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Everything posted by fargo007
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What's the hardest AI fighter to dogfight in your opinion?
fargo007 replied to fargo007's topic in DCS: F-14A & B
That's something I also do to self-limit for more challenge. Try and stay OUT of burner while the plane whose control zone I'm in has to stay IN it. Another way is to keep the bags on. The tomcat is just so excellent at this. -
What's the hardest AI fighter to dogfight in your opinion?
fargo007 replied to fargo007's topic in DCS: F-14A & B
I would define it as a turning fight with similar weapons. Either a gun only fight, or one with guns and fox 2's. Those are two different types of dogfights to me. And yes, they are all kind of easy to beat, which is why I'm fighting guns only against the hornet equipped with the 9X. I have no problem with the viper. The Hornet is a way better opponent for this for me. ETA - gonna try the viper with 9x's and see how it goes. -
What's the hardest AI fighter to dogfight in your opinion?
fargo007 posted a topic in DCS: F-14A & B
Tried: Su-27, F-16, F-14B, F-15C, Mig-29, and several others. For a fox-2 fight, I'm not finding anything as challenging as the F/A-18, equipped with the AIM-9x. The Su-27 is a close second IMHO. If anyone has an opponent better than that, please LMK. -
For me it sorted itself out after some time. Whatever it was seems to have been fixed perhaps.
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Don't restart it or it will be even slower still. Ask me how I know.
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This is really sharp. Nice work.
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Could be done with drop downs individually to display metric or imperial for each of altitude, distance, speed.
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No sir, it's intended to be only air to air. They have been clear about that.
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TROOPS IN CONTACT! (V13 released, on github)
fargo007 replied to fargo007's topic in User Created Missions General
I do have a newer version of this to publish that addresses that. The spawned units will all have an "expiration time." After that time passes they'll self-delete. There will be an update this year for sure. -
Baghdad is hands down the best modeled city in DCS. Really amazing level of detail and unique buildings.
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Which of these files has ths USSR subs in it? Kursk, Red October? I can't seemt to find the right file to download. Thanks.
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Really solid improvements. Especially from a rotary wing perspective. You brought this map from applause to a standing ovation.
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Great thread - please keep it up!
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BSD now has both CH-47F "GRIZZLY" platoons listed as open.
- 19 replies
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- blacksharkden
- bsd
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(and 3 more)
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Any mods of buildings that shoot?
fargo007 replied to fargo007's topic in Static/AI Mods for DCS World
Yeah I'm familiar with that one. It was a GREAT project but (no fault of 8ball) placing stuff on it didn't work out. Hawkeye this building you put together totally works, but looks a bit funny with the American sniper on it. It definitely fires at the enemy when they go by. -
Any mods of buildings that shoot?
fargo007 replied to fargo007's topic in Static/AI Mods for DCS World
Thanks Hawkeye! I'm gonna check it out. -
Any mods of buildings that shoot?
fargo007 replied to fargo007's topic in Static/AI Mods for DCS World
Dirty, partially wrecked, and as we say here "rochambeau." More like this: Something that would work equally well with AFG, PG, Syria and Iraq. Would be kinda hard to sell that troops are taking fire from the Cathedral if you know what I mean. -
Hi guys, Looking to see if there are any mods out there of buildings that shoot or engage on their own, sort of like the "Armed Barracks" but with a look and feel that wouldn't be so conspicuously out of place on Syria, AFG or (upcoming) Iraq. You see so many IRL situations where enemy fire is coming from a very beat up building or compound, and ordnance is being requested on the building itself. I'd like to be able to recreate this experience. Thanks for any pointers fellas.
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[Official] SimShaker for Aviators
fargo007 replied to f4l0's topic in PC Hardware and Related Software
The mod profile tool seems to have an error in it: 2024-08-11 16:01:13.235 ALERT EDCORE (Main): Can't execute Lua file E:\Saved Games\DCS\Scripts\Export.lua - [string "E:\Saved Games\DCS\Scripts/SimShaker.lua"]:546: 'end' expected (to close 'if' at line 161) near 'elseif' -
Razor 03 by Alan Mack - good read about MH-47 in the 160th
fargo007 replied to Hawk 09's topic in DCS: CH-47F
Halfway through it and I will add to the recommendation.- 4 replies
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- mh-47
- 160th soar
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