tn_prvteye
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Everything posted by tn_prvteye
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Any realistic missions/ campaigns for the Viggen?
tn_prvteye replied to CommandT's topic in User Created Missions General
Supercarrier is implemented as an option, but I haven't flown from it yet. I THINK it should populate with any aircraft that have a mission, but not sure. -
Any realistic missions/ campaigns for the Viggen?
tn_prvteye replied to CommandT's topic in User Created Missions General
The Flight paths are still a work in progress. I usually re-route my flight (especially with the Viggen) in the Mission Editor. You can delete WPs and add WPs, but not with precision, in the Liberation GUI. -
Any realistic missions/ campaigns for the Viggen?
tn_prvteye replied to CommandT's topic in User Created Missions General
Yup...tanks, arty, whatever you decide to deploy is in the mission. Along with the Enemy. CAS flights attacking, Escorts...escorting. It's all there. It's still a work in progress, but it has alot of options you can customize...infantry or not, moving vehicles or not. Smoke on the Front lines, JTAC (not helpful with the Viggen, but it's there). However, like I said, it CAN tax your system if you "buy" too many units. You can also mod whichever faction to use whatever aircraft. It's very flexible. -
Any realistic missions/ campaigns for the Viggen?
tn_prvteye replied to CommandT's topic in User Created Missions General
That was probably an earlier version. Airfields are indeed populated, and you can even choose them as a mission target. It DOES slow down your machine if there are alot of parked AI, though. The latest...2.3.2...is VERY busy. With moving units, infantry, MANPADS, airfields that are populated (both Allied and Enemy). -
Any realistic missions/ campaigns for the Viggen?
tn_prvteye replied to CommandT's topic in User Created Missions General
I've been running DCS Liberation. https://github.com/Khopa/dcs_liberation/releases It's a bit daunting at first, but well worth it. You kinda have to manage the whole air war, but I've been playing the Viggen exclusively with it. Strikes against S-300 sites using the Bk90 is hair-raising fun. -
Yet Another "Should I Get a Reverb G2" Question...
tn_prvteye replied to tn_prvteye's topic in Virtual Reality
I thought they sent out the pre-orders from October and before? Yikes, man! I hope you get it soon! -
Yet Another "Should I Get a Reverb G2" Question...
tn_prvteye replied to tn_prvteye's topic in Virtual Reality
Not too worried about moving to WMR or SteamVR...I work in IT, so I get paid to solve tech issues. (Of course I say that now, so watch me pull my hair out) Thanks for the answers, gents...if I take the plunge, I'll post results to help other users on the fence. It'll still be awhile before they're in stock, obviously. -
Currently I'm running a Rift CV1...Core i7-7700 @5.0, 2070 Super, 32gb Ram, and running off an SSD. Got the PPD set @ 1.4...non-Steam version of DCS. FPS is acceptable for me (SP only), although I can't give you numbers off the top of my head. I'm worried the G2 might push my hardware past that limit. I've saved up to get one, but some of the DCS reviews have left me nervous. I'm weary about giving Facebook (Oculus) any more money, and I only ever use the headset for Flight-Sims (Il-2, with some SW: Squadrons and NMS thrown in). So professional opinions, anyone?
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So I have no interest in flying the JF-17, but I LOVE the Gripen. Is it worth buying just to use this Mod?
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[RE LOGIN FOR FIX]You have been permanently banned
tn_prvteye replied to ebabil's topic in Forum and Site Issues
Same here....seriously freaked me out at first. Back in now (obviously). -
Good to know...AND less work for me!
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Thanks, I guess I'll just need to live with it. If that's realistic, I'll stop beating my head against the desk trying to hit the target. :D
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Ok, is there any way to consistently get the BK90 on target? I've set up a training mission with some APC/Tanks and set that as a Waypoint...right in the middle of the cluster. I've made sure the TERRNAV is 5-0, I've also tried a manual NAV fix using a landmark. I've adjusted the Target Point using the Radar. I've made sure I take off right down the middle of the Runway. I've set the QFE at the Target point using the Kneeboard reading. Everything about the approach is by the book. But my waypoints always seem to be off by just enough to barely miss the targets. The only thing I haven't tried is manually adjusting for Wind in the CK37 (there is wind in the mission). I thought the Doppler Radar would compensate for wind. Also, I've read that you must be in NAV mastermode for three minutes before take-off...is that accurate? I'm not sure I'm waiting that long. Anything else I'm missing? Closing one eye and sticking out my tongue? Sacrificing a chicken?
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YAY! Thanks! :)
- 4173 replies
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- mbot
- dynamic campaign
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Is there an updated DCE Campaign (using the latest version) that has a Land-Based, Blue Squadron set in the Caucasus? I believe all the latest Campaigns are Carrier-based. Hoping to fly a Viggen campaign, but I can always modify it to fit what I want. I know there's an older Viggen campaign, but that's a bit outdated now.
- 4173 replies
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- mbot
- dynamic campaign
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Excellent, thank you for the info.
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Wow, that was fast! THANK YOU!
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I'm flying the Liberation Campaign, too! But I like your mission for a quicker experience. I don't have to buy aircraft, add packages, etc. Thanks for looking into it!
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If I add a few Waypoints on the Map (B1,M2, etc) and then load the cartridge, will LS and L/MAL automatically use the base I'm currently parked at? Or will I need to add those, too?
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Still using this great mission. Wondering if there was a newer version of Georgian Power that includes the updates?
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
tn_prvteye replied to shdwp's topic in User Created Missions General
Not sure if this has been posted, but I can't seem to generate a Russian Campaign using the Western Georgia scenario. When I click Finish, nothing happens. I can create a USA campaign, though. I've set player side to Russia 1990 and Enemy Side to USA 1990, and it won't generate. Error Msg: "INFO:root:New Game Wizard accept 2020-08-31 21:08:23,043 :: INFO :: New Game Wizard accept INFO:root:====================== 2020-08-31 21:08:23,044 :: INFO :: ====================== Traceback (most recent call last): File "qt_ui\windows\newgame\QNewGameWizard.py", line 45, in accept TypeError: 'NoneType' object is not subscriptable" -
Pretty much. The new patch restricts using DCS Core files for mods. The SuperBug was going to use the FM and cockpit from the F/A-18C. So unless a miracle happens...it's dead. They mentioned they were going to release it to use with previous versions for those who wanted to roll-back. Really a sad situation all around. I understand ED's desire to stop their stuff from being pirated, but this move killed quite a few mods in their tracks. I was really looking forward to the Rhino...and this was going to be the only game in town. :(
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[ME-MOD] Coalition Modification
tn_prvteye replied to Grimes's topic in Utility/Program Mods for DCS World
Cool. Thanks, Grimes. I can also now verify that it was my own stupidity causing my CTDs. I was actually able to use the mod without DCS crashing. The units still showed up as Neutral in the ME, but during the mission they behaved as the new assigned coalition correctly. -
[ME-MOD] Coalition Modification
tn_prvteye replied to Grimes's topic in Utility/Program Mods for DCS World
Oops. Probably not the mod causing my CTDs. Still isn't compatible with the new Neutral coalition, but I can't verify that it's causing CTDs right now...I'm having uh...my own issues. :D
