

tn_prvteye
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Everything posted by tn_prvteye
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I'm flying the Liberation Campaign, too! But I like your mission for a quicker experience. I don't have to buy aircraft, add packages, etc. Thanks for looking into it!
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If I add a few Waypoints on the Map (B1,M2, etc) and then load the cartridge, will LS and L/MAL automatically use the base I'm currently parked at? Or will I need to add those, too?
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Still using this great mission. Wondering if there was a newer version of Georgian Power that includes the updates?
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
tn_prvteye replied to shdwp's topic in User Created Missions General
Not sure if this has been posted, but I can't seem to generate a Russian Campaign using the Western Georgia scenario. When I click Finish, nothing happens. I can create a USA campaign, though. I've set player side to Russia 1990 and Enemy Side to USA 1990, and it won't generate. Error Msg: "INFO:root:New Game Wizard accept 2020-08-31 21:08:23,043 :: INFO :: New Game Wizard accept INFO:root:====================== 2020-08-31 21:08:23,044 :: INFO :: ====================== Traceback (most recent call last): File "qt_ui\windows\newgame\QNewGameWizard.py", line 45, in accept TypeError: 'NoneType' object is not subscriptable" -
Pretty much. The new patch restricts using DCS Core files for mods. The SuperBug was going to use the FM and cockpit from the F/A-18C. So unless a miracle happens...it's dead. They mentioned they were going to release it to use with previous versions for those who wanted to roll-back. Really a sad situation all around. I understand ED's desire to stop their stuff from being pirated, but this move killed quite a few mods in their tracks. I was really looking forward to the Rhino...and this was going to be the only game in town. :(
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[ME-MOD] Coalition Modification
tn_prvteye replied to Grimes's topic in Utility/Program Mods for DCS World
Cool. Thanks, Grimes. I can also now verify that it was my own stupidity causing my CTDs. I was actually able to use the mod without DCS crashing. The units still showed up as Neutral in the ME, but during the mission they behaved as the new assigned coalition correctly. -
[ME-MOD] Coalition Modification
tn_prvteye replied to Grimes's topic in Utility/Program Mods for DCS World
Oops. Probably not the mod causing my CTDs. Still isn't compatible with the new Neutral coalition, but I can't verify that it's causing CTDs right now...I'm having uh...my own issues. :D -
[ME-MOD] Coalition Modification
tn_prvteye replied to Grimes's topic in Utility/Program Mods for DCS World
I can verify. Gets a CTD trying to launch a mission as well. -
Is is accurate behavior or a bug? I'm having the same problem.
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Getting AI Flights and Wingmen to Engage Dynamic Ground Targets
tn_prvteye replied to tn_prvteye's topic in Mission Editor
Thanks! I'll give it a shot! -
I can't seem to find the magic to make my Wingmen (and other AI Flights) attack Dynamically added ground targets. I'm using MIST to spawn targets, and sometimes they'll go after them, sometimes they won't. I made a "fake" target group called "Red Group" and also named the Spawned Group this as well...so the original would be replaced when they spawn in. I then added a Waypoint action of Engage Group and then chose "Red Group" Sometimes, they'll make a beeline for this group and hit them, other times they fly their flight path and ignore them. Now granted, all of the code I'm using is essentially stolen (I can't code to save my life), and at this point I'm not even sure whose code I stole. Does anyone know a sure-fire way to get the AI to "see" spawned targets? Nothing fancy. I just want to be able for two things to happen: 1) AI flights I'm escorting will attack the Spawned Ground Targets 2) If I'm flying the CAS mission, I'd like to be able to tell my Wingmen to Execute the mission, and have them attack the Spawned Ground Targets Am I making any sense?
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After you've expended the rockets, yes. Basically, I leave in on "Bombing" mode as long as there are rockets on the aircraft. Before I even start, I switch it over. If you're starting in Air, make it the first thing you do. After you're empty, you can switch back to shooting, although I think the whole Gunsight is bugged and not working properly in A2G mode.
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Switch from "Shooting" to "Bombing" mode on the Gunsight and it won't crash. Do this before you choose any pylons with rockets. Not ideal, but it'll keep you flying for now.
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Ok...REALLY useless mod idea, but does anyone know how to change the little waving flags at certain airfields? :D
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HEADQUARTERS - massively improved fast mission generator
tn_prvteye replied to cercata's topic in DCS Modding
Yeah...I'll wait. :D -
HEADQUARTERS - massively improved fast mission generator
tn_prvteye replied to cercata's topic in DCS Modding
That's the first version...which doesn't seem to work anymore, unfortunately. At least on OB. I'll just wait for the next update...hopefully he can get back at it soon. -
HEADQUARTERS - massively improved fast mission generator
tn_prvteye replied to cercata's topic in DCS Modding
Anyone care how to make that sorcery happen? :D I tried doing some research, but that's above my skill level. -
HEADQUARTERS - massively improved fast mission generator
tn_prvteye replied to cercata's topic in DCS Modding
How do you get the Github version to work? I thought it was just the source code? -
HEADQUARTERS - massively improved fast mission generator
tn_prvteye replied to cercata's topic in DCS Modding
Fingers crossed here, too...I donated (not much), but I understand real life gets in the way. Especially the past few months. -
Thanks! Good to hear. I've really missed flying this bird.
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I just wish we could get a confirmation either way. If there's no "dynamic" or radar-assisted aiming mode for the rockets or guns on the real thing, I can accept that. I'll just get used to missing the target. :D
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I've been away from the MiG-21 for awhile, and thought I'd take her up for a spin. I've found several issues that I see have been reported, but wanted to verify I'm not doing something wrong. CTDs: I've had several. Usually during a cold-start. I flip the SRZO-2 IFF power switch to on and crash. After I've taken off I flip it on, and no crash. Also, I was carrying Bombs and S-5 Rockets...I flipped the Weapon selector clockwise...when I went past the S-24, I got a CTD. I wasn't carrying S-24s. ASP: I just about given up doing any A2G. I'm not sure which tutorials are right, and which are outdated. I can't seem to get the piper to line up with rockets or gun. It stays static no matter which setting. Bombing seems to work even if I can't hit the broad side of a barn (my fault, not the Sim). Can someone point me to a current tutorial that's correct? Should I be getting a "dynamic" piper for rockets and guns or is the static one realistic? Radar: Seems like a 50/50 chance I can get it to turn on. I turn it on...and nothing ever happens...it never "warms up". Again, this is with a Cold Start. Are these bugs, or am I doing a Cold Start incorrectly? I'm following Chuck's Guide right now.
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Soviet late Cold War Flight Suits Question
tn_prvteye replied to tn_prvteye's topic in Military and Aviation
Excellent. Thank you, sir. -
I'm building a 1/72 scale Su-39 and a MiG-29 (9.13) and was going to pose them in-flight. And I realized I have no idea what color to paint the pilot! A Googler search came up with very little that I could use. Does anyone know what color the Suits were during the late-80s, early 90s period? Also, some of the photos I COULD find had the pilots wearing Leather Jackets over the suits...which I'd never heard of before. Anyone know the details behind this?