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Grajo

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Everything posted by Grajo

  1. Grajo

    The Radio?

    Radio coms seems not to work. A pity as radio menu item F10 cannot be used to trigger any events with it in the ME. Would love to see this fixed asap :].
  2. Grajo

    I-16

    Yep. It has been confirmed. There are some post also about it in the Bugs and Problem section.
  3. Hi spoon95, You did well creating the folder Liveries\Cockpit_Su-25T You have to place folders HUD Glass Clear or/and Hud Glass Tweaked (full folders with their content) inside the folder: Saved Games\DCS\Liveries\Cockpit_Su-25T\ After, inside the options of DCS (ingame) go to the tap SPECIAL and Select the Su-25T icon in the left side. Finally, you have to choose the HUD Glass Clear etc... there, where it says Custom Cockpit. You might try this one also if you want: https://www.digitalcombatsimulator.com/en/files/3304407/ Hope this helps :].
  4. "so bloody twitchy and hard to fly" ??? I admit being a "fanboy" of most Soviet machines :], but... I-26 IS NOT hard to fly. It is very nimble and does barrel rolls like no other. Takeoffs and landings are not "easy" thou... Again, like the Spitfire, and many others, requires some severe sensibility tweaks in the axis (specially rudder) until the plane feels like it does what you want. Of course, always depending on your setup.
  5. I might be a fool here, but I have hope that after Mi-24P releases... (in 2089 ;]) they will implement these AI and Multicrew technologies to Huey and Mi-8.
  6. +1. This could be really great. I understand that might not be easy to tweak the model to land on grass and keep the same behavior that it has now for concrete or sand :huh:.
  7. +1 I see it as a good trainer for any of the remaining taildraggers, with exception of P-51. More than about Props is about Tricycles or Taildraggers. P-51 could be also, however, it is "too forgiving" for taking off or landing IMO, in comparison to the rest of taildraggers. I-16 offers a good challenge with a nice torque and seems perfect to start and have a "smooth" transition to 109 or Spitfire. Is good to start with something quite difficult, after the "complex birds" won't be so difficult to tackle. Starting with the Yak-52 as a trainer for previous taildraggers is obviously not a good idea as this one is not. Will be only good if you are new to airplane simulation. Then sure, Yak-52 is your best choice. Hope that this makes any sense :]
  8. Hi, I-16 Cold Start ( English) Tutorial from our comrade Tofolo. Enjoy!
  9. Bug confirmed, landing gear visible when retracted for other players in the server, the same thing for us. :thumbup:
  10. Grajo

    I-16

    We could not resist to test it in multiplayer asap :]. Apart for some aesthetic bugs (like gear showing always down in other players planes or doors not opening in the view of other players) we had a lot of fun :D. Might be quite floaty with flaps, and can fly really slow without stall. No expert here so I leave this to real pilots that could give us some feedback about it. Beautiful sound and amazing texture work Overall. very unique to fly, nice maneuverability and aerobatic capabilities. Great work OctopusG, best early access plane I have ever seen. Keep the good work !!! What will be next? MiG3, early 109?
  11. OctopusG... Thank you for this Great Module !!! Day One... We are loving it. Great sound, texture work, model, beautiful reticle ;]. Little "Mosca" has a special place in our hearts, as it also fought for freedom in Spain against the bad guys. Wish you a great success finishing this module and please keep more stuff coming in the future with this level of quality. :thumbup:
  12. I would like to tweak/replace FARPs for Helicopters, especially the single one. Also, create some Middle East small village or "rustic" buildings... Anyway, just "dreaming" here. Given the time, moding knowledge and modeling skills I have... It might never happen... But would love to give it a try, a new challenge is always interesting :]. Do you have any project in mind Magic Zach?
  13. Hey NZ6258! Thank you very much for the advice!!! Indeed never downloaded "Blender_ioEDM-0.2.2.zip" that is the "Source Code" version. Where the good stuff is... Following your instructions, I managed to export a model :D. I see that in the first post NickD, speaks about: "An ultra-simple mod that adds this as a 10m high monkey head ('Suzanne' under 'Structures' in the mission editor), as both a simple JSGME-ready mod example, and a proof-of-concept using Blender models can be found attached." Any idea about where could I get Example Mod from? To get started doing my own things Thank you
  14. To get the Spitfire, behave ... Decrease Saturation in Y (key-value also for other DCS modules especially for helicopters). We all have different setups, so different settings are required, however, Spitfire defaults are hyper sensible (aka almost unflyable) at least there is a huge difference with the other 3 WWII birds. Some test is required until you start feeling the "control" of this beauty :].
  15. Hi, I tried with Spitfire's Cockpit (wishing to find the material name for the armored glass inside face reflection...) Noticed that the output .lua seems not correct, having several texture files for the same material in the diffuse (0) and weird stuff like that. :huh:
  16. Big Thanks for all the hard work uboats :thumbup:
  17. These are great news! Really nice feature devs :thumbup: Thanks for the info uboats !
  18. Blue English Cockpit also Available. Thanks Devrim :thumbup:.
  19. Hey!! Thanks a lot for the help Rudel_chw !!! I saw the message right now and I was going to reply. All alright FalconPlot16?
  20. Worst is that seems that nothing is for sure here and seems constantly changing... What is quite far from ideal, still in a Beta I know but... Would be great to have some words from the devs for a definitive way to set this for single and multiplayer.
  21. Ok... This is nuts... Did not check the behaviors for embark/disembark for the mission we played yesterday as were set by my comrade HR_Ooto. The thing is that for this mission we fly with almost no setup at all O_O... Mi-8 had no advance waypoint no nothing at all. Troops to embark just had the simplest embarking setup. It just worked the simplest way possible !!!:huh:. I am sure that it was not working this way flew weeks ago. Have to check now if my single player missions still work ... *If you still want the mission I can send it, I can check yours also if you like but not gonna be able to test it online. We all did run the update of the Open Beta yesterday before the Mission.
  22. Thanks for the info Askerov24! Woouuu, that is really WTF O_O... Although similar stuff has happened in some studios I have been working in.... So, could be possible. What is really difficulty to believe is that ED does not have its own edm file importer. In any case, Su-25 and Su-25T updates (or clickable cockpits... ;]) Would be very very welcome :music_whistling:.
  23. Good point QuiGon. Should not for sure, but is already another module... I think other people is having problems with Mi-8 also, but not for us last 3 times we create coop.
  24. Is obvious that for some reason we are getting different results. Why? Do not know.
  25. No, seems to be buggy, or random, or just works... In another coop with my squadron last night: 2 MiG-15, 2 Su-25T and 2 Mi-8. -None of the Mi-8 were host or first to join the server. Both of us embarking troops. Comrade HR_Ooto disembarking troops (I was shot down and dead, burn in flames with the rest of the crew..) Server was un-paused, like usually, after all pilots were loaded inside their cockpits. No server joining during the mission or so.
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