Jump to content

Shrike88

Members
  • Posts

    1243
  • Joined

  • Last visited

Everything posted by Shrike88

  1. Neat will have to test. Wondering if there is frame or delay lag when in multiplayer with lots of instances of this.
  2. nice. what was the secret ?
  3. New update should have fixed the static (#ammo) renaming issue.
  4. Possible on the dual racks ? I see the single mount. I know Durandals can run on TEL, wonder if JF is capable of a dual pylon mount ?
  5. Greetings. Is the type 200 something we can expect in the future ? Sorry for being nosey, but a durandal anti runway weapon and a powerful TOT feature is going to make for some awesome OCA strike missions in the future. Just wondering . Thanks again for all your amazing work with the JF
  6. This is awesome thanks for doing this !
  7. Greetings. Do you guys notice on saving that it always changes the aircraft orientation on saving ? Never noticed it before when starting on ground and it's inconsistent. But recently it's changing the heading of all the aircraft I'm using this for
  8. Shrike88

    MK-20 Bombs

    Mk-20 work very well when used correctly. Agree with Marsvinet. One of my main weapons. Also agree with that ED needs to overhaul the damage model on the tanks.
  9. Well if this is the case and it's disabled IRL, either way then the time for the engine in our harrier to spool down to idle needs to be augmented to line up more with the more rapid response there is in the real jet. Sounds will come also. Upwards of over 6 seconds is clearly not the case when watching the videos and talking with friends in Yuma. Thanks for the insight on the system being disabled with the cannon plug, but regardless Razbam needs to give this whole area another look and some tweaking.
  10. You must be new to the community or just purchased the harrier. Many if us have been here day 0. And have watched the progress, Development and lack of communication as well as reports and bug issues neglected and never answered.
  11. + 1 bump
  12. As much as an issue that 2.5.6 is. All the mcpd issues are not sole related to the patch. Issue is MCPD adjustments are not coded nor implimented and really need to be addressed by razbam. Same with contrast and gain on the TPOD. It's just highlighting more so now that these system features were never added like they should have been
  13. Excellent work ! Thanks for the updates
  14. Bump. Ill start compiling
  15. Thanks for the response newy. Will be looking forward to the next patch.
  16. Excellent thanks for adding the AG TOT indication to the Airspeed Tape ! Looking forward to that mission time Bug , when the mission day is >24:00:00 Keep up the great work !
  17. Excellent, Thanks again Uboats.
  18. Mission Clock Time/TOT not accounting for Time of Day Greetings. -- SIDE Note Thanks for all your work on TOT Functionality and getting it to work, its so much fun hitting targets simultaneously with other aircraft at the same time-- (1) ISSUE WITH PERSISTENT SERVERS MISSION TIME > 24:00:00 hours. The JF-17 clock / TOT Clock is running off of what seems to be mission time or a running persistent time as if the mission runs over 24 hours it does not reset to a second day 00:00:01. TOT will not work on persistent missions or servers if they have been running for longer than a day. Get the double EE if i try to work around and enter >24:00:00 TOT. no .trk needed as show in supplied image. (2) Does the TOT Airspeed queue supposed to show in AG mode as well ? only shows in NAV master mode not AG mode. ? Just curious cannot reference any documentation (3) Does the JF-17 have a Chronograph or a Stopwatch feature ? Clock Hack or Timer ? Thanks Uboats !
  19. I really HOPE TOT is the next to be implemented correctly. Such a powerful and useful feature. Been a huge advocate of this the last year as its used IRL on almost everything
  20. BUMP +1 I am surprised this is not a larger issue than what we are seeing, nor are the community more vocal about this. This completely destroys any of the more FUN / Complicated missions. Still not fixed after the latest patch. Huge Deal breaker. Please ED put this to the top of the stack on Hot Fixes.
  21. Greetings. Understand its an ED Image / API inherited image. I wonder if its something that individual .lua or modules can augment or wash with contrast to adjust the api image thats given. Might not give you exactly what you want but adjusting original image contrast might appear to give us a different image from original. For now I have been using Symbol max / Brightness down on HSD to give the easiest view on the map
  22. Is there a way to edit or get to work with multiplayer online coop ? Does this support it ?
  23. Can we remove this from "Fixed" ?
×
×
  • Create New...