looking, though. I think my messy way works fine enough for me. -
Using Random trigger for running LUA scripts
tn_prvteye replied to tn_prvteye's topic in Mission Editor
Yeah, there's only four triggers, and it's just me running it as an SP mission. I can't really release it to the public as it's quite a jumble of several other user's scripts crammed together to do what I want. And it's very, VERY messy. :D -
Using Random trigger for running LUA scripts
tn_prvteye replied to tn_prvteye's topic in Mission Editor
I considered that, but in that case there's a higher chance that the first scripts listed will be chosen first. I think. Math is hard. Anyway, I think this'll work. I'll let the mission play out for awhile and see what happens. -
Using Random trigger for running LUA scripts
tn_prvteye replied to tn_prvteye's topic in Mission Editor
Okay, I think I've got an answer that works. If I use "Continuous Action" instead of "Once" it works the way I want. Are there any issues with having this run the entire mission? Performance problems? It still seems like a messy way to do it. -
I need to set up triggers so that a random LUA script is run from a choice of four, and ONLY one is run. I got this from the Hoggit site (and yes this for a group, but I'm assuming I can do the same for script activation): Single Choice from List Once > Random 5% AND Flag 1 is False > Activate Group 1 AND Set Flag 1 True Once > Random 5% AND Flag 1 is False > Activate Group 2 AND Set Flag 1 True Once > Random 5% AND Flag 1 is False > Activate Group n AND Set Flag 1 True Am I understanding correctly that there's a 5% chance the 1st Group will be activated, then 5% for the next and so on...until one is chosen down the list and sets the flag to true (this stopping any further activation)? Now, since it's set up as "Once", there's a 95% chance nothing will happen each time. So since my list is rather short (only four scripts), there's a good chance that nothing will be run? Is there a way to make sure at least ONE is activated randomly and that's it? I hope I'm making sense, I'm still new to triggers and mission building.
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I was using the "Translate this page" feature on the Russian forums here. I discovered that "Flaming Cliffs" translates to "Hot Rocks". :D Which is my favorite Rolling Stones album. Just found it amusing.
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Bingo...thanks everyone! That's the issue I was having. Why isn't that in the Su-25 manual? Didn't think to look in the Su-25T docs.
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I can set the ripple interval, I just don't know what the quantity settings are. I can change them, but the numbers on the switch don't correspond to anything. I know I should be able to drop ALL racks, or just one rack. But I don't know which setting on the Quantity dial achieves this.
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I know that you can only drop the whole rack if you load up the 4 X FAB-100s, but what Salvo settings do I need to set to not drop ALL of them at once (one rack at a time). Actually, I couldn't find any info on Salvo settings on the WCS. Manual is a bit...lacking.
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I'm building a 1/72 scale Su-25T(39 really), and I came across a unique camo scheme I like. However, I can only find side views. Does anyone have any more reference pictures of the following aircraft? (Red 84) I really need top views. I may also create a skin for it if my Photoshop skills aren't too rusty.
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Gotcha. Thanks for the info!
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Is there a parameter that essentially means "On mission start"? I've looked around Hoggit, but can't find what I'm looking for. This is a 'Do Script File', BTW.
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Ah function call AFTER the function. Makes sense.
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I can't code...like, at all. But what I can do is take snippets of other people's stuff and mash them together to do things I need. I don't release these franken-scripts, and only use them for my own off-line missions. I hope this is acceptable, and won't get me in trouble. Anyway, I'm having an issue. I'm trying to run a function at mission start that was originally called from the F10 Radio menu. Is this possible?
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I think you're making a VERY generous assumption about my flying ability. :joystick:
