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Everything posted by Tyrant07
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its an ED issue and its still broke. Its way down the list of priority for ED to fix I'd assume
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bump. Can we at least get acknowledgement from Heatblur that this is a bug? Or direction on what everyone seems to be doing wrong if its not. I've tested the last 3 patches and still cant rearm countermeasures. It is getting a little old having to make the choice between having no countermeasures or grabbing a new jet and going through the full startup again.
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all the download links say the file is in owners trash and cant be downloaded.
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Any updates on this issue? Having to grab a new jet just to get CM is a little annoying in MP.
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its always been a hold down to lase, unless the TPOD is auto lasing during the last 10 seconds
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One thing I do specifically with TWS is knock down the TID display range to roughly match the target I'm shooting at for easier elevation correction. Example: Target is at 48nm, I'll set TID display to 50nm and narrow the scan azimuth onto him. Then I adjust elevation to cover both below and above his current altitude to give the radar as much chance as possible to maintain the target when he goes defensive from the missile. Keeping the TID display at 100nm - 200nm when engaging targets at 50 or below makes the job harder then it needs to be IMO.
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Enemy will see the 14 nails on the RWR but will receive no TWS launch warning. The enemy RWR will alert them to incoming missile once it goes pit-bull.
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Thanks!
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Has anybody created a mod that changes the color of the text on the MFD's or the color of the white box that shows which MFD you are currently controlling?
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I was under the impression the CM had to be done first so that something changes on the jet for it to take effect.
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To add to this discussion I have seen the no rearm of CM during multiplayer. Steps taken to re-arm were as follows: 1)Open the AN/ALE-39 menu via the ground crew and select the desired CM load-out (10 chaff, 50 flares) 2)Open rearm/refuel menu and select fuel state and ordnance 3)When rearming is complete, check kneeboard for CM dials. (This would show the same info as before unless different amounts are chosen. ex. L10 C, L20 F, R10 C, R20 F) 4)RIO changes the programmer dials if needed to and/or holds reset on the AN/ALE programmer for 5 seconds and reset the counter dials We then takeoff and find out we have no countermeasures. Not sure if we did the steps wrong, or if this is indeed a bug.
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Does the ECM actually do anything right now? I know you can turn it on, but havent actually seen if it does anything
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I guess we are just gonna ignore all those Iranian AIM-54 kills on fighters then
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Radar tricks to catch and track short range targets?
Tyrant07 replied to fargo007's topic in DCS: F-14A & B
Like others have said. Within 15 mile's I tell the pilot to go PAL and then I start trying to visually acquire targets and look for threats so the pilot can concentrate on pointing the aircraft where it needs to be to lock the threat with the radar. When merged, I have found MRL to be pretty handy. It saves some workload from the pilot -
Just to clear up any misconception. I have never at any point said I made the sounds myself. I have in fact said that I found the sound files elsewhere and chose specific ones that I liked the sound of and were easy for me to recognize and modded them into DCS. I chose to share this with people after I was asked to be several people who had heard them being used. Who made the sound files? to be honest I have no clue. If it was Dee-jay then thanks for doing an awesome job. If it wasn't him, then thanks be to whoever it was. The whole purpose of the thread was more of question about what ED's future plans for the RWR sounds were. As it confused me that they chose to implement what seems to be the exact sounds I chose for my mod, when those sounds weren't specifically tied to the same RWR events in the first place.
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toggle up to SP and then it should be TMS right by default on the warthog stick
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:megalol::megalol: I appreciate the Princess Bride being put into this thread
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I got them from that which shall not be named. I basically chose sounds that stood out to me so I could easily recognize what each one meant.
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Hey so I couldn't help but notice that the new RWR sounds are a 100% match for the ones I uploaded as a mod on the User files website back in October. A little head nod for using my mod would have been nice I guess :lol: Anyways, are ED still working on fully implementing tones for all the different radar's out there?
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I just enter the NAVGRID from scratch by entering in the desired LAT/LONG for it on the CAP. Seemed to work just fine
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Ka-50 Trim and Autohover Tutorial
Tyrant07 replied to MoldyTowel's topic in DCS: Ka-50 Black Shark Tutorials
Great tutorial! thanks for sharing! -
I have this same issue. The white mirror overlay is there with mirrors both enabled and disabled. If you bend your head you can look behind the white overlay and see the mirror behind it. It just kind floats there in front of the mirror.
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Custom board numbers a kin to what we have in the Hornet and Av8B would be a nice edition for both the Viggen and the Tomcat. Hopefully Heatblur add this feature someday.
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I see all the stock Hornet sound files in the hornet directory
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That is strange. Yeah I'm positive I still have my hornet sounds. I flew it just yesterday and they were still there edit. Just booted the game up and can confirm, Hornet sounds are still there when I fly it