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Everything posted by Sedlo
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@Buckshot15 Version 1.23 uploaded just now... I removed the C-130, tested ok. Sorry for the bug you encountered, I hope you do enjoy the mission! https://www.digitalcombatsimulator.com/en/files/3331710/
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- syria
- single-player
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That isn’t supposed to happen Someone else had reported that but I haven’t been able to replicate. standby, I’ll upload an update asap.
- 85 replies
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- syria
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Bold Cheetah - A 13 Mission DCS F/A-18 Campaign by Sedlo
Sedlo replied to Sedlo's topic in Missions and Campaigns
Yes, just wait for the push to Marshall. Sometimes it’s 20-40 miles out, depends on the mission. It’s possible that’s why you didn’t score a complete but I’m not sure. It’s possible that’s why you didn’t score a complete but I’m not sure. Every frequency change in the campaign will be directed one way or another so don’t do anything on your own. It will happen in its own time. cheers, sedlo- 415 replies
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- f/a-18c
- persian gulf
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When you create the steerliint, put it in as 8. Then when you select it, also select 8.
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Well, considering you’d have to drug him just to get him on a plane
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Put it in as 8. (period after the 8 ) That will make it a designated target point.
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Love it! Reminds me of the A-Team for some reason
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You and me both!
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Keep in mind a lot of these clickable actions / arguments do not play well in multiplayer
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Bold Cheetah - A 13 Mission DCS F/A-18 Campaign by Sedlo
Sedlo replied to Sedlo's topic in Missions and Campaigns
You should! If you do, let me know how it goes!- 415 replies
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- f/a-18c
- persian gulf
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Bold Cheetah - A 13 Mission DCS F/A-18 Campaign by Sedlo
Sedlo replied to Sedlo's topic in Missions and Campaigns
Possible, though the sun is well and truly above the horizon at the time the player is inbound.- 415 replies
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- f/a-18c
- persian gulf
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Bold Cheetah - A 13 Mission DCS F/A-18 Campaign by Sedlo
Sedlo replied to Sedlo's topic in Missions and Campaigns
That’s a DCSism, not a bug;). I agree, there is certainly enough light for a case one approach, and landing, the only way around it would’ve been to set the mission. 20 minutes later. I agree, there is certainly enough light for a case one approach and landing, the only Way around it would’ve been to set the mission. 20 minutes later. I thought it was important in terms of the storyline to have the action happened at the change from dark to light, presenting new challenges for the pilot, in terms of NVG/Mk.1 eyeball. I wish there was a way we could influence that a bit better. You can ignore the ATC and go in and land Case I if you want. You’ll still progress in the mission.- 415 replies
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- f/a-18c
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If easy comms are disabled then on the ground the '\' key works. If airborne you need to use the correct keybind for the radio you're using. It's often labeled transmit, or something like that. 'right shift \' and 'right control \' are the ones used for ED jets, IIRC. Something like that.
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Yep, but when you're trying to tell a story (ie, making a complex mission) if you want the tx heard, you want the tx heard.
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No, no need but that’s what they did in S4 jets so that’s what I’ll try and do.
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We’ve come to determine that the technique in my video is not sound (wish I had seen this thread last week!) CDES is not really meant for moving targets. Moving target continuously designation will come in later software suites and SNIPER. The way to do it, in a nutshell, is designate out in front, drop on that designation and manually steer the laser into the targets.
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This bird has a lot of "float'
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I don't know how get rounds in z zone, to be honest. Beyond my scripting abilities. The best I can offer is the script above, which will set a flag true when a unit fires its gun. Then you could... You can set conditions in the editor... for example, the player has to be within say 1.5 miles of the target, the player has to be below XXXX feet... You could set a series of OR conditions, to make this work. Set a zone north of the target say 1.5 miles square. Call it north zone. Put to the west, call it west, put one south, put one west. Conditions: Player must be in 'north' zone, player's heading within limits: 135-225 degrees. Player's altitude below 5000ft, flag 200 is true. OR Player must be in 'west' zone, player's heading within limits: 045-135 degrees. Player's altitude below 5000ft, flag 200 is true. OR etc, etc... Then for actions you can call it suppressed.. turn off it's AI, blow it up, whatever you want to do. Set it up as detailed as you want it to be. It won't be 100% accurate, but maybe enough that a unit on the ground would be suppressed.
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DCS BFM Trainer - by Sedlo (current version 4.0 2024-07-08)
Sedlo replied to Sedlo's topic in User Created Missions General
DOWNLOAD LATEST: https://www.digitalcombatsimulator.com/en/files/3326657/ Updated to Version 3.3 TACANS on tankers changed in order to prevent nuisance Morse code in Viper Kneeboards added Don't forget, the F-15E and the Sinai map are in this mission! Go turn and burn in a new jet over Cairo! Cheers!