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Everything posted by TOViper
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Dear guys at ED, please make the far_clip setting work in section CameraMirrors, like that: CameraMirrors = { Low = { thisIsMirror = true; near_clip = 0.02; far_clip = 10000; Currently, DCS is not taking care of that setting for mirrors. Here are two screenshots: The scene in the normal view (1) doesn't show them correctly (caused by a far_clip setting of 30000), but the mirror (2) shows the rocks SW of Kobuleti. (1) (2) Thank you!! TOViper
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CPU runs +20° hotter in idle after update to 2.9.16.10523.
TOViper replied to Dmsea1's topic in Game Performance Bugs
Guys, I have flown only a few little hours on the newest update, so I have two questions: 1.) Is the performance (fps wise and running in 3D, not the menu) better than before for you? 2.) Have you removed all shaders (fxo's, meta2, NVidia shaders in case you use NVidia card) from your computer BEFORE running the newest DCS version? I am asking because I had no overheating issues due to fps limiting in VR (45 frames with ASW set to ON). -
Will the EA release contain a manual with the most important items like checklists for all phases of flight/engagement?
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Interesting ...
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I did 2 tests today, and the result is the following: When flying in 20 ft AGL, and having Clutter & Grass ON, the fps value is ~120. When flying in 20 ft AGL, and having Clutter & Grass OFF, the fps value is ~170. When transitioning from 0 ft to 1200 ft, and having Clutter & Grass ON, the fps value changes more or less constantly from ~120 to ~180 (capped/limited by DCS), but I cannot see that "step function". I cannot reproduce that magic 900 feet bug, despite low altitudes is still a frame killer. I did my last tests months ago, and with another setup (now RTX 3080 instead of GTX 1080). I am wondering that Nineline didn't find any informaton in the bug tracker which marks that problem as "solved" or "ready for testing" or similar. Did it resolve by its own? Flying AH-64: Flying AJS37:
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Hey Nineline, good morning! This topic contains also some little information about the 900 feet issue, but it doesn't show any new knowledge. After work I will try to produce a track file, and at the same time record it as MP4 to share it on YT.
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Does anyone know how we could get access to the code? I could imagine merging the app into the www.viggen.training website, which is currently hosting the study-level based training for the Viggen only. There is still some webspace left ...
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[NOT A BUG] RB-04e and RB-15F incorrect behavior
TOViper replied to 303_Tees's topic in Bugs and Problems
Actually not! I wasn't aware that the RB15 is affected too. Should I add it? -
[NOT A BUG] RB-04e and RB-15F incorrect behavior
TOViper replied to 303_Tees's topic in Bugs and Problems
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Never mind! For getting all changes you have to work through the whole thread unfortunately ATM.
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Outlook for the next manual update: Changes for the section "Reconnaissance" starting at page 359 (currently 80% already done). Fixing of various smaller issues. Preparing a printer-friendly version without background picture.
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This map is a true piece of art. Congratulations to Ugra Media Team. This map could easily be used in ArmA3 or similar FPSs. THANK YOU FOR PRODUCING IT! I love sailplanes. The landscape just looks beautiful. Military base: Industry building: I love small airports:
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OpenXR Toolkit, Meta Quest 3, and DCS
TOViper replied to Hootman9104's topic in Utility/Program Mods for DCS World
Just found that: OpenXR toolkit is the one and only solution available at the moment to remove terrain stutter if it is there without the toolkit. What do we do with such information on the Internet, I mean, how can we keep DCS running fluid if such postings exist and the toolkit someday becomes removed? I took it from here: https://www.8492sqdn.net/guides/dcs/performance/ On the other hand one can see this as a specific "squadron procedure", because none of the members has any problems with terrain stutter ... -
OpenXR Toolkit, Meta Quest 3, and DCS
TOViper replied to Hootman9104's topic in Utility/Program Mods for DCS World
Absolutetly true, I cannot stress enough how important Turbo mode is. Terrain stuttering is completely gone since Turbo mode exists. Even my older rig having the 1070 GTX and a Intel i7-6700K processor and my CV1 had no terrain stutters with Turbo mode at 45 fps. And yes, this one was a very slow rig ... -
NORDIC RESPONSE – a new Viggen campaign for the Kola Map
TOViper replied to Gretsch_Man's topic in DCS: AJS37 Viggen
Played until mission 3, no issues until now. Great work Gretsch_Man! -
I guess it's not hard to guess where exactly this is ... ? You remember where this can be found?
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Yup, already done. I guess during normal updates these folder will stay there, even if I created a few kneeboard folders new. Not all maps had these folders, but some already had. Would be good to have all map makers to create such folders in their map mods folders, including the most important approach/departure charts.
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Ok, thanks for this very quick answer!!
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Hey folks! I am pretty sure this information is indeed somewhere, but I really can't find it. If I need to show certain PNGs on my kneeboards when flying on certain maps, where do I put them? I have one folder for each aircraft in my ...SAVED GAMES\KNEEBOARD folder, like e.g. F-16C_50 or F-5E-3, but I want to show certain PNGs when flying on a specific map. So in KOLA map I only want to see two certain PNGs with frequencies and some other infos ... what would be the folder name? KOLA_terrain like the module name? Or different? Thanks!
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QNH and temperature units in briefing
TOViper replied to Pyrocumulous's topic in Weather System Bugs & Problems
Nice, alread noticed that. Thanks goes to the ED programmer guys! -
Oh, ok, then I missed what you wanted to achive. Its about the filenames, not the content WITHIN the file names. Got'cha.
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Isn't it possible to replace the old id's with the new ones using Notepad++? You can search & replace in files. Or don't I understand what you want to achieve?
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Let's see if the next days will bring light into our darkness (or "... some infrared radiation to our seeker heads" so to speak ) ... maybe we just have to have some patience ...