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imacken

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Everything posted by imacken

  1. Yep, I can see that it is useful on landing.
  2. I've watched redkite's video more than once, but I still can't see why it helps with the centralised approach. Sorry, not being negative, I just can't see how it benefits anyone using that method. Happy to be shown the light!
  3. You’re getting that effect in central trim mode? I see that in the other option, but not central where the trim takes effect after release and you’ve centred the controls. For me, the 3 stage process - trim, release, centre - works well after getting used to it.
  4. Thanks for that. Under what circumstances would you use it and how? Afaics, it just jerks the trim back to a central position, causing large movements in the aircraft, rather than a more subtle approach. As I say, I’m interested in how this is used.
  5. I’m not criticising, I’m literally saying I can’t see how it is useful. Please enlighten me. I’m obviously missing something.
  6. I’m struggling to see the point of a trim reset. Very happy with the way trim works.
  7. I am very happy with how the trim works - except for transferring from George back to pilot - and I cannot see what the point of the trim reset is. I know some people were crying out for it, but I just can't see what it is useful for. Can't see myself using it.
  8. Yep, that workaround works. Start 1 and 2 at almost the same time and all is good. Clearly something that needs sorting out,
  9. Can't be right. I mean lots of people - including Wags and myself - bind the power levers to both engines, so the left to Fly wouldn't work.
  10. I don't think I'm going mad, but I'm pretty sure these green lines and cross weren't there before today's patch. Does anyone know what their purpose is? I thought it might relate to the new 'trim reset', but I can't see it.
  11. Here is a track. It's very basic and quick as I was trying to get below the 5Mb limit! Please tell me if there is something I am not doing here. engine 2 issue.trk
  12. I have exactly the same thing in every Cold and Dark Instant Action mission. Worked perfectly OK until today's patch. Has something in startup changed?
  13. No, it depends on what you actually do when you take control. If you look at the Controls Panel, you'll see the trim from George. If you trim from the centre position WITHOUT making any movement, the cyclic and pedals take on George's trim. Wrt the collective, I look to see the level George has it, and make my best estimate of where that level was when I take over the control again and move the collective QUICKLY to that point. I can manage this reasonably OK, but it still needs to be sorted out properly. If you don't do these 2 things, you'll spin out of control.
  14. The trim is kept for pitch, roll and pedals. Look at the Controls Panel. You just need to trim before you move any cyclic/pedals.
  15. Well, today the Marianas kneeboard got fixed, but sadly, still nothing on Syria map. Oh well, partly good news.
  16. Kneeboard is now working in today's patch! (Still nothing for Syria, but at least we have this working.)
  17. Kneeboard is now working in today's patch! (Still nothing for Syria, but at least we have this working.)
  18. Yep, that would work, but still a little messy. I feel that showing a ghost on the controller diagram makes it easy to match. pits only the collective that’s an issue. Cyclic trim transfers fine when you trim on taking control back.
  19. I think you’re missing my point. When you take control back, and you slightly move your physical collective, how does that work when you may be in a very different position to the one handed over to you?
  20. Don't know if this has been reported already, but the axis bind for the KU brightness knob isn't working. Binds OK to buttons though.
  21. Keeping the AI trim won’t work. For example, if you had your physical collective at, say, 30% when you transferred to AI, and its collective went to 80% through gaining height/speed before you took back control, what would happen? Your collective would take over 80% at the physical level of 30%, and that just wouldn’t work. No, as I see it, a ghost level for the collective to match position before the control transfer would be a good solution.
  22. What version of the VPC software are you using? If the current one 20220304, then hopefully, you will have configured your idle detents the 'new' way so they are setup as 0% at idle, and coded for a hardware button past the idle for idle/shut off binding. Re AH-64, my method doing the finger lifts is a little weird, but it works. I originally had the right throttle set as the collective and the right one set as 'both engine power lever'. Split throttle axes can be awkward in flight, and I then realised that we hardly ever need to touch the power lever. So, I re-bound that to the rZ axis (lever on the right) and kept the 2 throttles bound together in-flight for the collective. I also have the finger lifts bound to the button beyond idle (as mentioned above), so to switch engines on/off, I pull the the 2 throttles past the idle detent and all is good. Seems weird that they are not on the power lever, but you only do it once at startup and again to switch off after landing, so it's no big deal. No real need to do that. Just set your 'Saturation X' value in 'Axis Tune' to a value that makes the throttle 100% at second detent, making sure it's set to Slider, of course. Best way to do that is to look at the slider graphic in DCS controls to see which value gives you the 100% full at the second detent. Mine is set to 74%. So, I have 0% to 100% between the 2 detents.
  23. Yep, I think I'm comfortable with the way the trim system works now. (Except for the transfer when taking control back from George, but that's in another thread, and an EA thing atm, apparently.)
  24. I have mine set to 4, and frankly, I can’t tell the difference with or without in practical terms.
  25. Just have a good dead zone on the cyclic axis to avoid that issue. Re the more pressing collective issue, currently, what I am now doing, is looking at where the collective is on the Controls Panel and whenever I take control, I immediately put the throttle near that position. Far from ideal, but it works pretty well. Still, we need to find a better way. As I said before, I think this could be showing a 'ghost' level on the collective in the Controls Panel to match the physical position, which we could then match up to George's before taking back manual control.
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