

captflyby
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Everything posted by captflyby
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Forgive my ignorance. New to bombing. I find the Es excellent when someone can lase. I find the Fs worthless for me as they do not lock (for me). But what I'm hearing is they are too "lite" an ordinance for the job your discussing. Why not MK 84s x 4 ? Still may take at least 4 hornets ?
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Interesting. Given that information, if applicable to the hornet, best to use wing tanks period. Sounds to me like the benefit of the extra centerline gas is countered by the extra fuel used to have to carry the center bag. Then on top of that, if you choose NOT to jettison....you'll use an awful lot of needless fuel dragging along all that dead weight.
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F-16 homage skin for the Hornet (available for download)
captflyby replied to nukemgood's topic in DCS: F/A-18C
Thanks. I thought I was doing it wrong. -
Good to know. Wished we could have had the AGM-88 AARGM-ER. Same missile, twice the range, all the upgraded benefits the E brings to the table.
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The FA-18C Hornet was retired in April 2018. The AGM-88E AARGM was commissioned in 2010. US Navy received 100 of them in Sept 2014 for FA-18C/D, E/F & G. Sept 2015 the E first successful live fire of the E. Whether the E was historical or not I cannot say. They were developed, purchased, and fitted for the FA-18C. I could find no evidence that they were actually used in combat prior to the Hornet's decommissioning in 2018.
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I really love this DCS FA-18C. Historically the FA-18C used the AIM-120C, the AGM-65F Maverick, and the AGM-88 HARM. I'm hoping we will get the latest HARM E model. The C model Hornet can also have a synthetic aperture ground mapping radar enabling locations of targets in poor visibility, (may already have it and I just don't know it), can have upgraded AN/AAR-50 thermal navigation pod, and both upper multi-function display DDIs can be color w/ moving map (this would be easy to implement in DCS). In addition, in 1992 (26 years ago) they gave the Hornet's engines 10% more thrust, (not sure if DCS has this thrust upgrade or not), AAS-38A self designated laser for self lase targeting, and the ability to strike targets lased by other aircraft. I was surprised to find there is many more improvements that can be made to the current Hornet C model and retain its original C designation. Not saying that will happen in DCS, just that it could if they decided to do so, and still retain the historical C model authenticity and ensuring Christmas time for the Hornet for many days to come. They may already have these in the works, I don't know. But it is nice to dream.
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Thanks WAGS. DCS can assist by going multi-thread...easing the GPU or CPU bottle neck problems. PIMAX will help by adding clarity and peripheral vision to the equation. Both are badly needed for an improved VR experience.
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The updates I am looking for are increased peripheral FOV and clarity. Both of these can only be achieved with the next generation of VR headsets. PIMAX is due out in 2019. So is the 3000 series video cards to drive it. Added: I currently have most of my VR on high, 1.5 IPD, and get a solid 45 fps no matter what I try. Looking straight upwards into a clear sky gives 90 fps, which is not helpful. No matter what I try, I still get a solid 45 fps. i5 16GIG 1080Ti SSD HTC Vive
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VC, in my VR (htc vive) I see the blue cross, but under it there is a white mouse cursor. I have to have the mouse cursor hover over the menus in VR. The blue cross clicks on the VR select-able items in the cockpit, but the mouse cursor clicks on the items in the drop down menus. This is my mileage. Yours may vary. Hope this helps.
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VR is the only way to fly. Situational awareness and depth perception are your BIG advantages. You are not watching a monitor, you are IN the monitor looking all around. Drawbacks are clarity and peripheral vision. DCS has a zoom feature in the setup, that will enable you to get up and close for gauges you cannot read at a distance. Taxiing / ground handling is very realistic and straight forward. Air handling is equally realistic and easy to use. 10k RL hours. 760 DCS sim hours this year, 600 of which is in the hornet. I have trapped on the STENNIS with the FA-18C Hornet in almost 0/0 with no TACAN and no ICLS. I have trapped while the STENNIS was doing a 180 deg turn. I have trapped with one engine and 1/2 a vertical elevator - sluggish - but landed safely. All in VR. I believe it was due to the depth perception afforded in VR, and some to do with RL experience. I believe the current VR drawbacks may be be address by a new company called PIMAX. (Two other companies exist if you want a VR set for the $5,000 range.) Me, I'll wait for the PIMAX. PIMAX is due out in 2019. PIMAX has four models: 4K, 5K, 8K and 8kx. 4k is like the other 2 existing now: occulus rift and htc vive. No real benefit. The others all claim to have high res and 200 deg peripheral vision. In reality peripheral is about 170 deg and is adjustable. 5k pushed 2k per eye, and all that have tested it say it is their VR of choice right now. 8k is really 4k (2k per eye) achieved by super sampling. All agree, problems exist. 8kx is the future. True 4k per eye - no super sampling needed. Drawback is that there is no card right now that can push this headset - which does not yet exist. 5k will work with a 1080Ti. Those who have tried the 2080Ti's have found problems. I'll wait for the 3000 series, where true performance boosts can hopefully be achieved. Also there are rumors that DCS has been working with PIMAX to do "something" to make VR more realistic and usable. There is a lot of good VR threads in this forum. Read much before you decide. This is my mileage. Yours may vary. Hope this helps.
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I had the same problem. https://forums.eagle.ru/showthread.php?t=226040 The color, thickness, and brightness of the lines make it difficult if not impossible to read sometimes. And I am exclusively in VR, which is an additional challenge. I've noticed the HUD and color DDI for the moving map are the same. Not really usable at all under a lot of conditions. On top, looking down into the clouds, the JHMCS is totally unusable. Text completely disappears. Same with the HUD. I was told that was realistic and didn't know what I was expecting. May be unrealistic, but also unusable. Best to leave the feature out entirely if your not going to make it usable in a practical sense.
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F-16 homage skin for the Hornet (available for download)
captflyby replied to nukemgood's topic in DCS: F/A-18C
Pardon my ignorance. Is this skin just a paint job, or it supposed to look like an F-16. I put it into C:\Users\YourName\Saved Games\DCS.openbeta\Liveries\FA-18C_hornet I can go into rearm/refuel and change my livery to the F-16, but aircraft still looks like an F-18. Am I doing something wrong, or just misunderstanding what this is? Not good with mod stuff. Help appreciated. -
Helmet visor that you can raise up for brighter vision or lower when flying into the sun, I believe is what he means. Just like the harrier.
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1 In my DCS squadron we do not have access to the mission planning page. We cannot see where the threats are located. That is why we have a mission briefing prior to wheels up. This is your SA start. 2 If you don't know your plane, if you have to "think" to fly it or work the combat systems, you probably won't survive the mission. This is what training is for. Combat is not the time to try out something new. Often you have to react instinctively to survive. 3 The F10 map, in our missions - no SA. You don't see airports, ships, targets etc. Just the real estate and bullseye. 4 Don't leave the ground without good coordinates for your bullseye, target and home base. Know where YOU are going. Don't depend on following someone else who has them. Work out your own coordinates in advance if you are not provided any. 5 Learn to depend upon your flight lead or wing men. Their eyeballs can contribute greatly to your SA. 6 Left ear - communication with your flight. Right ear - mission controllers. Know your radio frequencies before wheels up.
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Maybe a bug, may be a preference. You judge. I'm at 32,000' on a mission, just above a deck of flat, bright white clouds. I can see the top 1/2 of the HUD but the bottom 1/2, fully bright, is invisible against the bright white background. Same for the JHMCS. Thanks for both eyes, BTW. Looking up into the blue sky you can see, but looking down into the clouds, you see nothing. Probably realistic, but not usable for me. Can we increase the brightness and change the HUD/JHMCS color for a better sight picture? Is there any lua files I could edit to make the changes I seek? Thank you.
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I think of "high" load in different ways: 1. The "system" load - AI, # of players, SP vs MP, and similar things. 2. The "graphics" load - usually people think of this in "FPS" _______________________ Some games make use of Multi-core CPUs, others do not. Some games are optimized for ram memory (system) usage, some are not. Some games are optimized for vram memory (graphics) usage, some are not. _______________________ System load: DCS is not optimized for system ram usage or for graphics usage. Very few games are. There is such a wide variety of platforms that run the same game. DCS runs on two threads: One for system, one for sound. Graphics fed from GPU through CPU via one (1) channel. Therefore the CPU is your bottleneck. ______________________ I7 Intel 4800K 4 core/32 GB RAM DDR3/Nvidia GeForce GTX 1080 Ti 11 GB DDR3 No DCS running: CPU usage - 6% 4 cores 8 logical processors RAM usage - 6.5 GB in use 25.4 GB available 32 GB total GPU usage - 1.2 GB in use 8.8 GB available DCS Single Player: CPU usage - 38% 4 cores 8 logical processors RAM usage - 13.3 GB in use 18.6 GB available 32 GB total GPU usage - 5.6 GB in use 5.4 GB available DCS Multiplayer: CPU usage - 37% 4 cores 8 logical processors RAM usage - 14.8 GB in use 17.2 GB available 32 GB total GPU usage - 9.1 GB in use 1.9 GB available _________________________ What can you do: 16 GB of ram. DDR5 if you can. Faster the ram is recommended. Biggest CPU you can afford. I7 (non-hyper threaded) DCS does not use hyper threading. The faster the CPU, the faster the graphics transfer rate, up to a point. Then SSD hard drive. (Many times faster than older technology drives.) (Technical note: 2 SSDs raided together give me about 20-30% faster that a single, larger SSD. Go figure.) Now your card. 1080 Ti is plenty. 2080 Ti has very little improvement in FPS for DCS. Other games may show a great improvement. __________________________ Results: In flat screen 4k: I get 150+ FPS In VR, no matter what I do: I get 45 FPS. There is something I obviously have not learned about VR yet. For DCS, single or multiplayer: You should not need more than 4 cores. You will not benefit from more than 32 GIG at this present time. You will benefit with an SSD hard drive. You will benefit with the largest non hyper threaded CPU you can get. I7. You will not benefit from a hyper threaded CPU, like I9. 60 FPS is vision's threshold of reality. 1080 Ti will give you 150 fps+. No need for a bigger card at this time. __________________________ Hope it can help you.
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Are you looking for a RL experience, or just a game to play on the desktop? Are you a pilot IRL or a gamer? What type of aircraft challenges you - simple or complex? Will you be learning on your own or in a group like a squadron? In DCS there are options for all the above, and it depends upon you as to which will give you the best experience. And only you can answer that. For me, as a RL pilot, I chose cockpit, realistic controls, complex aircraft, and a squadron for training, support, and mission experience. This is my mileage. Yours may vary.
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I have never had anything but problems with steam games. With that said, steam VR is the only game in town for my HTC vive. How ironic.
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Ambient/Environmental Sounds on the Carrier
captflyby replied to Firedawg's topic in DCS Core Wish List
Sound, done correctly, can add great immersion to your DCS flying experience. All sounds you want can be played/mixed with a good mp3 player software program. I run music on one, ATC on another, mix discord with another, and of course both simple radio channels. That is 5 channels in addition to the mix of sound you get through DCS itself. I used to use external sounds on external speakers and ATC/discord/simple radios on headphones & mic. These days I just use Surround sound headphones to mix all -
Agree. Flying formation with hand on throttle and other hand on joystick - have to use third hand to change radios ? Voice attack - your friend in the cockpit.
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Windows 10 32gig I7 1080 Ti 11 Gig overclocked 4k monitor, Nvidia DSR on 4K, 1080 Ti overclocked, DCS high = 150 fps + VR htc vive DCS high or low for VR, 1.0 IPD or 1.8 IPD, steam 20% super sampleing or 200% super sampling - all the same = 45 fps. Others are claiming to get much better, but I don't know how they would do it.
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I should have explained my VR setup for you. I have one (1) sensor, about 6 feet away, directly in my line of sight as I am seated in the cockpit. I can turn left or right all the way to look back at either leading edge wing. For me, one sensor is all that I need. _______________________________________ Deano87, I'm not sure how to respond. If I moved my head and the cockpit moved with it, that would not be real world at all. If the cockpit moved left when you look left, there would be no point in VR, as you would still never be able to look out a side window. The cockpit, once set up with sensor(s) has to remain stationery. Just like in real life, if you lean to far to the left, you lose some of the sight picture in your HUD. Same to the right. This is exaggerated if you are sitting slightly to the left or right in your chair. All I was saying, is that if you do not have your sight picture lined up straight, when looking directly at your HUD, with everything centered, then you "might" not have the HMD centered either, as it centers with the rest of the cockpit - "as long as you head is stationery, looking forward, and not moving, aligned with your HUD picture". Once you move your head, the HMD will follow you line of sight, and the "straight on cockpit view, along with your HUD" will turn right or left, depending upon which way your head moves. Ex. Straight in seat, looking forward, with all centered in the HUD. Turn on HMD Raise head just slightly, to where the "+" is just above the HUD glass, and the HMD will appear. If cockpit and HUD is all centered in your view, the HMD should be also, with the exception that you have your head tilted up just slightly. My understanding from what you said, is that when you have met the above conditions, the HMD is "not" centered, but off to one side or the other just slightly. This would be the case if you are sitting off to one side or the other in your flight seat. But that may not be the cause, just one possibility. Sorry if I was not clear.
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Great video. Good to know we're doing it like the pros.
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I really don't use the BRC much - LOL - yeah right. Landed once with one engine & 1/2 the elevator (someone ran into me ) Then another time I landed in IMC - no tacan or ICLS - true. Then I was challenged by my CO - landed while the boat was in 180deg turn. You do what you have to do to get down to the boat safely. But if you really want the incoming, a good mission planner will post it for you in the Briefing. At least in my squadron then do.
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Are you using any mods? If so, they may affect how this HMD displays for you. Reboot Repair DCS (repair only - not a complete reinstall of DCS) Re-install the update Then see how things go.