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FlankerMan

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Everything posted by FlankerMan

  1. The Tunguska rarely hits. Osa or Tor would be much more worth your while.
  2. Um, I guess something well rendered, like the PAK-FA, but any suggestions will do.
  3. I kill one MiG-29, and the other runs away, so I can't kill it. I kill two Su-24s, and the other two disappear. Please help! A great campaign so far.
  4. Are there any? If so, where could I find them?
  5. What's happening here? Are Skatezilla or Gizmondo still working on this?
  6. Totally. Su-35...
  7. Ah, Okay, thanks.
  8. I've almost always taken off with flaps up. I've also re spawned several times.
  9. Since we can't have any flyable Russian 4th gen (or even 3rd gen, really, except for MiG-23) aircraft, how about some AI models of advanced aircraft? My personal favorites would be any Flanker (Su-27SM, Su-30SM, Su-35S) or Fulcrum (MiG-29SM, MiG-29K, MiG-35) variants, but I'm open to other suggestions.
  10. In mission 1 of the campaign, the Chevy 6 flight (our relief; I think it's supposed to be Ford 6) never takes off, so I don't get the RTB command, making it impossible to complete. Help!
  11. Okay, I've done some thinking, and here's a list of the stuff I've done that real pilots can't/don't do. Taxiway takeoff, as I mentioned earlier. External views. Labels. Using the F10 map for situational awareness (as well as to see if anybody's fired on me and I don't know it). Entered other aircraft. Ended missions before landing. Exited missions if I get shot, so my logbook won't show an ejection/death. I might think of others later.
  12. Like the title says. Myself, I've just done taxiway takeoff, I think.
  13. One last question: when I analyzed the Fortress Mozdok and Bear Trap missions where the player kills enemy fighters, then calls in SEAD/strike flights, there was nothing I didn't have in my original mission, but they still worked. Why?
  14. Thanks for the help with SEAD Escort, it works now. I'm not going to do the mission I needed respawn help for, but it was for multiplayer, so I needed the group to respawn forever, if players kept destroying it.
  15. Thanks. I have another question on an unrelated mission, though. What trigger do I use to make an AI group respawn after all units in the group are dead? I know the trigger type and condition, but what action should I use?
  16. Su-27SM, Su-24M2, MiG-29SM/K, Tornado GR4/F3, Mirage 2000-5.
  17. Su-27 for me, definitely.
  18. I've made a mission, which has some Su-27s go kill some F-15Cs, and then I call in the SEAD to kill the SA-11 system. The problem is, the Su-24s just keep orbiting, they don't seem to proceed. What do I do? I've posted the mission here so anybody can analyze it. SEAD Escort.miz
  19. I've found that the SA-11 Gadfly's Command and Control unit cannot be harmed by cannon fire. It can easily be destroyed by an air-to-ground missile, but no amount of strafing will even damage it.
  20. Which mission? Maybe I can help. Fortress Mozdok, I presume. I've done it several times, and it's not easy.
  21. Ah, so that's why my cursor kept appearing. Nice to have that fixed.
  22. Okay, thanks for clarification.
  23. I don't see anything that says 'Battle Damage Assessment' in Options. Do you mean 'Realtime Bomb Damage Assistance'? Or am I simply not seeing it?
  24. I just flew a mission, and in it, the screen displayed things like 'B-52H Damaged' and 'B-52H Destroyed'. I want to turn that off, but the problem is, I don't know what it is in the Options menu that controls it. Please help.
  25. Skatezilla, Gizmondo? No news for a while. Anything still going on with this?
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