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Everything posted by fargo007
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Their testing also shows that there's something up, whether it's the rpms being misreported or what. Regardless, neither a bf-109 nor a fw-190 should outrun this airplane at sea level. At "presently indicated" 2700rpm, they do so easily. It could also be that the rpms and the torque curve produced by it aren't lining up as they should. None of us have any information to really say. All we can do is observe: "it should be faster than these other airplanes, and it isn't."
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Looking at some of the tactics used by all allied aircraft of the day to defeat the zero. This would have been used by the corsair too.
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I haven't tried the zero. No I don't think the default is at all accurate. There's no way this plane can go from a sustained turn straight into the vertical time after time. There are zero skins for the corsair, so I may try that. The AI corsair is so powerful we would have a hard time killing it with a jet. ETA - it takes 1550kg of weight on the AI Corsair with 100% fuel in it to make it a somewhat evenly matched opponent at the "Trained" level. Even with this, it's still going to flagrantly use the vertical against you in a "one way street," since you can't follow him. If I could get a jap p47 skin that would be ideal. There are a couple japanese p47 skins in the user files. Trying them out.
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I did some experimenting. The raiden mod requires a whopping 2250kg of extra weight to keep it from going straight up and coming back down on you. OTOH, I find the P47 out of the box to be a pretty game opponent for the corsair. It can't zoom you like you're standing still but if you lose sight of it you'll definitely take some lead. I think I'm kinda done with that raiden mod.
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Brilliant. Giving that a try.
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That's great dogfighting Doc. Nice work there. I will give it another try with those fuel params. I'm going to say that not requiring a substantial amount of hits is actually way more realistic here than the UFO like flight characteristics it shows. Just like the zero, it had no armor at all. The Fw on the other hand was very heavily armored. German steel and all. I live in Pensacola and there's a 262 in the museum here. I touched it and was surprised how thick the metal was. The video above has some really encouraging mods in progress. Looking forward to those.
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Feathering the prop rpm down gives me a lot more positive control.
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He is talking about headwind. The carrier always launches aircraft into the wind.
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The raiden21 from there is unbeatable. Endless power.
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So far I'm using the zero skin on the Fw-190, and the B29 and Akizuki (Japanese destroyer) mods from here, which do work: http://virtualcockpits.web.fc2.com/mod/mod.html Any others ones you all are using, post em up. I'd really love to find an enemy plane to act at least a little like a real zero that will die without taking 4000 rounds.
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I noticed the same thing and immediately knew I could not win, no way no how.
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WW2 Marianas. The carrier was set to 250 MHz AM in the ME. In the standard place where a ship's singular radio frequency is for ATC. Default is 127.5, which I changed to 250.000. The presets are for the corsair. Set the aircraft to "client" or "player" and hit the little radio traffic icon on the right to see them. They are also shown in the manual as in the attachment. My example changed 124 to 250 for channel 1. I also tested it with multiple essex carriers, and that works too. null
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Yes it does work but there are some wrinkles.... Here's what worked for me: 1 - In the ME, set the freq of the carrier to 250. Set the preset for your aircraft's nav channel 1 to the same, 250. 2 - On the C-38, REC C to on. 3 - Sensitivity - to max. 4 - CW/VOICE on the C-38 to VOICE (this is reversed for now - issue already reported). 5 - Touch nothing else. In 1-2 minutes you will start hearing the morse.
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Thanks for posting that. I killed one but I was beyond surprised at how it could still fly and fight back with all that lead in it. I can't wait for an AI zero. dogfight-fw.acmi
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I feel the opposite, and wish they were actually a bit faster.
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I did manage to get this to work on the essex carrier today. For whatever ungodly reason it didn't ever before I can't say. - Mission editor carrier frequency set to 250. - #1 ARC-5 and ARR-2 presets for the corsair both set to 250. - C-38 REC "C" to ON - CW/VOICE on C-38 to VOICE - C-38 sensitivity up to max. - Wait a few minutes and do not touch anything else. It appears to transmit "N-A-N," but does give the proper directional signal as I orbit the carrier. Now that I see how it works, it's mighty cool.
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Thanks fellas! If I had hair I'da been pulling it out.
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Tail Wheel and Tail Hook not coming down on the F4U Corsair
fargo007 replied to James1197901's topic in Bugs and Problems
Gear down first. -
Following that tutorial to a T still doesn't work for me. The only way I receive ANY transmission is with the B switch on the C-38 to ON, the dial on the C-26 at or around 190, and the CW-Voice switch on the C-26 set to VOICE. And by placing air starts all around, I figured out that this signal comes from Agana, on guam.
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That's worth a try. Great idea man. Where did you get the info about the 190khz and the Essex?
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Thanks, I tried all different types of frequencies. I can't make it work no way no how.
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I went through the guide with the navigation system (preset channels) and it appears not to be working. Wondering if anyone else can confirm or am I messed up here.
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What's the hardest AI fighter to dogfight in your opinion?
fargo007 replied to fargo007's topic in DCS: F-14A & B
That's something I also do to self-limit for more challenge. Try and stay OUT of burner while the plane whose control zone I'm in has to stay IN it. Another way is to keep the bags on. The tomcat is just so excellent at this. -
What's the hardest AI fighter to dogfight in your opinion?
fargo007 replied to fargo007's topic in DCS: F-14A & B
I would define it as a turning fight with similar weapons. Either a gun only fight, or one with guns and fox 2's. Those are two different types of dogfights to me. And yes, they are all kind of easy to beat, which is why I'm fighting guns only against the hornet equipped with the 9X. I have no problem with the viper. The Hornet is a way better opponent for this for me. ETA - gonna try the viper with 9x's and see how it goes. -
What's the hardest AI fighter to dogfight in your opinion?
fargo007 posted a topic in DCS: F-14A & B
Tried: Su-27, F-16, F-14B, F-15C, Mig-29, and several others. For a fox-2 fight, I'm not finding anything as challenging as the F/A-18, equipped with the AIM-9x. The Su-27 is a close second IMHO. If anyone has an opponent better than that, please LMK.