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Perfesser

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Everything posted by Perfesser

  1. Agreed. The only thing more resistant to a spin seems to be the 109.
  2. You'll need flap if you intend to turn the 51. It's wing is designed for low drag(laminar flow wing) so it doesn't have high lift and the airflow separates easily (stall). It's a better fighter if you don't try to turn tight but instead use that energy you would have bled off in the turn to climb. As you slow at the top of the climb you can drop 1 or 2 or even 3 stages of flap to turn tight and come in for another pass, raising flaps as you pick up speed.
  3. I too have an FFB stick but don't use it right now for DCS. I prefer the CH Fighterstick, just feels better. As for the pitch I do the very same thing I did in IL2'46 - limit the elevator travel to enable me to just barely spin the airplane at full deflection. Stick full back in a max turn I can control it (or spin it) with rudder. No issues on landing either, still some travel left on the flare(but I rarely use flaps for landing). Saturation 60 Curve 15
  4. While it may not be the way things actually worked here's a theory. It's 1935 or 36, there hasn't been much in the way of engine development over the years but you need a high performance fighter quick. You take the biggest engine you have available and put it in the smallest airframe you can. You attach the landing gear to the fuselage so the wings can be lighter even though ground handling will suffer. Then you only add those things that are absolutely necessary because every little thing you put in adds weight and that kills performance. Since the plane you've designed hasn't the range for long flights anyway you don't add the luxury of rudder trim and you save 20 lbs.
  5. I hear spotting will get much better once 1.5 and 2 are merged. Try to be patient for now.
  6. 87 of us are interested but have nothing to add, the rest just clicked by mistake.
  7. I think hold the RCtrl + Shift while you move head position via keypad buttons. Save with RAlt+ Numpad 0 as long as save user snap view is checked.
  8. Gotta say, you almost never (OK very rarely) see this in real flight sims like DCS and Cliffs. On the contrary, you'll often see people offer help before asked, and a lot of "jump on TS and I'll help".
  9. It's the entry level HOTAS, the setup many of us bought. The stick itself is a poor design and can never get over the sloppy center but I did use it for 5 years. I'm still using the throttle and stick(as buttons) and went CH fighterstick and MSFFB. I would say I got a decent bang for my buck. All the above are entry level stuff now, VKB, Virpil and BRD have raised the bar.
  10. Anytime I open the theater map centered on my plane it's zoomed right in. Is there a way to hold the scale of the map so I don't have to scale out every time I open it?
  11. The RAF server has enough AI planes that you can get plenty of practice.
  12. I would say that looked much better. You're learning that critical phase of holding off after the flare. You did fine until you abruptly pulled the power off and you swerved right. Gentle on the throttle. By that time you probably should have had the stick full back as well, that would have held it.
  13. The critical part of a good landing is to be perfectly straight on touchdown but this phase normally only lasts a second or so. I suggest you do a normal approach and as you get near the flare gently add enough power to fly all the way down the runway at a few feet of height, keep the plane in the center with aileron and the nose pointed straight with rudder. This will give you a lot of practice in keeping the plane straight over the runway. It will very likely touch down anyway at some point, see how it feels..... if it's good, ease back the throttle, start braking and come to a stop. Any quick or harsh application or reduction of power will be hard to correct - be gentle.
  14. jcomm posted a link: Here's that interesting "NACA" report: http://jsbsim.sourceforge.net/spit_flying.pdf Page 17 has info directly related to your question. Short answer - yes the Spit will pitch down some - after it initially pitches up. If I read the thing correctly they felt it exceeded the acceptable limits for pitch force change due to rudder deflection. Probably exaggerated here, I doubt you would have enough muscle to get half deflection at that speed. I just think of how much air pressure is on the entire side of the fuselage at that speed as soon as you yaw a bit.
  15. Many of us got an X52 to start but let's face it, the stick is crap. No amount of lubrication or shimming makes it smooth for more than a couple of days. The CH Fighterstick is 2 levels above it's price point for feel and quality. Use the money you save and get a nice set of rudder pedals(not CH). This is not my review but it may as well be.
  16. I think it would help if you moved your head back farther in the cockpit. You will notice any deviation from straight ahead faster and correct sooner. Pause, hold R Ctrl and R Shift, use keypad (top) buttons to move head back. Save with Alt keypad 0. In controls/misc you need to check "save user snap view". I see your head tracker has trouble keeping centered, I think that might be hurting you. What are you using? Also don't use flaps at this stage, you'll have more time to get lined up. And yes preload the brakes a bit. Makes your rudder more effective in the learning stages. If it starts dropping a wingtip try adding lots of brake while you correct. I'm still trying to get this recording thing tweaked but try this. I don't always remember to hit the TS transmit button when speaking(reduces the game sounds). I'm zoomed out far enough you can watch all the controls. I never really noticed before but I'm holding a surprising amount of rudder on touchdown to keep the nose lined up.
  17. Buy the proper grease. Petroleum based grease could soften/melt the plastic. I bought a small tube for under $10 ( at the very same CT store on Steeles you'll probably go to).
  18. Does it get better if you quickly slide it through it's full range a few times? If so it's probably a dirty sensor pot. Electrical contact cleaner there. If it's mechanical you can use any grease that's labeled safe for plastic, usually silicone based.
  19. I now turn it on as part of the start up sequence just before hitting the start button. You'll still have to prime the engine but won't need to use the wobble pump at all.
  20. When you use flaps on approach you have a much higher sink rate than without. Use no flap have the stick almost full back at touchdown then get on the brakes.
  21. In this case I would say no. Since the brakes in the Spit are slaved to rudder action you can think of the partial brake as "power rudder" or a training rudder. Lets think of this not as Spitfire training but as rudder training. Using this technique will get pilots used to the correct type of inputs required and they'll be able to correct in time to save the plane. The better you get, the quicker you'll apply those inputs required and the less brake input you'll need to use.... Yes you could spend many hours in a tame taildragger refining your skills before you're allowed anywhere near a real fighter plane but here we can use training wheels and have anyone up in the air and bringing em home. We don't really have to pay for those brake pads. If you're having trouble landing I recommend putting your brakes on a slider or rotary and try setting your brakes at 3 (psi or whatever is gauge reads in). Just try it a few times. If it helps, try it at 2. Use whatever works for now. Next week, challenge yourself to a bit lower. Try something less for taxi. Keep the stick back so you don't nose over (good ground handling practice either way). If you can't stay straight on takeoff a tiny bit of brake is like super rudder. There's a lot going on when landing, and your skills need to be in top form for these planes. It's very difficult to master a number of different skills simultaneously. The brake trick takes some of that workload down a notch or two and improves results.
  22. The mount isn't the best but it looks like top notch workmanship otherwise, very nice.
  23. This is the answer for taxi as well as landing. Have the brakes dragging a bit. Your stick has dual throttles, use one as brakes.
  24. Mine does exactly the same thing at the start. Things do happen fast when you get close to the runway. You can give yourself a lot more time to get settled in for a smooth landing if you don't use flaps. These runways are very long so you have plenty of distance to roll out. Nobody says you have to actually land. You can fly down the runway at 2 ft altitude if you use enough throttle. Try it a couple of times. Just concentrate on keeping the wings level and stay in the center of the runway.
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