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Everything posted by JSpidey
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Signal lamp brightness is not working. GND ORIDE, ARM/SAFE, APU lights do not change brightness.
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As the title says, when the pilot actions any weapon, the weapon is not displayed in the TADS VID repeater (PGUN, PMSL, PRKT). It is visible for the CPG in the TADS but it does not show on the VID repeater.
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I think I have done something wrong...
JSpidey replied to VR Flight Guy in PJ Pants's topic in DCS: AH-64D
Before takeoff keep an eye on the trim ball, adjust the cyclic to keep it centered until you lift off the ground, then recenter it when wheels up to avoid overcompensation. -
fixed Gun round max range limit then they disappear.
JSpidey replied to ROACH308's topic in Weapon Bugs
Hopefully ED can fix this soon.. -
AGM-114L Radar Hellfire without the Longbow - how will it be used?
JSpidey replied to backspace340's topic in DCS: AH-64D
If I understand correctly, you'll lase with the TADS and the coordinates from the laser spot can be used with the radar hellfire. -
[Official] SimShaker for Aviators
JSpidey replied to f4l0's topic in PC Hardware and Related Software
I replaced the power supply and the issue has gone away, thank you for the help Andre -
[Official] SimShaker for Aviators
JSpidey replied to f4l0's topic in PC Hardware and Related Software
Does this seem like a good choice? MTYTOT 12V 1.5A 1500mA Power Supply Adapter 100-240V AC to DC 12Volt Transformers Switching Power Supply 5.5mm x 2.5/2.1mm DC Plug for 12V led Strip Light CCTV Camera https://a.co/d/jbivYvx -
[Official] SimShaker for Aviators
JSpidey replied to f4l0's topic in PC Hardware and Related Software
Okay I'll definitely replace it and see if that fixes the issue, thank you for the fast replies! -
[Official] SimShaker for Aviators
JSpidey replied to f4l0's topic in PC Hardware and Related Software
I have the original power supply that came with the Jetseat though, could it be faulty? I have had the Jetseat for a good 2 years now so it's understandable if it's starting to fail -
He already fixed the issue he was having.. yes the balaclava does glitch through certain VR headsets (did to mine as well)
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[Official] SimShaker for Aviators
JSpidey replied to f4l0's topic in PC Hardware and Related Software
Yes, I'm in the US.. I have it connected to a strip plug, should I try to plug it directly into the wall? -
[Official] SimShaker for Aviators
JSpidey replied to f4l0's topic in PC Hardware and Related Software
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You need to disable the flame resistant balaclava in the AH-64D special settings category.
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[Official] SimShaker for Aviators
JSpidey replied to f4l0's topic in PC Hardware and Related Software
I'll get the windows sound almost like if you were to unplug the USB or turn off the seatpad from the main controller. Then I have to turn it off via the controller and back on again to get feedback, It really only happens when performing an action like popping flares, shooting etc. -
[Official] SimShaker for Aviators
JSpidey replied to f4l0's topic in PC Hardware and Related Software
It seems to happen when doing an action (shooting, dispensing countermeasures, etc) -
[Official] SimShaker for Aviators
JSpidey replied to f4l0's topic in PC Hardware and Related Software
Does anyone else experience random disconnects especially in MP servers? Happens less in SP missions.. -
I feel like this is ED's way of increasing performance in the MT build however, they should put these as a setting so players can choose whether or not they want it.
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[Official] SimShaker for Aviators
JSpidey replied to f4l0's topic in PC Hardware and Related Software
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[Official] SimShaker for Aviators
JSpidey replied to f4l0's topic in PC Hardware and Related Software
It appeared in the log after it stopped working. Next time it happens I will screenshot it. -
[Official] SimShaker for Aviators
JSpidey replied to f4l0's topic in PC Hardware and Related Software
Hey guys, ever so often my jetseat will shut off and say "Connection to tcp server closed" and I have to turn it off by the controller and back on again in order for it to work. Any ideas why this is happening? It's been happening since before the MT patch. -
Doesn't work
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Same here in VR. My guess is they did it to increase performance?
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fixed Gun round max range limit then they disappear.
JSpidey replied to ROACH308's topic in Weapon Bugs
I agree, observing how the 30mm works in real life, there is much more "explosiveness" to the rounds in FLIR than what is shown in DCS's FLIR. However in TV mode it looks accurate as there's less heat being picked up. Hopefully they will fix this in the future -
resolved Field of Regard TADS minor texture issue
JSpidey replied to JSpidey's topic in Bugs and Problems
This is the TADS in DCS, basically it looks like they used the same format as the IHADSS without connecting the lines together creating a perfect rectangle. -
I noticed a slight mistake in the Field-Of-Regard box in the TADS, the top horizontal line extends passed the vertical lines by a couple centimeters as it should be in the IHADSS however in the TADS it should come together evenly. I'll include pictures to better explain what I mean below. Real life IHADSS view, notice the top horizontal line extends passed the vertical lines in the field of regard, this is how DCS modeled the field of regard in the IHADSS and it's correct for both the PLT and CPG. Real life TADS picture, you can notice the lines connect with the vertical and there's no excess extending a couple centimeters passed the vertical like in the IHADSS field of regard