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Everything posted by Grajo
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Yes, it passes IC CrimsonGhost. I forgot to mention it, thanks.
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[REPORTED]SU-25A missing texture
Grajo replied to cro_mig_21's topic in Flaming Cliffs Bugs & Problems
Hi, Whatever is an exterior model penetration or a missing material o texture UV... This really needs the attention of ED. Is not a simple bug what we are talking about here, there is a big part of the cockpit that is just wrong, for this really great bird! Please fix asap :cry:. *I want to do a Blue Cockpit Mod as I did for the Su-25T and this issue is really a stopper. -
Hi, Here a Blue Custom Cockpit for the Su-25T (the HUD Clear Glass Mod is already implemented on it). Now English Versions Available also. Special thanks to Devrim for allowing me to Color Grade and re-release his English Cockpit for the Su-25T. Never liked to much the original color of the cockpit, so I have done this one that give kind of a "fresh" look to the Su-25T. I have seen some few Su-25 cockpits painted in blue also (not sure which model) in youtube videos so here it goes. DOWNLOAD RUSSIAN: https://www.digitalcombatsimulator.com/en/files/3304407/ DOWNLOAD ENGLISH: https://www.digitalcombatsimulator.com/en/files/3304450/ As usually... I hope you like it! :]
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Hi, I have Xpadder also but I find your RS Mapper a lot more intuitive and easy to use. Just a couple "request" that I think could make your tool even better: -Custom sound or graphic overlay (maybe user could choose a wav or ogg) to "announce" which Profile you shift to. Never 100% sure to know in which Profile you are until you try the buttons. Would be great also to have a way to "ensure or announce" which is the current loaded Profile. -Could we use a key on the keyboard to trigger a certain Profile shift? We never have enough buttons in the joy :]. Thanks for all the work so far Avantar, very handy tool !!! :thumbup:
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Thank you for your kind words guys. Indeed, tons of hours has gone with these few "Goodies". It has been a big challenge for me as I did not even know how to edit a .lua file when I started ...:music_whistling: I am really happy to share the "finished" results and even more if some of you enjoy them too :D. As you say Rudel_chw, looks like I really love the Mi-8, I guess I do. Flying most of the modules of DCS give us some nice sense of achievement when we are somehow "competent" with them, but some like the Mi-8 seems to me Special somehow. The Ka-50, I do not know almost anything about it but looks very complex module also. The Huey is a beauty, more "nervous" to fly I would say, even more, "difficult" than the Mi-8 which at the end is quite gentle. Gazelle also no clue jet, flew it a couple of times but still did not learn any of the buttons... I guess badass looking big fat powerful helicopters are more my type :]. Maybe a Mi-26... That would be epic! Although I imagine most of us would be really happy if the Mi-24P (whenever it comes...) is, at least, as well crafted as the Mi-8.
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Hi, I have been working in different things at a time, most of them for the Mi-8, so that is why I name this post "Goodies Pack" as all is about this excellent module and helps me also to track any feedback in a single post. ( Looks like finally, I am a lazy guy...) :] Here are these "Goodies": Mi-8 Full RoughMetal Patch 1. Mayor one (I guess) is a RoughMetal (PBR) shader workflow implementation for most of the textures of the Mi-8 including rotor blades, wheels, B8V20, UPK, and GUV pods. The rest of the standard Mi-8 Textures have been updated with custom Rough, Metal and AO Maps also. Special mention to the AO map which will not show dark patches in the place of armor parts for any livery any more, and wheels that will not be weirdly metal looking. If this patch is installed, it will change the look of ALL the liveries of the Mi-8 that do not have custom Rough/Metal maps, implementing a "default" Rough/Metal shader. Until the date, no liveries have them except the ones in this post... This is necessary because so far there are no vanilla textures for the PBR shaders although they are supported by Mi-8, so the only way for DCS to use the "new shaders" is for it to find these _RoughMet textures in the right folder. I encourage all livery creators to start using this workflow and create their own custom _RoughtMet maps as it can improve really a lot the look of their work. Hope this is somehow clear, sooner or later DCS will release their own _RoughMet maps so patches like this will not be necessary anymore. At that point probably they will update vanilla liveries and make custom maps for them so some are glossy or matte like they are right now (with old Specular workflow). If you want your liveries to support PBR and you do not like how my maps work on them, (They work much better in "matte" liveries) you can try/mix with those from the "Un-Official RoughMet Patch", create your own... :], or keep using old Specular shaders until ED does something about it. (I also provide in the zip a very basic Gloss and Matte alternative for the maps that can be used if you prefer.) The maps in the patch just need to be copied inside your DCS directory: Bazar/Word/Textures, I advise using OvGME, installing it as a mod (following Rudel_chw advise) as it might be deleted every time DCS is updated. (As happens to most Mods) DOWNLOAD LINK https://www.digitalcombatsimulator.com/en/files/3304385/ Mi-8 USSR - Afghanistan Liveries Pack 2. Here some "USSR - Afghanistan Liveries". These are the ones that took me more time (as the Rough/Metal patch is done from a simplified, more standardized, maps created for these liveries). Before any purist of realism and historical precision start making any critic about the chosen colors for these Liveries I want to say that I have checked A LOT of references of this specific camo for the Soviet-Afghan war. Most of the photos are low res black and white pictures and those few that are in color, differ between them, and many others seem to be painted. Color has been chosen by my own criteria even if they might or not be historically accurate. B (Desert) version color just go great with Nevada and Persian Gulf Map... Was not a big deal to tweak the camo layers to another color and re-export the maps as another version, so I did so. The liveries have their own custom Rough/Metal maps, as soon as "Mi-8 Full RoughMetal Patch" is installed, they will work properly ( should work fine also whenever ED creates their own maps for the Mi-8 ) Special thanks here to NickD for his "UNOFFICIAL - Blender .edm Addon": https://forums.eagle.ru/showthread.php?t=178430 Which allowed me to start the really long journey to get a decent version of the Mi-8 3D model inside programs like Blender and 3D-Coat from where I got some nice base Rough, Dust and AO maps. (That I spend ages retouching....) Thanks to 104th_Fallen and T. Nark for sharing their knowledge about the PBR shader availability for older modules and their work on their patch so far: https://forums.eagle.ru/showthread.php?t=233321 And thanks also to SkateZilla for his great PBR workflow documentation: https://forums.eagle.ru/showthread.php?t=193596 I would love to do an HD version of the normal maps with some shuttle bumps and stuff but not very confident with that kind of map (and how to edit it efficiently) yet to do any decent job so another thing in my infinite TODO list. DOWNLOAD LINK https://www.digitalcombatsimulator.com/en/files/3304386/ Mi-8 RPK HD reticle and Custom Color Mod 3. This one is more the kind of my "go to" Mod; something small and easy to handle where I can focus easily and gives me a good visual reward. In the line of the one for the Spitfire, this Mi-8 HD Reticle mod just has double res as the vanilla plus some few weathering/shuttle glow details that make it more appealing. (Working on one for the Huey at the moment.) Also, the little mod makes it easy to tweak the color of it so anybody can just edit the .lua file easily to get their desired reticle color. DOWNLOAD LINK https://www.digitalcombatsimulator.com/en/files/3304387/ Mi-8 Small Mission Pack 4. Finally, a couple of missions for the Mi-8. Have been working on them for a long time as they started in a really rough stage where I created them to train my landing and strafing skills... So basically are just that, although both have their little storyline and are crafted with care and have been "tested" by me many many times. DOWNLOAD LINK https://www.digitalcombatsimulator.com/en/files/3304388/ Ohhhh man! That was a lot of bla, bla, bla... Bottom line... Really hope you like any of the content. Let's keep enjoying the Mi-8 during this long wait for the Mi-24 and beyond !!! Would love some feedback also if possible. Thanks! Note: All the files posted here pass the Integrity Check so far *Download Links Updated to DCS User Files
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A basic, UNOFFICIAL - Blender .edm Addon
Grajo replied to NickD's topic in 3D Modeling for DCS World
Could you help me out...? I have followed all info available so far but there is no way I can export anything out from Blender to edm... :( -
That would be just great! :]
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+1 also! After the mighty Mi-8, the Spitfire is the module that I fly the most. The level of reward and achievement that you got after taking it for a ride and coming back without a scratch is just good enough to make it still, after many many landings.... really a joy. *Funny video, by the way :], Magic_Zach.
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The "Un-Official RoughMet Patch" is here!!
Grajo replied to 104th_Fallen's topic in Utility/Program Mods for DCS World
Nope. Is this a guessing game?:huh: -
The "Un-Official RoughMet Patch" is here!!
Grajo replied to 104th_Fallen's topic in Utility/Program Mods for DCS World
Hi Urbi, I have tried with_NRM and does not work either. I remind you that this module does not have Normal maps originally, I wonder if that is the reason why is not loading then. Thanks -
The "Un-Official RoughMet Patch" is here!!
Grajo replied to 104th_Fallen's topic in Utility/Program Mods for DCS World
I see also Mi-8 has its own AO map inside the original zip but only for one of the textures. I am aware of the workflow thanks to your great post/tutorial of PBR. I have a question here, hope you could give me some gidelines: Trying to load a custom normal map (SU39-PAINT3-DEF-01_NM.dds) in Su-25T model: livery = { {"fuz-tail & fin", 0, "SU39-PAINT3-DEF-01", true}, {"fuz-tail & fin", 1, "SU39-PAINT3-DEF-01_NM", false}, } name = "HR Standard" countries = { "RUS", } Unfortunately does not seem to work. Does this mean that if the model has not been prepared by ED to load a Normal map, it wont load it the way for example they load RoughMet maps? Is there any other work around to make this happen, or am I doing anything wrong? Thanks! -
No, sorry, I just did some few test for the Su-25A. It has at least some old fashion specular map by default so vanilla does not look as bad as the Su-25T standard shader. Both birds could be improved making some custom Rough/Metal maps (like the ones I prepared, but including all the dust and wear in a good way so it does show up in the reflections etc) although this requires plenty of time and care that unfortunately I do not have right now. Would love to do something for this two birds but right now I am really busy trying to finish a skin for the Mi-8... Have the feeling I would never finish... :[. This post might be interesting. Thanks to these guys I found out that some modules could be improved. Also they have some texture patch for other modules already set and ready to be downloaded: https://forums.eagle.ru/showthread.php?t=233321 *If you ever wanna fly the Su-25 again, I recommend you this nice mini campaign by kabalum https://www.digitalcombatsimulator.com/en/files/3302244/
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Hi Rudel_chw, Indeed is the first (only) module for some of my comrades in the squadron. I did not fly it before as I had the more "analog" Su-25 whitch I prefer. Trying to give some "boost" to the old bird, so we can enjoy it more in our coop missions. Happy to hear that you like it, and thanks for the screenshot, it does look much better in yours than in mine ... :] Good idea to put it the way you can load it as a mod (also I use OvGME) , just in case you ever want your Su-25T to look "flat" again. (I do not think this is gonna be "deleted" by any update as this Module does not have "official" Rough/Metal maps so far). I hope that somebody can help with the normal maps or something and that I can try to improve this somehow. Cheers
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I tried to do something about the exterior model here: https://forums.eagle.ru/showthread.php?t=237081 :]
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Hi, After some "cheap" map tweaks the Su-25T is finally a bit better looking. DOWNLOAD here v01 https://www.digitalcombatsimulator.com/en/files/3303986/ Problem is that seems like the model has no normal maps and the reflections are quite awfully "cut" between some different parts of the model (the same thing happens with Su-25). So far, I see no way that I can fix this... What stops me from going any further in any improvement of what I got now :[. Please, if anybody can help to troubleshoot the "normals issue", if possible, would love to get any help. Having the 3D model of the Su-25T and Su-25 in .obj with UVs... would be really great.:music_whistling: I tried adding a normal map to the Lua but does not seem to work...:helpsmilie: livery = { {"fuz-tail & fin", 0, "SU39-PAINT3-DEF-01", true}, {"fuz-tail & fin", 1, "SU39-PAINT3-DEF-01_NM", false}, } name = "HR Standard" countries = { "RUS", } In any case, here it is for whoever might want to use it. I do, and still with its "issues" I think does look better than the vanilla one. Thank you, and I hope you like it!
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In our coop I was the host but was not me who did the embark disembark and it worked. This might be buggy I guess? We will do another coop this Sunday and there is plenty of embark, disembark... Lets see what happens :huh:. Fingers cross.
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Woouuu. That level of detail is amazing! Congrats!
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I managed to upload something today and get it finally at Status: non active, and properly set in "My Files". I was uploading a 1.33 MB Screenshot, that I skip this time. Not sure if it was because of that but might be helpful... Good luck.
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DCS World 2.5.x Caucasus Terrain Textures
Grajo replied to Mustang's topic in Texture/Map Mods for DCS World
Latest Version looking great for all Seasons... Thank you!:thumbup: -
Hi, Same thing here. Tried twice today. Seems that uploads the files, but after the post is not there. :helpsmilie: Thanks
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These are some good ones: Caucasus Terrain Mods By Mustang https://forums.eagle.ru/showthread.php?t=207541 By Starway https://forums.eagle.ru/showthread.php?t=233952 PBR - Rough/Metal Shader Patch By 104th_Fallen and T. Nark https://forums.eagle.ru/showthread.php?t=233321
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No, it is not really "New" but it looks cool :], yes.
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The "Un-Official RoughMet Patch" is here!!
Grajo replied to 104th_Fallen's topic in Utility/Program Mods for DCS World
I am actually going a bit nuts to create some "decent" Ao/Rough/Metal map for Mi-8... Not an expert here but never happy with the 2 specular versions from the default textures, maybe just with the "matte" as the "shiny" is really weird. Will get in touch if I have some queries or need some help with this "new" PBR maps. Thanks for the support !:thumbup: