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Sedlo

DLC Campaign Creators
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    2019
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Everything posted by Sedlo

  1. Version 1.24 Release August 11, 2023 - Updated Kneeboard Cards - Updated Tail Numbers - Updated embedded graphics - Changed certain attack triggers - Adjusted breifing documents Download here: https://www.digitalcombatsimulator.com/en/files/3331710/
  2. I would love to see the ability to have unlimited fuel per unit. That would solve AWACS/Tanker woes, plus burner-happy AI wingmen, for sure. Anyway, thanks again for flying it and I'm glad you found it enjoyable (and eye-candy-like, too)
  3. Yeah, that can happen sometimes. The wingmen right now in all missions are... well, they're dumb. You've really got to babysit them a lot right now. But with some techniques you can make it work. Best things to do: 1. Send them to the tanker. 2. Manage your speed so that they don't have to use afterburner to keep up with you. Try to cruise maybe mach .75-.80. 3. In the target area, you can just tell them to hold position, and they'll set up an orbit and burn less (make sure you tell them to do that well away from any threats). 4. On the RTB, when you are about 10 miles out from ADDER, send them to refuel again (not before) 5. Petition ED to make the AI better.... OR... Let us have an option to make individual units unlimited fuel. Hope this helps! Serious about the unit/unlimited fuel option... I've asked, other mission makers have asked... If more people start asking, the more they're likely to listen.
  4. Thank you, @draconus! You are very kind to say that.
  5. Self promotion, maybe... but the mission I made is a good way to practice just about anything with the Hornet (or just about any other module) https://www.digitalcombatsimulator.com/en/files/3331603/
  6. Merhaba! One thing to try is to set this value to the amount of cores you have on your CPU. I found it helped my FPS very much. It's located in Options/Special/F-15E null
  7. @Buckshot15 Version 1.23 uploaded just now... I removed the C-130, tested ok. Sorry for the bug you encountered, I hope you do enjoy the mission! https://www.digitalcombatsimulator.com/en/files/3331710/
  8. That isn’t supposed to happen Someone else had reported that but I haven’t been able to replicate. standby, I’ll upload an update asap.
  9. Yes, just wait for the push to Marshall. Sometimes it’s 20-40 miles out, depends on the mission. It’s possible that’s why you didn’t score a complete but I’m not sure. It’s possible that’s why you didn’t score a complete but I’m not sure. Every frequency change in the campaign will be directed one way or another so don’t do anything on your own. It will happen in its own time. cheers, sedlo
  10. When you create the steerliint, put it in as 8. Then when you select it, also select 8.
  11. Well, considering you’d have to drug him just to get him on a plane
  12. Put it in as 8. (period after the 8 ) That will make it a designated target point.
  13. Love it! Reminds me of the A-Team for some reason
  14. You and me both!
  15. Keep in mind a lot of these clickable actions / arguments do not play well in multiplayer
  16. Possible, though the sun is well and truly above the horizon at the time the player is inbound.
  17. That’s a DCSism, not a bug;). I agree, there is certainly enough light for a case one approach, and landing, the only way around it would’ve been to set the mission. 20 minutes later. I agree, there is certainly enough light for a case one approach and landing, the only Way around it would’ve been to set the mission. 20 minutes later. I thought it was important in terms of the storyline to have the action happened at the change from dark to light, presenting new challenges for the pilot, in terms of NVG/Mk.1 eyeball. I wish there was a way we could influence that a bit better. You can ignore the ATC and go in and land Case I if you want. You’ll still progress in the mission.
  18. Sedlo

    No ATC?

    If easy comms are disabled then on the ground the '\' key works. If airborne you need to use the correct keybind for the radio you're using. It's often labeled transmit, or something like that. 'right shift \' and 'right control \' are the ones used for ED jets, IIRC. Something like that.
  19. Yep, but when you're trying to tell a story (ie, making a complex mission) if you want the tx heard, you want the tx heard.
  20. No, no need but that’s what they did in S4 jets so that’s what I’ll try and do.
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