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Everything posted by Kappa-06MHR
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I think it will be pretty easy to code. Actually, state of water is linked to wind (direction+force), so, developper have just to broke this link and add button in the editor to complete this missing variables.
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I totally agree that we don't have to develop that yet (without fonctionnality). I just make a note that "IF ONE DAY" (I put that in bold )we have those type of module, state of water will have another fonctionnality for noise with the sonar.
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+1000 I really really want Naval warfare in DCS. ED have developed with succes CAS (with Helicopters & planes) ED have developed modern aerial fight and even WW2 dogfight ED have developed logistic & transport (Helicopters, plane to come) But ED negliged the naval warfare aspect. There is some module who have anti ship weapons (like Viggen), but the Ship are not detailed, and we have no specialised gameplay about naval warfare. What we want : Navals modules like KA-27, MH-60R or SH-2 Seasprite with fonctionnal active/passive sonobuoys, VDS sonar, torpedos, surface radar, torpedos guidance system, mining/ demining... Full modelised ships, with realistic dammage models, subsystem (armement, weapon, etc...), with fregate, destroyers, patrol boat, corvette, etc.... Submarine warfare Parametrable sea level Is ED ever focus on naval ? I follow newsletter and developpment of DCS since 7 years and I never see ED focus on that aspect. They must, it's a very cool aspect, with a lot of new mission that change comparing to classical warfare. The best new I have seen the month is the remake of the Grisha by Currenthill (And I hope the Rezky Krivak II class will follow). I love making KH-25ML pass with buddylasing between Kamov on thoses ships.
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If one day, we have modules like KA-27 for anti submarine warfare, the sea level must be change the noise for Sonar, so it will be an indispensable feature. I know, it is not actual, but Maybe one day if ED developed naval warfare (My bigest dream in this game ^^) While we wait for these kinds of features (which may never arrive, I know), a variable wave setting will at least allow for more interesting boat landings. And last but not least : lua function to change dynamicaly the sea level (like the fog function). This will allow the weather to deteriorate, and the sea to swell.
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Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill : I don't know if you planed to upgrade the Krivak II class (Rezky), but if you do, I have some questions : Is it possible in DCS to modelise weapons like : - SS-N 14 Silex : And I suppose it required two different flight model for shooting ships (direct impact) or shooting submarine (torpedo parachuting) ? - RBU-6000 (Against submarine) that can explode "under" sea level I'm afraid the actual game do not support thoses types of Weapons ? And other question ; Is the Grisha have subsystem (and what are thoses subsystem precisely ?) -
Still not fixed : This must be fixed : This zone is a part of Normandy department and was concerned by the Normandy landings, and the reconquest of Cherbourg's habor.
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Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Italians & Frenchs ! -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Question with the Grisha : Does the RBU-6000 work against submarine ? I'm not sure DCS allow submarine grenades. And what about torpedo ? What are the subsystems and fonctionnal weapons on the new Grisha's model ? -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Currenthill, you're definitivly making my week ! You have remake the Grisha corvette, one of my favorite KA-50's target for Kh-25ML buddylasing's strike (with the Krivak II Rezky). It look awesome! Again, thank you ! The Tiger is cool too (I hope a French livrary too ) -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Totaly agree with you, there is a lack of infantry (and specificaly specialised infantry like atgm, sniper, etc), and a lack of civilians models (hostages, VIP, scientifics, pilot for CSAR, also safeboat for CSAR in sea...) In my squadron, we play with Chinook, Huey, Mi-8, MI-24... I hope they can embark one day javelins or kornet infantry to place them at strategic place. -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
I dream that one day, ALL Currenthill assets will be integrated into the core. And especially the infantry. The CH assets are clearly game-changers for any DCS player, and I'd like squadrons, most of which avoid mods, to be able to benefit from them. Being able to transport infantry with Javelins is a game-changer for the transport role, for example. -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Thank you ! Thoses models are amazing ! -
BUG : New Atlantic Convoyer bug when spawn after mission launch
Kappa-06MHR replied to Kappa-06MHR's topic in South Atlantic
up @Flappie this boat was developed by Razbam. Any chance this bug will be resolve one day ? This boat is very usefull for helicopter or Harrier, it sad that we can't use to spawn -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
And it will be updated too in DCS core integrated Patrols Ship? -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Excellent! I made a donation on Ko-Fi -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Thanks a lot, you're amazing ! -
Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill : DCS ships like the Moskva or the Molnya have destructible weapons, radars, and CIWS. I've noticed that your new ship models integrated into DCS don't have thoses destructibles subsystems. I tried to destroy the Tor or the gun of a Project 22160 Patrol Ship, but there are no subsystems. Sending a KH-25ML (With a KA-50) at the Tor won't destroy it; its hitpoint is tied to the ship's functionality. So, even if the ship is damaged down to 2% of its hitpoint, it still remain fully operational. I think it's important to integrate subsystems into ships, at least for the armament and radar. Only the very old models dating back to the early days of DCS like the Grisha or the Krivak lack subsystems, and unfortunately, that's why they're often shunned by players (besides the outdated nature of their design). Do you plan to make the gun or the Tor of Project 22160 destructible? -
Pantsir and Tor M2 shoot down Hellfires
Kappa-06MHR replied to Ian Boys UK's topic in Currenthill Asset Packs
Pantsir & Tor are both used as CIWS for naval battleship. So yes, technicaly they are good weapons to intercept missiles. For example, Russian carrier Admiral Kuznetsov use Tor for his buble protection (and Kashhan, a system like Tunguska). More modern ship like Karakurt class use Pantsir for CIWS -
It's accurate : They have very hight precision. US don't use MLRS like Russians : They used it as a sniper, when Russian use MLRS to make a saturation zone. The true issue is with TOS-1 Who have a lack of dispersion the last time I test it. TOS-1 must have dispersion because it must impact large zone.
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My wishlist to put into DCS Core : - Aerotransportable Infantry (ATGM !!! (Kornet, Javelin...) / AT / Snipers / Mortars, for both red / blue side) - Unarmed pilot for CSAR missions ! (and why not civilians for rescues / hostages operations) -Wheeled artillery (Caesar, PCL-181, 2S23 Nona-SVK...) - Modern french and Germany asset (You have made Germany cold War asset pack for Germany map, but it will be great to have some french assets (modern or cold war too) like Caesar, AMX-30, AMX-10RC, VBL, Leclerc, Crotale, to populate European front with modern or end of cold war period (we have what we need in russian side, except diversified infantry) so we can simulate European war with not only Russian versus US forces. French army is deeply underrepresented in DCS. And more sweedish units for Kola Map. We must populate the news map with locales army assets ! - Drones (VTOL, for reco, kamikaze, bombig...) I dream to couple VTOL drone with wheeled artillery with lua scripting to create dynamic battlefield. Adding Shaded missile will be appreciated to make anti drones missions !
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I agree with Migow : The issue with tree in Syria isn't fix. Tree in Syria don't protect from SAM as it do in other map. We can't really use forest as safe cover.
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Is ED possibly considering adding a "sea level" slider? Was this wish brought to their attention?
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Is it possible that dust effect have the same blocking view for IA (to make smokescreen available) ?
