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Everything posted by dedde01
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
dedde01 replied to gregzagk's topic in Multiplayer
Maybe admins are still waiting for the new patch of dcs involving the new solution to texture management -
sometimes the RWR shows an empty box instead of reporting the type of who is emitting radar waves. I only know it is a ground unit, maybe an EWR
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Forse li legge come la stessa periferica?
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
dedde01 replied to gregzagk's topic in Multiplayer
Finally I've done my own, hand-made TACMAP (100cm x 50cm) Special thanks goes to LEROY-MERLIN :megalol:; total price: about €60; I've done it in more or less 10hours of work, plus the 3 hours only to draw the map itself With the plexiglass put on top of the map I can draw tactics with witeboard markers that I can erase once they become obsolete!:pilotfly: -
Infatti è ancora in WIP, la stanno finendo si scriptare:thumbup:
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Non ho mai volato con il su27 ma suppongo che dato che quel beacon di cui stai parlando non è un marker beacon, e, dato che il vettore che voli non è full-fidelity, non è associato in alcun modo all'aeroporto di Kutaisi e che quindi gli script non te lo segnaleranno durante il tuo approccio a kutaisi. Se avessi avuto un aereo con la possibilità di settare l'ADF (vedi F18) allora potevi andare tu a sintonizzarti su quella frequenza.
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I think it is not the same thing, you can't mark everytime your WP as a TGT on the ground: for me it's so annoying:noexpression:
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Release version, ATM is running the same DCS version of the latest OPEN BETA branch, so there is no difference between them at the moment
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Maybe they're only corpses that have been cut by potato's paddles
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Io più semplicemente digito DCS_updater.exe update @release ed è lui a trovare la release version più aggiornata
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
dedde01 replied to gregzagk's topic in Multiplayer
+1 can confirm -
Continuo ad essere del parere che ti ha aggiornato solo l'updater (per evitare incomprensioni, ha aggiornato proprio solo il file DCS_updater.exe) alla nuova versione. L'updater non si aggiorna ad ogni aggiornamento del gioco ma sono due cose distinte con due numeri di versioni distinte. Dato che avevi (hai:lol:) l'openbeta e che ora hai la release,a in fondo sono in questo momento la stessa versione di gioco, non aveva nessun file del gioco da aggiornare. :megalol:
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Prima stavi giocando con la versione release (1.5.8.) o la open beta? Nel caso in cui non sei mai passato alla open beta, allora hai aggiornato sia la versione dell'updater sia quella del gioco in sé. Se invece avevi già la open beta aggiorata, semplicemente non ci sono differenze di versione con la release attuale, quindi avrai aggiornato solo l'updater
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Ha semplicemente aggiornato l'updater, non il gioco di per sé
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Io l'unica cosa che faccio è cancellare metashader e Fxo ogni volta che cambia versione o cambio le impostazioni di gioco. Non so se da miglioramenti ma, dato che non mi rallenta niente, penso che è meglio fare pulizia ogni tanto:lol:
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Non so perché ma io, con 16Gb di RAM, non ho mai avuto problemi ad entrare in un server. Quasi tutte le volte entro al primo tentativo (anche nel buddyspike o 104th) però devo aspettare quei 30-40 secondi dove la lobby freeza a causa del loading delle texture nella video mem. Le impostazioni sono quasi tutte al massimo, preload a 100000
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two more weeks guys...:lol::music_whistling:
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
dedde01 replied to gregzagk's topic in Multiplayer
I miss the mirage on blue side:cry:... -
Same bug here since the beginning of 2.5
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
dedde01 replied to gregzagk's topic in Multiplayer
We have the entire 373vS :lol:. Greg is also the admin of blueflag :) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
dedde01 replied to gregzagk's topic in Multiplayer
I'm sure it's not gonna happen... BTW now from friday till the 21st I am on vacation in Greece, so I think they are gonna release it while I'm out just because they hate me:joystick: -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
dedde01 replied to gregzagk's topic in Multiplayer
there's something going on with I think the new thread management of the forum that now I see new messages being but before older ones ecc... WTF. BTW, you can't place all the things you have in the GADGET page inside the F10 map because, in DCS, there's not an option like a permanent marker on the map that allows you to mark the farps. Instead, there are the markers that the players can place, but as I've told u before, they're unreliable. So the only thing you can do to keep the FOG OF WAR is to differenciate between the F10 map and the gadget map :) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
dedde01 replied to gregzagk's topic in Multiplayer
Ahahhaha. Not yet but I'm not happy with that, so here's my plan: I am gonna build a TACBOARD. I am gonna reprint the map on a single sheet that's 100cm x 50cm than I am gonna put it in a frame with a transparent plastic foil instead of the glass and then I am gonna put a steel foil behind the frame so that I can: -place magnet with little red and blue aircrafts on the map and move them physically. -draw with the special markers for whiteboards on the plastic sheet to draw barcaps lines and backup ones ecc... this is my DREAM. I'll keep you updated guys no worries :music_whistling: -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
dedde01 replied to gregzagk's topic in Multiplayer
Ok... let's recap. the positions you are ALLOWED to see in a normal slot (No GCI) are: 1)the GENERAL position of the airfields, Farps, fuelbases, samsites, and of which side they belong to (If they're red or blue) (ALL OF THIS FROM THE GADGET PAGE or a list of them sorted by PAK number in the comms menu, the one where you can contact ATCs) 2) Your aircraft's position (from the F10 MAP but not from the GADGET PAGE) You CANNOT SEE neither in F10 map nor on the GADGET page the POSITION of the aircrafts (neither your buddies nor the enemies), nor the single position of every unit inside a Farp or airfield ecc... (there are many units on a farp and you can't see them). GCI IS another story: for the gci the GADGET page works the same, but in F10 map he can see: -The position of every allied unit, doesn't matter if it is a jet or a Sam on the ground -The position of enemy planes or units on the ground if they match some Criteria that actually are a bit strange, (with gcis that mostly relies on the buddies aircrafts' radars to detect enemy planes). About the markers, I am gonna give you an example: I wanna mark on the F10 MAP every farp on the ground by placing a marker on its coordinates. Then, Gustave comes, open the F10 MAP, sees the markers and decide to delete them from the map. If gustave does so, all you coalition will no longer see the markers on the map, so it was a waste of time for you to place them. With this example I explained you why they are not reliable. If you have question or misunderstanding feel free to answer:thumbup: