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sobek

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Everything posted by sobek

  1. You're right, i'll talk to the admin.
  2. Wie bitte? Also das ist ja nun wirklich das unhaltbarste, was ich je gelesen habe. Auf physikalischen Prozessen fußende Shadereffekte zu schreiben ist unglaublich kompliziert. Einen Monat kann gut und gerne alleine die Konzeptionierung des zugrundeliegenden Modells von *einem* Shader dauern. Euer Frust ist verständlich, aber wie ihr wisst, herscht hier eine bestimmte Policy, also reißt euch mal am Riemen. Solche Hyperbeln helfen wirklich niemandem und sie bringen den Release auch nicht näher. Noch ein Wort zum Abschluss: Unterstellungen von Unfähigkeit seitens der Entwickler gehören definitiv nicht zum guten Ton und stellen einen Verstoß gegen unsere Forumsregeln dar. Sollte sich das wiederholen, wird es administrative Konsequenzen geben.
  3. Auf unbestimmte Zeit nur deswegen, weil keiner mehr eine Prognose abgeben will, nicht, weil die ausstehenden Features so lange brauchen werden.
  4. I can assure you that the email service works. Depending on your workplace policy about private email, you may want to contact your administrator about why the emails are being grey/blacklisted.
  5. Have you tried the steps outlined in the sticky post?
  6. Und die Leute, die 40€ zahlen, um es gleich zu bekommen, würden ebenfalls weniger zahlen. Was glaubst du, warum ED meistens relativ kurz nach dem Erscheinen die Titel mit moderaten Reduktionen (~10-20%) in die Sales mit rein packt? Da ist nichts inflationäres dran.
  7. Und dann wird's halt bei einem Sale gekauft. Zu deinem Argument sag ich nur: Meh. Early Adopter zahlen mehr. Wer das nicht versteht, lebt auf dem Mond.
  8. It sounds reasonable.
  9. Please state what dlc. What seems to be the problem? Is there an error msg?
  10. Yes. You can however not get keys bought in EDs store linked with your steam account.
  11. Pick the right tool for the right job. Not sure if you're new to the internet, but what you're doing here is a prototypical flamebait. As long as you're gaining some experience around these parts, try treading a bit more lightly. ;) Now for all you white knights waiting in the wings with guns blazing, just don't. Nothing to see here.
  12. Yes, it's the other way around that does not work.
  13. The exact opposite of powered flight, the upper disk lowering AoA and the lower disk increasing it, which is exactly what happens. What is that point?
  14. How did you test it? The two pictures you posted are clearly from powered flight.
  15. I just tested powered flight and it works as intended. Left pedal increases the upper disk coning and vice versa.
  16. To expand on that, there is a torque from one rotor to the other, and the fuselage acts as "fulcrum" for the directional change.
  17. I don't think that your method is qualified to judge AoA nor to see how it works when autorotating. After all, the lower disk operates in the downwash of the upper disk.
  18. I think you don't understand how coning/flapping and blade angle relate. Coning/Flapping reduces blade AoA.
  19. I'm still trying to think of a scenario that would make the updater unable to swap the respective files. Personally, i find it unlikely that it won't be possible to update, but i'm not a dev so don't take my opinion for gospel.
  20. Precession only applies to cyclic inputs, not to collective (rudder is quasi collective). If what he describes is true, then it is indeed a bug.
  21. The answer is "when it's ready".
  22. That does somewhat describe it. I actually enjoyed F3, but then i never played the original titles.
  23. Please contact official support.
  24. Texture Resolution isn't all. Both oblivion and Skyrim had enormous drawing distance for an RPG.
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