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fargo007

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Everything posted by fargo007

  1. No sir, it's intended to be only air to air. They have been clear about that.
  2. But then what about it's relationship to the other more contemporary maps? Syria, Iraq, PG, Kola..... End of the day, they have to pick a horse and ride it.
  3. I do have a newer version of this to publish that addresses that. The spawned units will all have an "expiration time." After that time passes they'll self-delete. There will be an update this year for sure.
  4. Baghdad is hands down the best modeled city in DCS. Really amazing level of detail and unique buildings.
  5. Which of these files has ths USSR subs in it? Kursk, Red October? I can't seemt to find the right file to download. Thanks.
  6. Really solid improvements. Especially from a rotary wing perspective. You brought this map from applause to a standing ovation.
  7. Great thread - please keep it up!
  8. BSD now has both CH-47F "GRIZZLY" platoons listed as open.
  9. Yeah I'm familiar with that one. It was a GREAT project but (no fault of 8ball) placing stuff on it didn't work out. Hawkeye this building you put together totally works, but looks a bit funny with the American sniper on it. It definitely fires at the enemy when they go by.
  10. Thanks Hawkeye! I'm gonna check it out.
  11. Dirty, partially wrecked, and as we say here "rochambeau." More like this: Something that would work equally well with AFG, PG, Syria and Iraq. Would be kinda hard to sell that troops are taking fire from the Cathedral if you know what I mean.
  12. Hi guys, Looking to see if there are any mods out there of buildings that shoot or engage on their own, sort of like the "Armed Barracks" but with a look and feel that wouldn't be so conspicuously out of place on Syria, AFG or (upcoming) Iraq. You see so many IRL situations where enemy fire is coming from a very beat up building or compound, and ordnance is being requested on the building itself. I'd like to be able to recreate this experience. Thanks for any pointers fellas.
  13. The mod profile tool seems to have an error in it: 2024-08-11 16:01:13.235 ALERT EDCORE (Main): Can't execute Lua file E:\Saved Games\DCS\Scripts\Export.lua - [string "E:\Saved Games\DCS\Scripts/SimShaker.lua"]:546: 'end' expected (to close 'if' at line 161) near 'elseif'
  14. Yes, I'm aware of that. According to the announcement it arrives in the next update. The dynamic slots are active since the last update.
  15. This dynamic route tool along with dynamic slots introduced last update are truly superb quality of life features for DCS. ED, you guys are nailing the user experience stuff. Please do keep up the good work.
  16. Halfway through it and I will add to the recommendation.
  17. Did you look at it? It's only 44 lines long brother.
  18. There's nothing in that template. It's empty.
  19. There's already a mod of the compound. But yes, we need Abbotabad. Not everything up to it, but just the city itself. null
  20. Had this issue. Looked at dcs.log where it said auth data was expired. Checked my pc's date and time which were wrong. Synced that up - fixed it.
  21. Yeah, a squadron might just do that if they were packaged in a more consumable way. @currenthill - if you define "redistribution" here as a squadron using your mods as part of squadron-specific mod packs, please say so and we will stop using them.
  22. How do you think mods are handled in a squadron such that everyone has the exact same mods, and the exact same versions - by instructing each member to go find & download them individually? Keep in mind that these aren't the only mods that are going to get used. 46 Gb is hardly a compromise if only a few things from each pack are needed. Tying them up in giant packages and deliberately making it impossible to separate them is just a bad choice for good mods.
  23. I think that's the wrong direction. Dude, they are great mods but nobody wants to curate and distribute 75Gb of stuff among a squadron if only a few items from each are going to get used.
  24. Does anyone have a guide or recipe for extracting or separating out 1 or 2 specific mods out of a large pack (e.g. Russia) like these?
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