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Everything posted by d0ppler
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Fair enough. But instead of OAT, it could be SAT, which is basically the same thing apart from that it measures static air.
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Yes, I know in aviation you use anti ice systems preemptive and not when the sh*t hits the fan. I still think it's very strange that no gauge of outside temperature is in this cockpit, rather than let the pilot do an estimation based on the METAR he was given before flight, or at best the ATIS.
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That's ok. TCN/ADF is fine. I can live without radar altitude as well. Besides, a tempterature gauge is pretty low (and old) tech compared to radar altitude and INS navigation. Because there are manual anti ice switches for both the pitot tube and the engines. The temperature may be 20C on the ground, but at 25K feet the story is completely different. Pitot heater is fine, I can switch it on when my speed gauge starts to fail. But what is the que for when to turn on the anti ice switch for the engines?
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Where the fook is it??? Nothing about it in the manual, but I can't for the life of me believe that there's no outside air temperature gauge in this cockpit?
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Can't get mist.flagFunc.mapobjs_dead_zones to work
d0ppler replied to d0ppler's topic in Mission Editor
Yeah I know, but it's still not as tidy as I want it to be. I'm mostly doing this to learn how to utilize MIST, and there's obviously something I'm missing. -
Can't get mist.flagFunc.mapobjs_dead_zones to work
d0ppler replied to d0ppler's topic in Mission Editor
Thanks for your reply! That looked like a very clever way of doing it, but that trigger didn't go off either I know I can "hack it" by putting a cow or a soldier close to the building and check if it's dead, but the less clutter I have in my mission the better. -
I'm trying to detect if a building is destroyed, which I've added within a triggerzone: At mission startup I load the mist 4.5.126 library and after 10 seconds I do this script: (ONCE, TIME > 10 seconds) mist.flagFunc.mapobjs_dead_zones{ zones = {'KirkenesWarehouse'}, flag = 1 } I also have a repetitive debugger: debug = trigger.misc.getUserFlag("1") zone = {'KirkenesWarehouse'} objects = #mist.getDeadMapObjsInZones(zone) trigger.action.outText("Debug flag 1 : " .. debug .. "\nDead objects : " .. objects, 1, true) But neither debug or objects change after the building is bombed: What am I missing? I've also attached the mission itself. F-5-Kola.miz
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If "caught on an arrow" means being hooked by a boom/hose, then it's only in your head. Ignore the hose/boom and fly formation. The boring answer, and the only solution, is to practice, practice and practice. All of a sudden it clicks, and it will be the easiest task you can think of. PS : It's a lot easier in VR (and IRL) due to depth perception, but it is absolutely doable on a 2D screen as well.
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I'm disappointed by this campaign
d0ppler replied to d0ppler's topic in F-5E Black Sea Resolve '79 Campaign
Allright, thanks for the heads up. -
Have you tried any of the formation trainers? Because aerial refueling is exactly the same as formation flying. https://www.digitalcombatsimulator.com/en/files/3327920/
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F-5 wants to climb even though I've trimmed it all the way down
d0ppler replied to d0ppler's topic in Bugs and Problems
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Changed back from my force feedback to my regular TM warthog stick, and now I can't fly straight without constantly pushing the stick unless I fly below 200kts. I've turned OFF force feedback under misc settings, but that didn't help. I haven't tested many planes with my "new" stick, but it wasn't any problem with the MiG-29
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I'm disappointed by this campaign
d0ppler replied to d0ppler's topic in F-5E Black Sea Resolve '79 Campaign
@SorelRo : You got any time to look at my track? -
Unfortunately, today our world is run by psychopathic leaders from both US and Russia, and it terrifies me.
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Ok, it's fine that I'm not able to turn off "auto-next-waypoint" when I reach my current waypoint, but that feature should at least only work when you're in ENR mode, since I'm not able to change waypoint in BVR/A2G/dogfight/bore/HMCS mode. Right now it is : Auto-next-waypoint regardless of which mode you're in, but you're only allowed to manually change waypoint in ENR mode What it should be is either A : Being able to toggle auto-next-waypoint ON/OFF, regardless of which mode you're in or B : Auto-next-waypoint should ONLY work in ENR mode Apart from that, I don't see any reasons why we shouldn't be able to change waypoint regardless of which mode we're in (unless RTN/LDG which changes airports/runways)
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Like what @draconus said: You can try every module in this game for free for 2 weeks (tm). And to be perfectly honest, any player not excited by the Su-25 isn't worthy of playing DCS . Such a gem
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I'm disappointed by this campaign
d0ppler replied to d0ppler's topic in F-5E Black Sea Resolve '79 Campaign
This is not every possible action and scenario, this is THE scenario you're trying to avoid in this mission (that the boats get attacked) -
I'm disappointed by this campaign
d0ppler replied to d0ppler's topic in F-5E Black Sea Resolve '79 Campaign
Ok, I did it once more. Here's the track: BlackSeaResolve-M3.trk -
I'm disappointed by this campaign
d0ppler replied to d0ppler's topic in F-5E Black Sea Resolve '79 Campaign
I believe I went for the Su-17s, because the convoy looked intact after the AWACS said sky is clean. But let's say I didn't, and the Su-17s killed several boats. Shouldn't I as a player get any hint? For example an SOS message from the boat? Or the air commander telling me mission failed? -
I'm disappointed by this campaign
d0ppler replied to d0ppler's topic in F-5E Black Sea Resolve '79 Campaign
When I and the rest of my flight reach waypoint 3 I get a message from the air commander that I should jettison tanks and go for the Su-17, which I did. If I feel motivated, I'll try one more time during this weekend and make a replay of it. -
I'm disappointed by this campaign
d0ppler replied to d0ppler's topic in F-5E Black Sea Resolve '79 Campaign
This is the documentation. Same as the kneeboard. I fly the route (with full burner), shoot down the MiGs till AWACS says sky is clear, then land. Mission not suceeded, no info or any clue what's gone wrong. -
I'm disappointed by this campaign
d0ppler replied to d0ppler's topic in F-5E Black Sea Resolve '79 Campaign
First of all : I'm very glad to see that you have reworked the campaign and it will be submitted to ED. My skill in the F-5 is at a total beginner level, but I believe my skill of reading and understanding text is at least average. What I do believe, is that your skill in order to see this mission through the eyes of someone who haven't made this mission, nor seen it before, is sub par. I'm totally fine without having the need to be fed pointers all the time, but there's nothing telling me what's gone wrong, or what I should do if X, Y or Z occurs. But it's ok, lesson learned. I'll try Black Sea Resolve once it's patched and see if there's any improvement. -
What fighter jet gives the F-16 the most trouble?
d0ppler replied to cptmrcalm's topic in DCS: F-16C Viper
In BVR 1vs1, the fastest plane that can go highest with the AIM-120C is the most dangerous. That's maybe the F-15C? -
My german is rather poor, but I think you got some useful info here: https://ww2aircraft.net/forum/threads/bf-109-k-4-handbook-and-db-605-dm-engine.58441/ Check out the documents m13katyusa2020 have attached. 2nd reply.
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I skipped it. It's too little info/radio comms to help guide the player. Like when the ships are shot at, what about a mayday message on the comms, telling the player that it's too late? It's poorly designed IMO to be considered payware.
