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tn_prvteye

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Everything posted by tn_prvteye

  1. I can verify. Gets a CTD trying to launch a mission as well.
  2. Is is accurate behavior or a bug? I'm having the same problem.
  3. I can't seem to find the magic to make my Wingmen (and other AI Flights) attack Dynamically added ground targets. I'm using MIST to spawn targets, and sometimes they'll go after them, sometimes they won't. I made a "fake" target group called "Red Group" and also named the Spawned Group this as well...so the original would be replaced when they spawn in. I then added a Waypoint action of Engage Group and then chose "Red Group" Sometimes, they'll make a beeline for this group and hit them, other times they fly their flight path and ignore them. Now granted, all of the code I'm using is essentially stolen (I can't code to save my life), and at this point I'm not even sure whose code I stole. Does anyone know a sure-fire way to get the AI to "see" spawned targets? Nothing fancy. I just want to be able for two things to happen: 1) AI flights I'm escorting will attack the Spawned Ground Targets 2) If I'm flying the CAS mission, I'd like to be able to tell my Wingmen to Execute the mission, and have them attack the Spawned Ground Targets Am I making any sense?
  4. After you've expended the rockets, yes. Basically, I leave in on "Bombing" mode as long as there are rockets on the aircraft. Before I even start, I switch it over. If you're starting in Air, make it the first thing you do. After you're empty, you can switch back to shooting, although I think the whole Gunsight is bugged and not working properly in A2G mode.
  5. Switch from "Shooting" to "Bombing" mode on the Gunsight and it won't crash. Do this before you choose any pylons with rockets. Not ideal, but it'll keep you flying for now.
  6. Ok...REALLY useless mod idea, but does anyone know how to change the little waving flags at certain airfields? :D
  7. That's the first version...which doesn't seem to work anymore, unfortunately. At least on OB. I'll just wait for the next update...hopefully he can get back at it soon.
  8. Anyone care how to make that sorcery happen? :D I tried doing some research, but that's above my skill level.
  9. How do you get the Github version to work? I thought it was just the source code?
  10. Fingers crossed here, too...I donated (not much), but I understand real life gets in the way. Especially the past few months.
  11. Thanks! Good to hear. I've really missed flying this bird.
  12. I just wish we could get a confirmation either way. If there's no "dynamic" or radar-assisted aiming mode for the rockets or guns on the real thing, I can accept that. I'll just get used to missing the target. :D
  13. I've been away from the MiG-21 for awhile, and thought I'd take her up for a spin. I've found several issues that I see have been reported, but wanted to verify I'm not doing something wrong. CTDs: I've had several. Usually during a cold-start. I flip the SRZO-2 IFF power switch to on and crash. After I've taken off I flip it on, and no crash. Also, I was carrying Bombs and S-5 Rockets...I flipped the Weapon selector clockwise...when I went past the S-24, I got a CTD. I wasn't carrying S-24s. ASP: I just about given up doing any A2G. I'm not sure which tutorials are right, and which are outdated. I can't seem to get the piper to line up with rockets or gun. It stays static no matter which setting. Bombing seems to work even if I can't hit the broad side of a barn (my fault, not the Sim). Can someone point me to a current tutorial that's correct? Should I be getting a "dynamic" piper for rockets and guns or is the static one realistic? Radar: Seems like a 50/50 chance I can get it to turn on. I turn it on...and nothing ever happens...it never "warms up". Again, this is with a Cold Start. Are these bugs, or am I doing a Cold Start incorrectly? I'm following Chuck's Guide right now.
  14. Excellent. Thank you, sir.
  15. I'm building a 1/72 scale Su-39 and a MiG-29 (9.13) and was going to pose them in-flight. And I realized I have no idea what color to paint the pilot! A Googler search came up with very little that I could use. Does anyone know what color the Suits were during the late-80s, early 90s period? Also, some of the photos I COULD find had the pilots wearing Leather Jackets over the suits...which I'd never heard of before. Anyone know the details behind this?
  16. There was a python script that Johnny_Rico put out that grabbed a METAR and injected it into an existing mission...as well as randomly changing the time if you wanted. I would run the BAT file...the script grabbed the METAR data and re-saved the mission. I know that there are other ways to inject weather, as well...but this is the one I'm familiar with. What I'm hoping is that there is a way to do this without the METAR part. Basically it would randomly choose Overcast level (0-9), Cloud height, wind speed and direction...and well as the mission time. Would this be possible? I don't really need real-time weather...but just random to spice up my SP missions. Like most of us I've done a wee bit of LUA, but not enough to do anything original...just modifying other's stuff. I looked at python and realized I was out of my depth.
  17. The SEAD issue is likely the "ARM Defence Script". It lets Radars turn off so an ARM can't track them anymore. Although I thought the HARM would be immune to this. Doesn't it have the ability to "remember" where the target was? Maybe I'm thinking of the ALARM.
  18. They also won't turn on ground power or air supply if the Carrier is turning. Before 2.5.6 they would.
  19. Found the issue. I had changed this: stereo_mode_use_shared_parser = false to 'TRUE' to improve FPS a bit. When I changed it back to 'FALSE' my issue went away.
  20. Running a Rift CV1. There's an area around the edge of the lenses that isn't rendering certain aircraft parts or clouds. Very noticeable in motion. Some pics: Specs: i7-9700k @ 5.0 2070RTX 8GB VRAM with NV 441.87 driver 32GB RAM Windows 1909
  21. Cool! Thanks for the update! Do we need to delete the mission progress files for this one? I finally managed to take out those damned S-300s along the coast...don't wanna have to do THAT again. :D
  22. I think there's a new setting that allows GPS at all times. I haven't had a chance to try this yet. Could you just change the date to 2005 or something in the INIT file? Would that mess anything up?
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