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TOViper

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Everything posted by TOViper

  1. 13 pages in A0 format at font size 8? Doesn't sound too bad Seriously, please ED do whatever you can to keep the modules alive. I was a little stunned - but OTOH happy - about the fact that the SA map is still in sale, because this map is also one of the most beautiful places to fly, despite I know its not used by many MP servers, which I find really really sad. I already lost the Hawk (no discussion about its low over-all quality), and TBH ... I would become really angry about losing SA map, therefore I keep my three thumbs pressed that this nasty story finally comes to a good end. Good luck guys!
  2. Actually not! I wasn't aware that the RB15 is affected too. Should I add it?
  3. Hey itsthatguy! Following your idea I added a note to the manual. null
  4. Never mind! For getting all changes you have to work through the whole thread unfortunately ATM.
  5. Outlook for the next manual update: Changes for the section "Reconnaissance" starting at page 359 (currently 80% already done). Fixing of various smaller issues. Preparing a printer-friendly version without background picture.
  6. This map is a true piece of art. Congratulations to Ugra Media Team. This map could easily be used in ArmA3 or similar FPSs. THANK YOU FOR PRODUCING IT! I love sailplanes. The landscape just looks beautiful. Military base: Industry building: I love small airports:
  7. Just found that: OpenXR toolkit is the one and only solution available at the moment to remove terrain stutter if it is there without the toolkit. What do we do with such information on the Internet, I mean, how can we keep DCS running fluid if such postings exist and the toolkit someday becomes removed? I took it from here: https://www.8492sqdn.net/guides/dcs/performance/ On the other hand one can see this as a specific "squadron procedure", because none of the members has any problems with terrain stutter ...
  8. Absolutetly true, I cannot stress enough how important Turbo mode is. Terrain stuttering is completely gone since Turbo mode exists. Even my older rig having the 1070 GTX and a Intel i7-6700K processor and my CV1 had no terrain stutters with Turbo mode at 45 fps. And yes, this one was a very slow rig ...
  9. Played until mission 3, no issues until now. Great work Gretsch_Man!
  10. I guess it's not hard to guess where exactly this is ... ? You remember where this can be found?
  11. Yup, already done. I guess during normal updates these folder will stay there, even if I created a few kneeboard folders new. Not all maps had these folders, but some already had. Would be good to have all map makers to create such folders in their map mods folders, including the most important approach/departure charts.
  12. Ok, thanks for this very quick answer!!
  13. Hey folks! I am pretty sure this information is indeed somewhere, but I really can't find it. If I need to show certain PNGs on my kneeboards when flying on certain maps, where do I put them? I have one folder for each aircraft in my ...SAVED GAMES\KNEEBOARD folder, like e.g. F-16C_50 or F-5E-3, but I want to show certain PNGs when flying on a specific map. So in KOLA map I only want to see two certain PNGs with frequencies and some other infos ... what would be the folder name? KOLA_terrain like the module name? Or different? Thanks!
  14. Nice, alread noticed that. Thanks goes to the ED programmer guys!
  15. Oh, ok, then I missed what you wanted to achive. Its about the filenames, not the content WITHIN the file names. Got'cha.
  16. Isn't it possible to replace the old id's with the new ones using Notepad++? You can search & replace in files. Or don't I understand what you want to achieve?
  17. Let's see if the next days will bring light into our darkness (or "... some infrared radiation to our seeker heads" so to speak ) ... maybe we just have to have some patience ...
  18. After re-reading my post, I removed it, and in the same second I asked HB guys about the status. My anger about it isn't gone though.
  19. PM sent, but I think MaxSenna was already faster than me :). Hey Max!
  20. The sounds (including music) played in a mission are related to the sound setting "Helmet". There is no mission editor trigger action playing music over the channel which is controlled by the sound setting "Music". This relates to SOUND TO ALL, SOUND TO COALITION, SOUND TO GROUP, and SOUND TO UNIT. Only exception from this would be to stream over the radio, which is done by mission editor trigger action RADIO TRANSMISSION. Which is a 20 years DCS weakness. Yes. ED should really start creating trigger actions "MUSIC TO ALL", "MUSIC TO COALITION", "MUSIC TO GROUP", "MUSIC TO UNIT" for which the sound output is controlled by the sound slider "Music". Sending a big new wish to universe ... @BIGNEWY
  21. okay. Meanwhile I have prepared two videos, one showing max possible theoretical frame in SA and another one showing CAUCASUS. Watch the theoretical frames moving heavily. On SA it happens around 00:22, and on CAUCASUS around 00:40. So there is definitely something very strange going on. In case of CAUCASUS, in my configuration, we are talking about fps between 180 and 120, which is a drop of a third with exaclty NOTHING going on the map!
  22. Hey Dmitri! I have a few performance issues here and there, thus I am referring to your posting above; I have a few questions: Is there any difference in having the electric system turned ON or OFF (hot start or cold start) on your rig? Do you see a low frame rate when flying above the "magic 900ft AGL limit" that this map introduces, or does it increase the "expected bit" when transitioning from lower altitudes to higher altitudes? What terrain texture setting are you using? I am asking since it requires GPU RAM and the 3070TI has only 8GB RAM But following your information above, there is a huge difference between the modules, indeed. Might be the case that the high amount of triangles of the AH64 together with the high requirement of GPU RAM for the map makes you system cry. I think it needs more investigation. I assume your shaders are current, and no "old driver versus current DCS shaders" are on your system. edit: After a quick test, it seems that the AH64 is susceptible to hard frame drops, even when cold on the ground (between 180 and 70 fps on my rig). I am currently preparing two videos, one on SA, another one on CAUC...
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