

FlankerMan
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Okay, nice! I did some more testing with the SAMs on ships, I can post the missions if anyone wants them. I have a couple of questions, though. 1-Why does the LHA-1 Tarawa have such a large static ideal engagement range circle, even though its only missiles are the RIM-7 (Sea Sparrow)? 2-Why do certain missiles (AGM-84A Harpoon; AGM-119A Penguin; Kh-31A "Krypton"; 48N6/SA-N-6 "Grumble") sound like they're still burning, even after the fire (visible exhaust) has disappeared? By the way, so far with the Oliver H Perry and Ticonderoga, I've seen the SM-2 launch from ~65km from the target, though the farthest away from the target of those that hit that I've seen were launched from just ~60km.
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Okay. I'm about to test the 48N6 missile again, I saw it launch from ~77km. By the way, did your missiles hit?
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Here're some ship SAM range testing missions; I used the American FFG-7CL Oliver Hazzard Perry and the CG-60 Normandy (Ticonderoga, I think), as well as the Russian CG 1164 Moskva (Moscow, I think), and the CGN 1144.2 Pyotr Velikiy. I noticed that the FFG-7CL and the CG-60 fired their SM-2 missiles at ~60km, the Moskva fired its 5V55 missiles at ~50km, and the Pyotr fired its 48N6 missiles at ~70-80km, which is the farthest I've ever seen a SAM go. Russia Ship SAM Range Test.miz USA Ship SAM Range Test.miz
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Okay, here're the missions, as well as a couple of others. Please note that with the first two, there may be a few slight differences, as they are not the originals. I'd deleted the originals for some reason. This is my best replication. Notice 2 things about the Patriot range mission: 1-The Patriots are excellent at engaging ARMs. 2-The Su-24s split up. Are they, like, loners or something? 3-Again, why the abysmal fire-hit ratio, including with the S-300? S-300PS Testing Mission.miz Patriot Testing Mission.miz SA-10 Range Test.miz Patriot Range Test.miz
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Okay, I've had time to watch the tracks, and I've got a fair amount to say: 1-pepin1234, do you think you could post the straight missions, so I could look at them and possibly modify them? 2-About the second one...Don't you think you should have had at least a few escort fighters for the F-16s? 3-In my Patriot mission, why did two of the Su-24Ms go away, and how can I prevent this? I can post the actual missions if need be. 4-Lastly, and this is just an unimportant statement, have any of you guessed what I did for the S-300PS and Patriot missions? I simply saved a template of the SA-10 and Patriot systems from Fortress Mozdok, after slightly modifying some of the units' headings.
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Pepin1234, I’ll check out those tracks when I can, right now I’m not home. About what you said about altitude and speed, I told those F-16s to go to 7,000 meters MSL and 700 KM/H by waypoint 1, but they didn’t obey. Should I have just had them start at the higher altitude and speed? As for what you said about the SA-10 being alone, I know, but this mission was just for testing the SA-10. Otherwise, I’d have a few Tors there as well. By the way, Cik, I think I've occasionally seen the SA-10 fire after the tracking radar has been destroyed, though maybe I'm mistaken. Either way, it wouldn't make sense for it to be able to.
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Alright, here're some, one of the S-300PS, and one of the Patriot. Notice, at least with the S-300PS, the inaccuracy of the missiles when it comes to dealing with enemy fighters, but the extreme accuracy with which they destroy enemy anti-radar missiles. By the way, I've taken to making missions with just computer-controlled units and watching the outcome, and these are both like that. S-300PS Testing Mission.trk Patriot Testing Mission.trk
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Hmm...Makes sense that the search radars would have different jobs. I know all about the template for the S-300, I use it quite commonly. And, what about the Patriot and the Pyotr Velikiy? The 48N6 of the Russian ship, at least, should be able to shoot much farther than I've ever seen it.
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Okay, a discovery: The SA-10 can function perfectly well without more than 1 search radar, which means that you could have either the SR 5N66M or the SR 64H6E, but there is no need to have (though no problem in having) both. I had originally thought that the reason the SA-10 wouldn't fire until the target was in the Clam Shell's detection range, even though the other SR and the TR could detect it, was because both SRs needed to detect the target for it to work. Apparently, however, it was just the low range (for a long range missile) of the 5V55.
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True, but the SR 64H6E can detect targets farther away than the launchers can fire, it's just the Clam shell that can't.
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I get that, it's just like with air to air combat, but why such a huge difference between the ideal and common engagement range? I've NEVER seen the SA-10 engage anything that's farther away than the Clam Shell's detection range.
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I have a few questions about some of the long range SAMs in DCS. 1-How come the Patriot won't engage targets until they're a fair ways into the darker blue engagement range circle? 2-How come the S-300PS won't engage targets until they're a bit inside the detection range of the Clam Shell (SR 5N66M, I think), which is far inside the darker red engagement circle for the launchers? 3-Would the S-300PS work with just the SR 64H6E? How about with just the SR 5N66M? 4-Lastly, why won't the Russian Pyotr Velikiy engage targets until they're over halfway between the ship and the engagement circle borders?
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Hi, I was attempting to make a campaign, but I'm running into issues with the first mission. I set a trigger zone at waypoint 1, and I made it so that if the player entered that zone, their score (success rate) would go to 50. I did the same with the last waypoint (it was a FAM flight), but obviously with 100 instead of 50 for the points awarded. Well, I tested the mission as a single-player (as in I hadn't used the campaign builder) mission, and no pointer were awarded. Please help! By the way, how can I make it so that mission success only comes upon a successful landing?
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Huh. This IS confusing. So, the Su-27UBM and in-game Su-30 are essentially the same thing, but the in-game aircraft has an IFR probe. And, the Su-30KN is also basically the same thing, but the upgraded aircraft were only export fighters, so they were referred to as the Su-30K, right?
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Say, did the Su-30KN ever get into production? Because otherwise, the in-game model doesn't exist in the real world.
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How are they different? And, what exactly is the Su-35BM?
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Any chance of getting the Su-30MKK/Su-30M2, Su-30MKI/Su-30SM1, and Su-35S for AI in DCS? Anyone else interested?
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I've noticed that in missions 9-15, all of the A-10Cs have F-4E loadouts. I'm guessing that originally they WERE in fact F-4Es (especially because the flight name for the is 'Fantom'), but how and why they got changed, I don't know. Please fix!
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I noticed that in missions 9-13, the A-10Cs all have F-4E loads. Why?
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The SU-30 FAMILY PROJECT is Back
FlankerMan replied to Gizmondo's topic in Utility/Program Mods for DCS World
Any updates? Preferably with pictures? I love the Su-30MKI family, the Su-30SM1 and Su-35S are my two all time favorite aircraft. -
The Ultimate Argument Help Thread.
FlankerMan replied to FlankerMan's topic in Su-27 The Ultimate Argument Campaign
I have a question. I'm ready for mission 9 (Escort A-50), and I was wondering where this campaign is going. I mean, so far, nothing has really been a challenge. The most advanced fighter we've gone up against is the Turkish F-16C Block 50, and they've never been all that hard (at least, not as hard as in Fortress Mozdok). Also, the only competent enemy SAMs have been the SA-11s in mission 1. When will we see F-15Cs, F/A-18Cs, advanced US strike aircraft, Patriots, more SA-11s, other stuff like that? -
Wait, so, is MAC essentially just a new DCS module, or something all by itself, like LOMAC was? And, either way, I'm assuming it's just the FC3 aircraft, plus the Su-25T, and simplified (FC3 level) versions of the other fighters it has, right?
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I'd totally love an F-111F, so fast at low level, so cool, and pretty advanced, at least for its time.
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Wow, I hadn't realized this thread was still getting use! Yeah, I agree with WHOGX5, any Flaming Cliffs 4 module should be all-Russian fighters. Ideally, I'd like the Su-30MKI, Su-34, and Su-35S, but more realistically, I'd like the MiG-29K, Su-24M, and the Su-30K.