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Everything posted by jojo
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From my former test with a Su-25 turning away from me, I used to loose the lock below 60kt of radial velocity. It may seems huge, but from HB manual on Tomcat it’s +/- 133kt. So on M-2000C you would loose track: +/- 60kt around 0kt of closure speed. This one is because of ground return filtering. This kind of thing isn’t specific to M-2000C in DCS. I did test F-15C with similar results. If you want to test new radar behaviour make sure to have good closure speed. Otherwise it isn’t new and it isn’t a bug either.
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It isn't necessarily that wrong. MTOW is calculated with a given vertical speed at touch down and to not wear out the airframe prematurely. Depending on how you land (smooooooothly), you may not damage the plane. I have in memory a B737 close to MTOW which had to turn back for medical emergency. No fuel dump. After checking, the plane was still air worthy.
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I tested IIFF in various situation. In VTB or HUD contact is correctly identified in search mode or STT mode. The only problem is in TWS where the locked contact isn't displayed at all on the lock line, but this is TWS bug, not IIFF bug. In the HUD you get a A (Ami = friend) inside target box. On VTB in search mode you get a diamond, and with locked contact you go from |-| to ||-|| for friendly contact.
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Stop to lock with RDO. It isn't supposed to do that. So you are working with a feature that may be removed/ modified at any time. If will test the IFF to check. Thanks.
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All the aerodynamic improvements of the Mirage 2000 are there to make it better than Mirage III so it remains competitive Vs other 4th Gen fighters. Add full thrust and wonder what would your STR become if you lower the drag ? AFAIK the STR is where it needs to be compared to other fighters. I even had to remind those refinements to remind people that it isn't a "blue Mirage III". When the Hornet came out, people believed that Mirage 2000 STR was higher. After proper testing it has been reported to be slightly lower, which is ok
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You have to use HOTAS command to seleact AA gun (CAN) or Magic 2 (MAG). You can't select it on PCA. You will only select Magic 2 on PCA for selective jettison (inert firing). For AG gun (CAS) you select on PCA and go into attack mode with WEAPON System CMD Fwd like any other AG weapon. Just there is a bug that brings in AA close combat mode. Just exit and repeat.
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Here I am. Go in your real Mirage 2000, take off and tell use what the same "test" gives... Actually it's very funny you came to tell us how bad the Mirage 2000 is. The guys shot down in their Hornet or F-16 in gun dogfights will tell you how relevant your test is. And given the early state of DCS F-16 and what I read about the FM, I wouldn't take it as reference yet :music_whistling: And you're right, this isn't rocket science to understand that delta wing will creates more drag with AoA than conventional wing. But Mirage 2000C was designed as high altitude interceptor with OK performance in dogfight and look down/ shoot down. The delta wing isn't the best for gun dogfight, but it's very good for high subsonic or supersonic flight. I did another test. It is described in a book by General Denis Mercier, former French Air Force chief of staff and former Mirage F1 & Mirage 2000C RDI pilot. When the Mirage 2000 was still new, he took a Mirage F1 pilot for a flight in Mirage 2000B two seater. At 4 000ft and 300kt he went inverted and pulled the stick. The Mirage F1 pilot thought they would crash, but the Mirage 2000C got out of the inverted half loop at 1500ft. So it's inverted half loop in 2500ft, and it does work in DCS. Not a test out of my mind but with real world reference. It isn't perfect, no flight sim is. But it isn't half as bad as what you say, and you don't have proper reference to test. And you give us a video about landing in external view with no idea of speed and weight.
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Initial heading and magnetic declination in M2KC for INS alignment.
jojo replied to DmitriKozlowsky's topic in M-2000
What you call “inner wing pylons” are generally called “fuselage pylons”. Super 530D are too big to fit there. But Mica are small enough. Meet Mirage 2000-5. But this isn’t what we have in DCS right now. New weapon system (radar & cockpit). -
I tried the F-15C in DCS, passing M2.0 at FL400 engines are burning roughly 35 750 lbs/h per engine, which is about 270kg/mn. Since F100-PW-200 does provide a little bit more thrust, I think we are good. I did some more test about M-2000C using fuel flow. Full AA load + fuselage tank. Take off and full AB to 600kt then throttle down. 300ft AMSL. - 600kt: 104kg/mn - 10.4kg/Nm - 450kt: 54kg/mn - 7.2kg/Nm
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Tried M2.0 @ FL400 : 244kg/mn PS: Changing with speed...
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Activate turbulence in weather settings. For the Mirage 2000, the strakes on the air intake are there to delay stall on wing roots at high AoA. I don't think there is anything in common with B-1B here...
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Read better: speed is only indicative. This is a fighter, you land it at AoA, speed is a consequence. Depending on weight you will have different speeds for the same AoA. And if the runway is really short, the braking chute becomes mandatory. I don't know if you're doing it: you can rise your seat in the cockpit. Do it until you see the tip of Pitot tube. It will help for visibility.
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1- it isn't designed to land on such airstrip. 2- you are too fast. On short final you should be at 14° AoA, with low fuel around 150-140kt, and slower on touch down after the flare. You could even be slower with -O- in bottom of AoA bracket ] [ around 15° AoA, but take care to the flare. Extend air brake immediately on touch down and put nose landing gear down ASAP for maximum wheel brake efficiency. But no guarantee on Normandy airstrip...
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The altitude should be ground altitude. The + appears at range < 10Nm
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It isn’t over yet. You gained true NVG compatible cockpit, new V/UHF radio panel, but no new weapons. Still WIP about radar and weapon system.
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Yes, it’s a bug. Waiting for the fix, you have to exit with WEAPON SystemCMD Depress and repeat WEAPON SystemFWD again to go into attack mode :(
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It has been removed because this option isn’t available on Mirage 2000C.
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Unfortunately, no, I don't have this, and you won't find this from open source. We'll need to trust Razbam on that. But the point is that the Mirage is light fighter, in AA the Mirage 2000C has a light load (4 missiles compared to 8 to 10 on F-15: Flanker), low wing loading thanks to delta wing, and the M53 engine was designed for high altitude & high speed. So it's pretty good at high altitude. A MiG-29 Fulcrum A (9.12) has about the same internal fuel as Mirage 2000C but with 2 engines. Better thrust to weight ratio but you have to expect lower endurance.
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The sealed SLATS on the Mirage 2000 create vortexes which re-energize the flow over the wing and actually decrease drag (delta wing). this is why the SLATS are forced to retract when landing gear is down. The wing is used as "air brake", SLATS out would make too flat approach. Yet you can use it if your engine suffers from power loss. At least, this is intended use.
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I'm not sure to understand totally your point, but here are some few comments: - using MTOW to compare thrust to weight ratio with the Mirage for AA means nothing Ramp weight with full AA load is 12797kg in game. - yes, in this configuration the Mirage will easily reach FL360 and even FL400 as fuel burn. - cruise speed doesn't means as much either. With AA or AG load the Mirage can sustain M0.95 or close at high altitude. - former Mirage 2000N/ D weapon system officer reported me that with 2000kg of remaining fuel and empty wing tanks they would cruise home at FL500 @ M0.95 to save fuel.
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"FF" is for "Fréquence Fixe" or something like that. Other modes are for special options like Have Quick or other kind of things that won't probably be modeled. Also this radio panel is used on many French aircraft, from fighters to helicopters. So not all modes would be relevant for Mirage 2000C equipment.
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At then end, if it flies like X-wing, it isn't good either. It can create negative training. So they do have to care about FM too.
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It was a (convenient) simplification of the system. ECM development on Mirage 2000 was incremental. Mirage 2000C S1 to S4 were delivered with RWR (SERVAL) and jammer (SABRE) but no internal decoy system. So French Air Force creates in house ECLAIR pod with a separated command box. This is the box with the counter. It should have counted only the ECLAIR pod count. Then SPIRALE (internal decoy system) has been added with LCI (flare launcher) and LPI (chaff), and the new box you see on the sun shield on the right. Yes it’s more basic.
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No, it isn’t a part task trainer. The real simulator is better for that too. French Air Force already explained officially that the intended purpose is cheap large scale multiplayer. They even show cased it during latest Paris Air Show (Le Bourget). But yes, they are primarily interested in weapon system. I wouldn’t complain about that, this is the most difficult to find.
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Hornet can also shoot HARM on targets coordinates with PB mode (Pre Briefed).:smilewink: It’s kind of Lock On After Launch.