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Grajo

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Everything posted by Grajo

  1. I might be able to do it my shelf thanks to these guys :thumbup:. https://forums.eagle.ru/showthread.php?t=233321 Not enough time to do as many things as I would like, but a "quick" mod for Su-25T PBR is in the making. Not gonna be able to bake proper AO map as I could not get this model inside blender as I did with Mi-8, but some "quickies" would be enough to give this model some well deserved "glisten".
  2. Hi! This might worth your attention :] https://forums.eagle.ru/showthread.php?t=233321 Best
  3. Ok so... Even if ED did not provide the maps yet the technology is already in our hands: https://forums.eagle.ru/showthread.php?t=233321 These guys have "opened the path" for us.:thumbup: NOW IS POSSIBLE!
  4. Ok then... This is a blast !!! After some testing... the thing is really working :D, I mean, Models are ready to embrace PBR shaders already! As 104th_Fallen said, We can have custom MetalRought maps in our Liveries as soon as DCS loads/finds that "_RougMetal" maps are there. After, we can set up our liveries description.lua to load our custom Rought/Metal/AO maps. Here an example of description.lua file modified to use PBR custom maps after The "Un-Official RoughMet Patch" has been installed. ---- Mi-8 HR Standard PBR Liverie by Grajo - v01 livery = { {"mi_8_tex1", 0 ,"mi_8_tex_1_HRA",false}; {"mi_8_tex1", ROUGHNESS_METALLIC,"mi_8_tex_1_RoughMet_HRA",false}; {"mi_8_tex2", 0 ,"mi_8_tex_2_HRA",false}; {"mi_8_tex2", ROUGHNESS_METALLIC,"mi_8_tex_2_RoughMet_HRA",false}; {"mi_8_tex3", 0 ,"mi_8_tex_3_HRA",false}; {"mi_8_tex3", ROUGHNESS_METALLIC,"mi_8_tex_3_RoughMet_HRA",false}; {"mi_8_tex4", 0 ,"mi_8_tex_4_HRA",false}; {"mi_8_tex4", ROUGHNESS_METALLIC,"mi_8_tex_4_RoughMet_HRA",false}; {"EVU", 0 , "evu_texture_HRA", false}; {"EVU", ROUGHNESS_METALLIC,"evu_texture_RoughMet_HRA", false}; ---- Decal Numbers - amount and location {"mi_8_ENGINE_NUMBER_001", 0 ,"mi_8_tex_1_HRA",false}; -- three-digit tail number. location - in the area of engine air intakes {"mi_8_ENGINE_NUMBER_001", ROUGHNESS_METALLIC,"mi_8_tex_1_RoughMet_HRA",false}; -- {"mi_8_ENGINE_NUMBER_001", DECAL ,"empty",true}; -- {"mi_8_ENGINE_NUMBER_010", 0 ,"mi_8_tex_1_HRA",false}; -- {"mi_8_ENGINE_NUMBER_010", ROUGHNESS_METALLIC,"mi_8_tex_1_RoughMet_HRA",false}; -- {"mi_8_ENGINE_NUMBER_010", DECAL ,"empty",true}; -- {"mi_8_ENGINE_NUMBER_100", 0 ,"mi_8_tex_1_HRA",false}; -- {"mi_8_ENGINE_NUMBER_100", ROUGHNESS_METALLIC,"mi_8_tex_1_RoughMet_HRA",false}; -- {"mi_8_ENGINE_NUMBER_100", DECAL ,"empty",true}; -- {"mi_8_SMALL_NUMBER_001", 0 ,"mi_8_tex_1_HRA",false}; -- three-digit tail number. location - on board under the engine air intakes {"mi_8_SMALL_NUMBER_001", ROUGHNESS_METALLIC,"mi_8_tex_1_RoughMet_HRA",false}; -- {"mi_8_SMALL_NUMBER_001", DECAL ,"empty",true}; -- {"mi_8_SMALL_NUMBER_010", 0 ,"mi_8_tex_1_HRA",false}; -- {"mi_8_SMALL_NUMBER_010", ROUGHNESS_METALLIC,"mi_8_tex_1_RoughMet_HRA",false}; -- {"mi_8_SMALL_NUMBER_010", DECAL ,"empty",true}; -- {"mi_8_SMALL_NUMBER_100", 0 ,"mi_8_tex_1_HRA",false}; -- {"mi_8_SMALL_NUMBER_100", ROUGHNESS_METALLIC,"mi_8_tex_1_RoughMet_HRA",false}; -- {"mi_8_SMALL_NUMBER_100", DECAL ,"empty",true}; -- {"mi_8_BORT_NUMBER_001", 0 ,"mi_8_tex_1_HRA",false}; -- three-digit tail number. location - Center of the hull {"mi_8_BORT_NUMBER_001", ROUGHNESS_METALLIC,"mi_8_tex_1_RoughMet_HRA",false}; -- {"mi_8_BORT_NUMBER_001", DECAL ,"mi_8_bort_number_HRA",false}; -- {"mi_8_BORT_NUMBER_010", 0 ,"mi_8_tex_1_HRA",false}; -- {"mi_8_BORT_NUMBER_010", ROUGHNESS_METALLIC,"mi_8_tex_1_RoughMet_HRA",false}; -- {"mi_8_BORT_NUMBER_010", DECAL ,"mi_8_bort_number_HRA",false}; -- {"mi_8_BORT_NUMBER_100", 0 ,"mi_8_tex_1_HRA",false}; -- {"mi_8_BORT_NUMBER_100", ROUGHNESS_METALLIC,"mi_8_tex_1_RoughMet_HRA",false}; -- {"mi_8_BORT_NUMBER_100", DECAL ,"empty",true}; -- {"mi_8_BALKA_2_1_NUMBER_001", 0 ,"mi_8_tex_2_HRA",false}; -- three-digit tail number. location - at the tail boom {"mi_8_BALKA_2_1_NUMBER_001", ROUGHNESS_METALLIC,"mi_8_tex_2_RoughMet_HRA",false}; -- {"mi_8_BALKA_2_1_NUMBER_001", DECAL ,"empty",true}; -- {"mi_8_BALKA_2_1_NUMBER_010", 0 ,"mi_8_tex_2_HRA",false}; -- {"mi_8_BALKA_2_1_NUMBER_010", ROUGHNESS_METALLIC,"mi_8_tex_2_RoughMet_HRA",false}; -- {"mi_8_BALKA_2_1_NUMBER_010", DECAL ,"empty",true}; -- {"mi_8_BALKA_2_1_NUMBER_100", 0 ,"mi_8_tex_2_HRA",false}; -- {"mi_8_BALKA_2_1_NUMBER_100", ROUGHNESS_METALLIC,"mi_8_tex_2_RoughMet_HRA",false}; -- {"mi_8_BALKA_2_1_NUMBER_100", DECAL ,"empty",true}; -- {"mi_8_BALKA_1_1_NUMBER_001", 0 ,"mi_8_tex_2_HRA",false}; -- three-digit tail number. location - on the tail boom on the left side {"mi_8_BALKA_1_1_NUMBER_001", ROUGHNESS_METALLIC,"mi_8_tex_2_RoughMet_HRA",false}; -- {"mi_8_BALKA_1_1_NUMBER_001", DECAL ,"empty",true}; -- {"mi_8_BALKA_1_1_NUMBER_010", 0 ,"mi_8_tex_2_HRA",false}; -- {"mi_8_BALKA_1_1_NUMBER_010", ROUGHNESS_METALLIC,"mi_8_tex_2_RoughMet_HRA",false}; -- {"mi_8_BALKA_1_1_NUMBER_010", DECAL ,"empty",true}; -- {"mi_8_BALKA_1_1_NUMBER_100", 0 ,"mi_8_tex_2_HRA",false}; -- {"mi_8_BALKA_1_1_NUMBER_100", ROUGHNESS_METALLIC,"mi_8_tex_2_RoughMet_HRA",false}; -- {"mi_8_BALKA_1_1_NUMBER_100", DECAL ,"empty",true}; -- {"mi_8_BALKA_1_2_NUMBER_001", 0 ,"mi_8_tex_2_HRA",false}; -- three-digit tail number. location - on the tail boom on the right side {"mi_8_BALKA_1_2_NUMBER_001", ROUGHNESS_METALLIC,"mi_8_tex_2_RoughMet_HRA",false}; -- {"mi_8_BALKA_1_2_NUMBER_001", DECAL ,"empty",true}; -- {"mi_8_BALKA_1_2_NUMBER_010", 0 ,"mi_8_tex_2_HRA",false}; -- {"mi_8_BALKA_1_2_NUMBER_010", ROUGHNESS_METALLIC,"mi_8_tex_2_RoughMet_HRA",false}; -- {"mi_8_BALKA_1_2_NUMBER_010", DECAL ,"empty",true}; -- {"mi_8_BALKA_1_2_NUMBER_100", 0 ,"mi_8_tex_2_HRA",false}; -- {"mi_8_BALKA_1_2_NUMBER_100", ROUGHNESS_METALLIC,"mi_8_tex_2_RoughMet_HRA",false}; -- {"mi_8_BALKA_1_2_NUMBER_100", DECAL ,"empty",true}; -- {"mi_8_BALKA_1_3_NUMBER_001", 0 ,"mi_8_tex_2_HRA",false}; -- additional three-digit tail number. location - in the middle of the tail boom on the right side {"mi_8_BALKA_1_3_NUMBER_001", ROUGHNESS_METALLIC,"mi_8_tex_2_RoughMet_HRA",false}; -- {"mi_8_BALKA_1_3_NUMBER_001", DECAL ,"empty",true}; -- {"mi_8_BALKA_1_3_NUMBER_010", 0 ,"mi_8_tex_2_HRA",false}; -- {"mi_8_BALKA_1_3_NUMBER_010", ROUGHNESS_METALLIC,"mi_8_tex_2_RoughMet_HRA",false}; -- {"mi_8_BALKA_1_3_NUMBER_010", DECAL ,"empty",true}; -- {"mi_8_BALKA_1_3_NUMBER_100", 0 ,"mi_8_tex_2_HRA",false}; -- {"mi_8_BALKA_1_3_NUMBER_100", ROUGHNESS_METALLIC,"mi_8_tex_2_RoughMet_HRA",false}; -- {"mi_8_BALKA_1_3_NUMBER_100", DECAL ,"empty",true}; -- {"mi_8_SMALL_BALKA_NUMBER_001", 0 ,"mi_8_tex_2_HRA",false}; -- place under the three-digit registration number. location - on the tail boom in front of the horizontal tail {"mi_8_SMALL_BALKA_NUMBER_001", ROUGHNESS_METALLIC,"mi_8_tex_2_RoughMet_HRA",false}; -- {"mi_8_SMALL_BALKA_NUMBER_001", DECAL ,"empty",true}; -- {"mi_8_SMALL_BALKA_NUMBER_010", 0 ,"mi_8_tex_2_HRA",false}; -- {"mi_8_SMALL_BALKA_NUMBER_010", ROUGHNESS_METALLIC,"mi_8_tex_2_RoughMet_HRA",false}; -- {"mi_8_SMALL_BALKA_NUMBER_010", DECAL ,"empty",true}; -- {"mi_8_SMALL_BALKA_NUMBER_100", 0 ,"mi_8_tex_2_HRA",false}; -- {"mi_8_SMALL_BALKA_NUMBER_100", ROUGHNESS_METALLIC,"mi_8_tex_2_RoughMet_HRA",false}; -- {"mi_8_SMALL_BALKA_NUMBER_100", DECAL ,"empty",true}; -- {"pilot_MI8_body", 0 ,"pilot_MI8_PL_601_13_HRA",false}; {"pilot_MI8_patch", 0 ,"pilot_MI8_patch_HRA",false}; {"pilot_MI8_02", 0, "pilot_mi8_02_HRA", false}; {"ZSH-7", 0 , "ZSH7_HRA", false}; } name = "HR Standard PBR" countries = {"RUS"} Here a quick test for the Su-25T ( the module that really needs this the most :]) Cheers :thumbup:
  5. Hey guys! Great discovery here !! At least for me :]. I always thought .edm of the modules needed to be re published by ED so it could use PBR. After reading the post I understand that the feature it has been already "activated" somehow being basically unnoticed by most of us due to the fact that even if the feature is already there, ED has not released any RoughMet map for most of their "oldest" modules? I definitely gonna give this a try today after work. I will do some test in my own liveries for Mi-8, as I need to check if I can tweak these maps and add them to the .lua file of a custom liveries, some how... Not sure if I should replace just the specular material to point to the new RoughMet custom maps? This great post from SkateZilla kind da explains it, but not sure that I understand it well. I have to try to see what happens first. https://forums.eagle.ru/showthread.php?t=193596 Seens like is gonna be a busy weekend.... :) Thank you very much T. Nark and 104th_Fallen for sharing this with us !!!!:thumbup:
  6. Yea, Great that canopy reflection, when open, has finally been fixed ! :thumbup:.
  7. I agree, the Mi-8 cockpit is still quite impressive. But I would appreciate some PBR shaders (metallic workflow) specially in the external model :smilewink:.
  8. Hey NickD! Hope you are doing fine. Do not know how your plans are, and if you will find the time or will to continue the development of this Addon for Blender. Do you consider to accept any donations? I mean... I am far from being rich, but I would not mind to give some money for a cause like this :]. I was able to import the Mi-8 model (some how, inside Blender long time a go) and thanks to this I am almost finishing a pretty cool (I guess...) skin for it. So thanks for all so far !!! Although no matter how many times I have tried, I never make it to export anything to .edm format. I have seen other people success but still did not work for me following some few of their advises or your documentation. As we know THE_ITALIAN_ACE looks like he has gone further in the development of your code and seems like he has achieved some results, but does not look like he wants to share all his hard effort with the rest of us. So... that's it! Considering to accept donations to give you a little boost to keep developing this Addon for Blender? Thank you! Best
  9. :huh:. I just do this really small mods because I am aesthetically quite picky... After, it does not take much effort to share with the rest in case anybody else is interested. IMO Su-25T is indeed a great free module with already a lot to offer, It just needs a bit of attention from ED, at least to update it's exterior model shaders. Will worth a nice "remake" like the one done for the MiG-29. In any case, you are welcome tovivan!:)
  10. Hey uboats! No problem at all. I mean, a lot of the modding in liveries and materials/textures that has happened so far in DCS it has been in a part thanks to you. I would really wish there was a way to get those luas some how for the "regular" non programmer folk. Here, Automan is speaking about the possibility of digging that info using and HEX editor... although after giving it a try I found myself like if I was trying to read the code of matrix.... Looks like is the way he got that lua file for the Spitfire. https://forums.eagle.ru/showthread.php?t=234241 Thanks a lot for making your current code open source and for all the hard work so far. Hope somebody can take it from here on, maybe ED in their next update of the Model Viewer? :music_whistling: Best
  11. I realized that the files I should modify also, were those that include the gauges ... Tricky "windows previsualization" misunderstanding... :doh: Now yes, I can go for it!
  12. No problem. Here it goes. By the way, we are all with the DCS OpenBeta. Bezumni-Utka.miz
  13. I confirm that actually, the embark/disembark behavior that we were disusing here, that can include way points that are followed by units after disembarking... Does work online! :] At least it did for us in a cooperative mission we few with 4 Mi-8 pilots and 2 Mig-15bis pilots. I was the host and was not me who embarked and disembarked the rescued troop. Posting this in case it might help others palming their online missions. Here the moment when troop is disembarked and walks to his next waypoint; a Mi-8 ambulance was suppose to be right in the part of the Farp where he disappears... I hide it in mission editor, did not know that hidden static objects seems not to appear inside mission.:doh: *Not sure how server sync works but I started/unpaused the server after all the pilots were ready inside the cockpits of their machines. If this could make any difference or not I do not know. Cheers
  14. Hi Devrim! I think I tried with those, as it was logic to go in that sequence after checking the lua for your "Complete English Cockpit" Mod, but seems not working for textures/materials from 9 to 12. Just trying to make a very simple mod for the cockpit with an slightly more blue tone similar to the one in the Su-33. I can not replace any of the panel textures where the gauges or buttons are attached, I think they are these 9,10,11,12. Just can replace those for the canopy frame and ruder pedal area. Will give it another try. Thanks for that .lua file!:thumbup: *Any updates on UBOATS tool? We do really need those .luas :].
  15. I hope this works for you :]. https://www.digitalcombatsimulator.com/en/files/3303852/ Best!
  16. Hi! I have done a little Mod here trying to improve/remove the awful ultra opaque Hud glass reflection in the Su-25T. Followed the steps of Devrim and 59th_Wittman about how they have been dealing with this issue in the past. Now there was just an incompatibility with the new naming convention in the textures, like the one lately happened with the Huey. I am new to this bird (do prefer the Su-25A a lot more :]) and some of my squadron members are getting interested in DCS and this free module is what they got so far. Long story short, no way I would play with that really awful baked reflection map and it's huge opacity...So I tried to make it work for me. Was difficult also for me, to "sell" them DCS World having such an issue in the only bird they can fly so far. To be honest; ED is offering some great free content: The amazing Caucasus Map and a great Mission Editor, although the Su-25T is absolutely outdated... far from PBR shaders for cockpit or external model, it does not even have any sad oldschool specular reflection... When you fly it in any of the available maps (I own all of them until now) does look like a Quake 3 arena character model placed inside Escape from Tarkov .... DOWNLOAD HERE https://www.digitalcombatsimulator.com/en/files/3303852/ Hope other people find this useful :). *Please ED, put some love in the Su-25T, is gonna help getting new customers :]. Best
  17. Cockpit_Su-25T.EDM Full material list and texture LUA file.... Anybody !!! :helpsmilie: I can not find the correct material name for: {"su25-tex09???", 0, "su25t-cpt-tex-09", false}; {"su25-tex10???", 0, "su25t-cpt-tex-10", false}; {"su25-tex11???", 0, "su25t-cpt-tex-11", false}; {"su25-tex12???", 0, "su25t-cpt-tex-12", false}; Thanks!!!
  18. I am also using NAKE350 cockpit refurb mod which is still in development (I think) but looking already like a great improvement. Thanks for listing those mods, I will definitely will give them a try :thumbup:. Happy to see you liked my little reticle mod :].
  19. Right here, in video postet by Antoha: Podcast interview to one of ED's "BigFishes": https://alert5podcast.podbean.com/e/scramble-04-matt-wags-wagner/
  20. Thanks for the videos Antoha :thumbup:. What is that sexy cross-hair resize movement of the reticle around minute 4:45 O_O.? Dreaming about that kind of level of detail being modeled some day for the Su-25. Although from mentioned latest ED podcast, looks like we are not gonna have more than F-18 and F-16 updates for the next 2 years, do own Hornet... although meehhhh -_-. And for Mi-24P... looks that we are going to be waiting for a long time.... More Russian quality birds please !
  21. I would also love the SU-17, Su-22 or Su-24, as many others in my squadron. Any rebuild from Flaming Cliffs 3, clickable cockpit, would be very welcome, specially SU-25 :music_whistling:
  22. Thanks for this very useful File and Info Automan and ams999.:thumbup: Hope some body has the time and will to give a nice tweak to our beloved Spitfire's cockpit !:P.
  23. Ohhh man...!!! Can not wait for this module. Thanks for the info Razorback. Very disappointing news in that podcast... Seems like is going to be a long long wait :[.
  24. Maybe... but for sure, you would die a lot less affected by the blast of you own bombs :smilewink:
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