

Vilab
Members-
Posts
137 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Vilab
-
Razbam stated they were doing mirage IIICJ ( simplified avionnic wise export version of mirage IIIC for Israel ). more or less wrong : France was officially in NATO from 1949 to 1966 ( which includes mirage III time of devloppement and arround 1/3rd of its first line active service ) and from 2009 to our day. And when it wasn't officially in NATO, it was still linked to it. France was always part of NATO since 1949, it had just left the integrated military command structure of it from 1966 to 2009
-
you may try DCS 1.2
-
c'est un problème connue par les développeurs, le Hawk est scotché au sol s'il y a du vent dans la mission, ils sont cependant incapable d'en trouver la cause. certains utilisateurs préconisent d'inverser les axes du "freinage avec les pieds " ( palonnier ), à essayer ?
-
**Announcement: DCS: F-14 OST Album by Meteor!**
Vilab replied to Cobra847's topic in DCS: F-14A & B
F-14 annoucement thread moved to multiplayer section i guess it isn't meant to be there : ED Forums » English » DCS World Topics » Multiplayer » **Announcement: DCS: F-14 OST Album by Meteor!** -
**Announcement: DCS: F-14 OST Album by Meteor!**
Vilab replied to Cobra847's topic in DCS: F-14A & B
it used to be in the proper section of the forum... -
i have first tried to explain you how to make the mod yourself.. then i have tried to explain you how to install Hawkeye60 mod because you wrote it didn't work. to get the mod working, you just have to replace the old ( original ) Su-27.lua and Su-33.lua in the DCS folder ( via your file manager ) by the files modified by Hawkeye60.
-
File Manager
-
go to your DCS folder ( the real one, not the saved-game one ) DCSWorld\Scripts\Database\planes replace the su-27.lua file by the one included in Hawkeye60's download. it should work, you should be able to load R-24T, R-33, R-40T, R77 on every weapon and be able to fire them without problem. if you want to play on a protected ( mod-wise ) multiplayer server, re-replace the su-27.lua file by the original one.
-
the su-33 has 12 pylons, while the su-27 only has 10, the increased number of slots for R-77 ( where it could be loaded weight-wise ) as i have adviced to set only reflects this. plane : ............wing....... /.fuselage./.......wing.. su-27 pylons : 1, 2, 3,....../4, 5, 6, 7,/....8, 9, 10 su-33 pylons : 1, 2, 3, 4, / 5, 6, 7, 8,/ 9 ,10,11, 12 PS : in Hawkeye60's file the added missiles can be loaded on all pylons.
-
the ( su-27 ) file i suggests you to edit lists the weapons which can be loaded on each pylons of the Aircraft. each pylon of a plane in that file is identified by its number and some coordinates, for example ; pylon 3 is identified by " pylon(3, 0, -1.137000, -0.321000, -4.524000," each weapon in the game has an id which usually looks like { 14598826.....853UJKSHQDFMK}, but which is " loadout_R77" in R-77 case. if you add the key of a given weapon to the list of keys under a specific pylon, then you will be able to load that weapon on that pylon on that plane in mission editor and in rearming menu. in our case, i suggest you to add " loadout_R77, " ( don't forget the com " , " ) in the list of weapon's keys which are listed under pylons 3,4,5,6,7,8 because if those pylons can wistand the weight and the wiring to load and fire R-27s, they could probably load and support R-77 in a world where su-27S could fire R-77. ( you can do the same on Su-33 under pylons 3,4,5,6,7,8,9,10 ). yes you will be able to fire R-77 without problem ( i have even tested it before posting, i didn't know if it still worked like in FC2 ), and it will be fire and forget ( was part of the test ). the weapons that you can add and that you will then be able to load, BUT that you won t be able to select/fire or guide are the weapons which require sensors or avionnic that the su-27 doesn't have ( Mavericks which requires TV lock, anti-ships missiles which requires air to surface missiles, nuclear bomb which might requires special fusing... ). i guess that you can add AIM-54 phoenix, R-33, or R-60 ( seeking their keys inside F-14, Mig-31, Mig-23's file ) and the su-27 will be able to fire them ( however you won't be able to target several targets at the same time in AIM-54/120 case )
-
example : "... pylon number = 3-4-5-6-7-8 ... { CLSID = "{9B25D316-0434-4954-868F-D51DB1A38DF0}" }, --R-27R { CLSID = "{E8069896-8435-4B90-95C0-01A03AE6E400}" }, --R-27ER loadout_R77, ...." you just have to add " loadout_R77, "on pylons 3,4,5,6,7,8. ( the ones you want to be able to load R77 on ) it looks weird because the "key" for R-77 missile is completely different from the usual {123456789ABCD} like keys, but it is the same. you want a weapons on a FC-3 level craft ? just add the key of this weapon on that kind of file under the correct pylons number. PS : (sniped ) : yes it will still allow the su-27 to use all its weapons, it just adds R-77 to the list of available weapons on the selected pylon. you can even add nuclear warhead, hellfire missiles, AIM-120C or Surface to surface anti-ship missiles.... you won't be able to fire most of the "stranger" weapons ( lack of avionic ) but you will be able to load your su-27 with them.
-
go to your DCS folder : DCSWorld\Scripts\Database\planes copy the Su-27 file ( backup ) then open the original Su-27 file with textbook and copy " loadout_R77, " on every pylons where you can see R-27s done ! PS : it doesn t pass IC of course, so most MP server are forbidden
-
you have the emergency mode and the programmed release mode. you can select the programmed mode with the right side panel, what each of the 10 programs do is explained by the kneeboard. in MP you may find that program 7 is the best for chaff while program 8 is the best for flares, program 10 is only used for inverted flyby above unaware team mates.
-
Zoom View axis unable to assign
Vilab replied to mxmadman's topic in PC Hardware and Related Software
there are two "zoom view" axis on most DCS modules, only one of them is intended to work with joystick. -
A-4 Skyhawk is already being made, there is a community mod on it. F-4 Phantom is being made by Belsimtek Mig-23/27, some 3rd party dev said they were not going to develop it ( Razbam being among them ) Su-30 is probably way too modern for russia allowing developpement of it, also, there is a FC3 mod being made. Tu-22M, a team is trying to develop it as a DCS quality module
-
to extinguish the fire, use the shut engine off key if you get hit again ( after you shut off the engine ) and it starts burning again, eject
-
Operation "Blue Flag" - 24/7 PvP Campaign - Nevada - Round 1
Vilab replied to Ciribob's topic in Multiplayer
hello, As a gazelle owner, and because i have just bought Nevada, i have noticed that there was a discussion about the gazelle in Blue Flag there : https://forums.eagle.ru/showthread.php?t=175262&page=393 i have noticed that the main argument against the introduction of the gazelle in Blue flag was : "it has guided missile, it would announce the introduction of ka-50, which is way too moderm for BF" i would like to underline that the gazelle comes in 3 different versions : - "Mistral", A-A version with 4 stinger like missiles - M, with 4 guided HOT-3 sub-sonic anti-tank missiles with a hard range limit of 4.2km ( =/= 12 supersonic laser guided Vikhr with a 10km range ) - L with a fixed 20mm gun and 8x68mm rockets. Even if the A-A version is not welcomed in BF, even if the "M" version is too "modern" for BF, the L version is pretty much a smaller Huey with a smaller payload. -
I never manage to understand this game. Please help me out a bit
Vilab replied to keem85's topic in General Tutorials
To get Nevada map on steam, right click on DCS, properties, beta, select open alpha public-alpha 2.X. -
1 the TWS mode of the MIG-29S is the same as the MIG-29A/G and SU-27 one, it isn t a TWS mode like the F-15 at all, not even like m-2000C TWS mode. It is just a mode in which your antenna will follow your unlocked target until it comes inside max launch range, then it will lock the target in STT so that you can fire your missiles. The target will alway get a launch RWR warning immediatly. 2 i have just tried it, and yes it works, the radar will turn on as you fire your R-27ER/R. PS : DCS consideration only
-
Hello, i have recently bought Combined Arm, and i noticed a few things. you have prevented CA owner to control individual ground units ( we can't jump into a BMP and play with it for exemple ), however, we can still control all the allied units on the F10 map ( move there, shoot on that...). That means the "issue" you tried to fix a few time ago is still there, one can still select ground units arround an Airport and send them kilometers away. This is especially true because you formed all the defensive perimeter arround Airport as a single ground units group. According to CA manual, you should change the "tactical commander" slots into "Advanced observer" slots, so that to prevent CA owners to move whole groups of ground units at once while still allowing them to play as GCI. It would then be great to re-allow people to drive individual units arround, to play with BMP and like, and also to be able to use JTAC.
-
Well, it seems it was a one-time issue.... i have just checked, and UH-1H textures work fine both on single player ( even with the medic skins ) and on the same multiplayer server where i have taken the pictures ( i have only be able to check military skin there ). I have a GTX-1080, I7-7700k, 16G of RAM, SSD... Extreme visibility range means 40-45fps on airbase at worst. DCS 1.57 I may try to re-start DCS before posting bug reports : /
-
hello, I don t have the UH-1H, and this is what i see when i look at one in F2 view I think it is very new.
-
The m2000D is probably way more classified than the 2000-5. the french 2000-5 is a pure fighter, whereas the 2000-D is based on the 2000-N, which carry nuclear weapons.
-
Did you try setting the CCRP diamond over/after the target ? GBU loose energy faster than unguided bombs i re-read your post, it rather looks a CA issues ( lasers pointing being offset )