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Everything posted by jonsky7
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Problem with mapping racing pedals to the rudder axis
jonsky7 replied to Ghostb3D's topic in Controller & Assignment Bugs
Hey Ghost, If you haven't found out how to do already, then here goes. Open the "Axis Assign" part of Adjust Controls Menu. Double click on the rudder/yaw control box, in the column of your controller Assign your left pedal to the Rudder/Yaw by moving the left pedal. Click OK Double click the same box again, move your right pedal to assign it. You should now have 2 axis listed as rudder control. Now highlight that box and click the axis tune button on the bottom. You can now choose between your left and right pedal from the drop down menu, top right null Select your left pedal AXIS, you can tell which you have selected by moving the pedals one at a time, if the markers move, you have the correct one. If they don't, it's the other one. Set up your left pedal as above, 50 Y Saturation, SLIDER TICKED. You may have to invert the axis so the line matches above. What you are really after is that the BLACK BOX indicator at the bottom moves all the way to the left when you press the left pedal, and returns to centre when the pedal released. Next select the right pedal from the top right drop down select menu. Same again 50 Y saturation, SLIDER TICKED but have the line looking like this below. Again, main point, BLACK BOX is all the way to the right when pedal pressed and returns to centre when released. Again, you may need to Invert the axis to achieve the desired effect. That's it, press OK button, and you should now be able to test your combined axis in the menu. It looks a little odd at first. You will see half of the axis bar lit up when the pedals are released, but you will see that as each pedal is pressed the bar gets shorter towards the correct side. Left pedal almost all the way down, Right pedal almost all the way down Hope this helps. Regards Jon -
reported Ugly color banding on objects at low sun conditions (OB 2.8.2.35759)
jonsky7 replied to malarcky's topic in General Bugs
No, that's a separate "issue" to the shadow banding issue in the current patch. I've always had that "film" issue. -
Hi, Have all the advanced waypoint actions for trains been removed or am I not doing it right. I'm sure you could get a train to go back and forth along a track by selecting the switch waypoint command, and have it say hold in a station for a few minutes before setting off again. All I get now is "no option"
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reported Ugly color banding on objects at low sun conditions (OB 2.8.2.35759)
jonsky7 replied to malarcky's topic in General Bugs
I get that too, as if there is some sort of "film" or texture over the camera lens, really bugs me sometimes. -
You can get into an issue with the graphics card's maximum supported 3D application resolution You're trying to export a resolution of 8560x1440 which is now more than most graphics card can support. As a educated guess I'd say you're losing 880pixels off the edge. 3x1440p monitors are 7680x1440 eg GTX1080/RTX2080ti/RTX3090 Max res is 7680x4320 7900XTX max resolution is 7680x4320 In fact I can't find a single graphics card that will do more, seems to be a standard, equivalent to 2x4K displays.
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If you start on Land, you don't get the cue to set up your radios, I think this is required to get the messages.
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Image auto tracking, Q. how do you adjust the tracking "point"
jonsky7 replied to jonsky7's topic in DCS: AH-64D
Thanks, didn't think of that. I was hoping there was a slew option that just moved the little target marker, but I'll certainly give your tip a try. -
That's exactly what it did before this change. It was a bit fast when using a joystick button though. But at least the mouse wheel over the knobs worked properly. It's not very nice currently.
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The kneeboard by default opens in the bottom right corner of your game resolution. The game resolution is described in step 2 of the guide on the first page. The green rectangle around the screens in the example images. If your 3rd screen is the bottom right corner, you shouldn't need to do anything to have the kneeboard open there. If you want to alter the position the kneeboard opens in, then The kneeboard mod described on page 1 still works as of current open.beta, though it may fail integrity check on servers with pure scripts required. I don't play on those servers as I have many display export mods which also fail pure scripts. There's a neat little tool at the end of step 3 that can be used to find position and size. Once you have the numbers, the part of the kneeboard mod guide you need is --------------------------------------------------------------------------------------------------------------------------------------------------------- Go back to DCS World\Scripts\Aircrafts\_Common\Cockpit\ and open the file ViewportHandling-resize.lua This is where will configure where we want the kneeboard to open. Line 33 says dedicated_viewport = {0,0,default_width,default_height} This is already modified and will open the kneeboard on the top left You can however replace all the text with numbers, eg: dedicated_viewport = {1000,360,600,800} You would put the numbers in line 33 so it would look something like dedicated_viewport = {4340, 0, 600, 800} ---------------------------------------------------------------------------------------------------------------------------------------------------------- If you'd like more help then it would be best if you include a screenshot of your display setup from windows display manager. Include the resolutions of your monitors. Say where you'd like the kneeboard to open. Regards Jon
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Image auto tracking, Q. how do you adjust the tracking "point"
jonsky7 replied to jonsky7's topic in DCS: AH-64D
Ah thanks. -
TM warthog boat switch not being recognized in the F18
jonsky7 replied to Gideon312's topic in Controller Questions and Bugs
Anything to do with bypass mode? -
Image auto tracking, Q. how do you adjust the tracking "point"
jonsky7 posted a topic in DCS: AH-64D
Hi, In WAGS' IAT video he says you can adjust the central tracking point while in IAT mode. How do you do that please? -
TM warthog boat switch not being recognized in the F18
jonsky7 replied to Gideon312's topic in Controller Questions and Bugs
odd, what are you trying to bind it to? Or doesn't it work at all? -
What a guy ! Thanks very much, I would have never guessed the output script to cause this, so much appreciated.
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correct as-is Vikhr not showing correct 3d model like before after firing
jonsky7 replied to dertien's topic in Bugs and Problems
LeftALT+Z to slow down speed LeftCTRL+Z to speed up time LeftSHIFT+Z to set normal time -
TM warthog boat switch not being recognized in the F18
jonsky7 replied to Gideon312's topic in Controller Questions and Bugs
Did you try deleting and re-binding those bindings? -
Can't Seem to Load or Save Input Profiles
jonsky7 replied to cwilson241's topic in Controller & Assignment Bugs - General
Are you selecting the controller column? I don't think you can load it all in one go, you have to select each controller in turn. Left click the controller name eg, the red circled area -
reported Ugly color banding on objects at low sun conditions (OB 2.8.2.35759)
jonsky7 replied to malarcky's topic in General Bugs
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reported Ugly color banding on objects at low sun conditions (OB 2.8.2.35759)
jonsky7 replied to malarcky's topic in General Bugs
Yeah, turning shadows off removes the lines, but not having shadows isn't much of a fix. They get wider and worse the lower the setting you use for shadows. -
reported Ugly color banding on objects at low sun conditions (OB 2.8.2.35759)
jonsky7 replied to malarcky's topic in General Bugs
Well I reverted back to 2.8.1.34667.2 to test it out. No banding there. I used the same track replay as above, so exactly same conditions etc. That's a bit of a downgrade and HORRIBLE. -
reported Ugly color banding on objects at low sun conditions (OB 2.8.2.35759)
jonsky7 replied to malarcky's topic in General Bugs
Thanks -
reported Ugly color banding on objects at low sun conditions (OB 2.8.2.35759)
jonsky7 replied to malarcky's topic in General Bugs
Hi, I'm seeing weird lines on textures since the last update.... Don't recall seeing them before this patch, anyone else? I've done a cache delete, FXO and metashaders etc weird lines.trk Most of these shots are slightly exaggerated to get the point across, but I see them out of the window and across the cockpit textures sometimes too.