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Everything posted by grim_reaper68
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If you want to have a look at all former air bases on the french territory, you can take a look at this site https://remonterletemps.ign.fr/ For example Montmedy-Marville in 1971 aerial photography https://remonterletemps.ign.fr/telecharger/?lon=5.406515&lat=49.453023&z=13.7&layer=pva&pointer=true&year=1971&mission=3211-0021
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I didn't know there were so much air bases in the East of France. I wonder what are those things (in yellow), those aren't air bases.
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Near to the zone 3 border, you also have Nancy Ochey and Toul Rosière. And in zone 3 you have the heli base of Phalsbourg
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In fact, you could also add Toul-Rosière, Nancy Ochey, and why not Luxeuil Saint-Sauveur to the air bases, who are close to the zone 3, but in. And hopefully the heli bases would be added too (Phalsbourg, Étain-Rouvres).
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Military Assets for DCS by Currenthill
grim_reaper68 replied to currenthill's topic in Static/AI Mods for DCS World
Just replace the Frenchpack_Infanterie.lua file with this one and it will work. Frenchpack_Infanterie.lua -
I questioned them about the possibility of making the C160 Transall for DCS. They answered, that there are 2 different worlds, about coding and assigning all args... Maybe one day.
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MQ9 Reaper is unable to follow a moving target
grim_reaper68 replied to grim_reaper68's topic in General Bugs
Ok, my bad, it's the autolase script that is unable to follow the target. No changes between the out of date and up to date scripts. By using the radio procedure, the laser follows the target. I made a report on their github page. -
MQ9 Reaper is unable to follow a moving target
grim_reaper68 replied to grim_reaper68's topic in General Bugs
Thanks for the links, by the way, the mist.lua include in the DCS-CTLD is 4.5.128-DYNSLOTS-01, so newer as the second link one. I update it and make a test flight. I will also make a test using the standard radio procedure to see if there is a difference in the spotting of moving targets. -
MQ9 Reaper is unable to follow a moving target
grim_reaper68 replied to grim_reaper68's topic in General Bugs
MQ9 Spotting bug.trk Here the track and and video -
MQ9 Reaper is unable to follow a moving target
grim_reaper68 replied to grim_reaper68's topic in General Bugs
Does it matter if it's on the Afghanistan map? -
Hi I made a flight with the Mirage F1 , buddy lased by the Reaper on moving targets with autolase script, and all my GBUs missed their target, the lasing code were OK, as the bomb was guided. I made another test on the same mission, with the A-10C II and as I was using the laser tracker, I saw that the laser was first ont the tank, but rapidly, wasn't no more on the target. It took 10 sec to spot the target again, for a couple of seconds before staying at the same place, as the target continue moving. With the litening pod of the A-10, no problem. It seems that the Reaper doesn't follow moving targets correctly.
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Noob question about A-10 Ground Crew (Wheel Chocks)
grim_reaper68 replied to AndyB's topic in DCS: A-10C II Tank Killer
Hi Just made a mission in Afghanistan, the airport is designated as blue, but no way to have the wheel choks removed, the ground crew never respond, same for the rearm/refuel... I managed to contact the ground control, for requesting startup, but no sign of life from the ground crew. Tried on every radio, intercom, and with opened canopy too. -
Nope, same bug for me, tested with and without AUF2, GBUs and SAMP, same result, unable to release only one bomb.
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is the Jaguar from Azurpoly?
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Wonderful video!
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French Armée de Terre Willys Livery
grim_reaper68 replied to grim_reaper68's topic in Liveries/Skinning
I will work at a dirty livery soon. -
French Armée de Terre Willys Livery
grim_reaper68 replied to grim_reaper68's topic in Liveries/Skinning
Hi mod out today https://www.digitalcombatsimulator.com/fr/files/3342811/ -
French Armée de Terre Willys Livery
grim_reaper68 replied to grim_reaper68's topic in Liveries/Skinning
Hi, Happy New Year! As soon as it will be validated, it will be available. Make sure to have WWII Units in your Mods\tech folder, otherwise, you wouldn't have it.