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imacken

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Everything posted by imacken

  1. No problem. Just thought I'd point out a behaviour I had not seen mentioned before. I guess we'll just see how things progress.
  2. Sure, but it's not really the same thing. Same effect on runways, grass, water etc. Doesn't matter what the surface is. But, I submit to the greater powers, ricochet it is!
  3. Here is one over the sea. Same issue. Unlikely to be ricochets there. What do you think? gun spread 2.trk
  4. Thanks BN. Sorry, I thought it might have been missed!
  5. You think? Maybe, but if you try it on the grass at the side of the runway, you get the same effect. Ricochets unlikely in grass.
  6. Thanks guys, but I’m afraid you are not talking about the issue I have raised. There is nothing in the video above on the same topic. No one has even looked at my track - no download - so I’m not sure how there can be relevant comments. This is not about general gun issues.
  7. This is on level ground and is some form of bug. Repeatable in that mission every time. Not the same in other similar scenarios.
  8. Looking into this a bit more, it seems to be only in that Instant Action Runway Start Marianas mission. Others I’ve tried tonight seem to be ok and not show that issue.
  9. I think we're getting OT here, but but this is a great set of docs for the kneeboard. AH-64D Kneeboards by AKA_Relent (ED forums: 609_Relentov) (digitalcombatsimulator.com) Thanks to AKA_Relent for that. I've attached the George summary from that set. Incredibly useful. Just drop it into the Apache kneeboard folder.
  10. Nice one!
  11. Don't know if previously reported (or maybe correct behaviour) but several rounds of guns in each volley go way past the rest of the pack by hundreds of metres. See attached track. Watch until all rounds have hit the ground. gun spread.trk
  12. He means the Guns Training Mission. See the linked thread.
  13. We went through all that already, didn't we?
  14. There will be a full set, I'm sure. It's very early in EA and only a few very basic ones have been published so far. Look at the Viper, a couple of years on and still a big gap to be filled with 2-6, 11-14 and 17-25 published so far. It is frustrating, but understandable that the TMs take some time when the aircraft are missing features in EA, and it is expensive to have to redo them at a later date. There are examples of devs doing TMs early and then they don't get updated when new/changed features come along. This just adds frustration for the user.
  15. I don't think it's supposed to have the 'DCS.Openbeta' in the SavedGamesPath. here is mine which works perfectly well.
  16. Ok, as requested, here is a track FWIW. What you can't see is that I am pressing Cursor Enter to try and enter the location data, but it is not working. edit.trk
  17. The funny thing is, that it works OK for me, Apache aside, of course.
  18. When editing a point and wanting to change the location data, I can't seem to get the 'move cursor on the map and press Cursor Enter' method to work. Doesn't do anything for me. I have to use manual method. Is it a bug or just something I am not doing?
  19. Has ED said anything at all about integrating Tobii in DCS?
  20. Yep, disappointing really. It seems that once TMs are 'done', then they are VERY rarely updated. As I said above, it's a pity as they are a valuable tool for users to learn their newly acquired module.
  21. Have you watched his tracks? I guess not as there has only been one download, and that was me!
  22. The pilot one worked OK for me when I took control. It must be the trigger guard, despite the fact you say you have it open. Check the bind.
  23. It’s not difficult to translate pages these days, so I don’t see that as an excuse. Still, I guess this has become a pointless discussion. We continue to live with 2 year old issues, with apparently no indication of them being even scheduled to be fixed.
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