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jonsky7

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Everything posted by jonsky7

  1. Is this still not a thing yet ?
  2. Is the resolution in the settings set to 4464x1536 ? I tried your config and got this My displays = Two 2560x1440 and one 1920x1080 But I think the problem lies in the code for the controls indicator, we had a similar issue with Petrovich and George at release in that they were referencing the total aspect ratio, and not the centre viewport The Mi-24p ControlsIndicator_page.lua says local aspect = LockOn_Options.screen.aspect local size = 0.15 local tex_scale = 0.25/size local line_width = (4.5/512)/tex_scale and does not reference the ui_main view like Petrovich now does HelperAI_page_common.lua local total_aspect = LockOn_Options.screen.aspect local total_w = LockOn_Options.screen.width local total_h = LockOn_Options.screen.height local ULX,ULY,SZX,SZY,GUI_scale = get_UIMainView()
  3. Huh? I don't see a button between left and right engine switches. It was icing conditions, I needed more power to lift a heavy crate.
  4. OK; cool, thanks for the info. Looked up a system description online and realised that was also the reason I couldn't turn the right side off, as the switch does manual on(up) and automatic(down). You can get it to turn off using the circuit breaker though.
  5. Simple enough Choose the waypoint at which you would like them to start firing Click on the "Advanced Waypoint Actions" button Type - Perform task Action - Fire at Point , you will see a triangle marker appear on the map, drag that mark to your target Set a Zone radius if required (limited function as far as I can tell) Leave weapon on AUTO Select number of ROUNDS EXPEND If you don't touch this, they will fire all of their missiles. If there is a group of 4 Missile launchers, and you set number of rounds to 4, each launcher will fire 1 missile each. Take note of the minimum(green) and maximum range(red) markers. They cannot fire inside the green ring They cannot fire outside of the red ring
  6. I think it's planned for later...... maybe
  7. Sorry, this was due to a update to the way the rotary knobs worked, now updated
  8. From the driving seat or map? Mission editor or in game?
  9. Try replacing these at the bottom of your config file GU_MAIN_VIEWPORT = Viewports.Center UIMainView = Viewports.Center with GU_MAIN_VIEWPORT = { x = 0; y = 0; width = 3440; height = 1440; } UIMainView = { x = 0; y = 0; width = 3440; height = 1440; } This will definitively set the bounds of the UI viewports.
  10. Try replaciing GU_MAIN_VIEWPORT = Viewports.Center UIMainView = Viewports.Center with GU_MAIN_VIEWPORT = { x = 0; y = 0; width = 3440; height = 1440; } UIMainView = { x = 0; y = 0; width = 3440; height = 1440; } This will definitively set the bounds of the UI viewports.
  11. Unfortunately I don't think there is, or I havent been able to figure it out. I have seen that sometimes DCS uses the top left of all the displays as point x=0 y=0 but mine has always been the top left of my main display. I don't know what the correlation is, whether it's graphics card related, or which ports the monitors are plugged into, or something else. The only solution I have for you is to set your large display as the main display. You should then still be able to have your smaller display on the left in display settings and be able to use it for whatever you like. Tbh though I havent done any testing with this in mind.
  12. Have you checked the "special" option tab for the Hind? On one update my trim option changed to FFB mode. Which made it very weird. Just a suggestion.
  13. There's no terrain data of any kind showing at the minute, just a black display with airfield icons
  14. Yes, that is the same. Anytime I load in any jet with modifications to the files in cockpit scripts folders, whether in single player or multiplayer, and then go back to the server list, my IC check shield icon is red and I have to restart DCS to get it to go green again. I may have misunderstood when you wrote as you being kicked from the server as soon as the jet loaded in. Agree, pain in the butt to have to restart to switch servers even when the servers have this setting to off. In fact I went down the list of the most popular servers by player count, about 20 or 30 of the top ones, and only found one guns only dogfight server with this option set to on.
  15. I have noticed that if you make the display slightly larger, then the brightness will return to normal. AND.... if you make the display really small, the screen starts flickering like mad. The video below doesn't really capture the speed of the flashing, but you get the idea. Just adding this for info, obviously would also like this fixed please.
  16. The refresh or update rate of the NS430 is now very slow in DCS 2.8.0.32066. The unit display now only updates once every 3 seconds. Not sure if this was intentional or not as no mention of it in the changelog track attached NS430 rate.trk
  17. I have the same files modified as you do here, except the PFLD one. I can join and play on servers with "Require pure scripts" set to no. I was able to join and play on the GS server you showed. Maybe try without the PFLD export? Having to quit the game every time you leave a server is a monumental PItA
  18. There is a way yes, it will require a little bit of editing a file though. If you go to DCS World/Mods/aircraft/FA-18C/Input/FA-18C/joystick and find the file called default.lua Add this line { down = hotas_commands.THROTTLE_SPEED_BRAKE, up = hotas_commands.THROTTLE_SPEED_BRAKE, cockpit_device_id = devices.HOTAS, value_down = -1.0, value_up = 1.0, name = _('Speed Brake Switch - EXTEND, else RETRACT'), category = {_('Throttle Grip'), _('HOTAS')}}, You will have a new keybind option called Speed Brake Switch - EXTEND, else RETRACT The speed brake will extend when the button is pushed, and retract when the button is released. I have modified the file for you, so can paste it into the folder listed above. >>>>>>> default.lua You will have to re-copy the file after every update, and it will break integrity check on servers that have the new "REQUIRE PURE SCRIPTS" enabled, but I haven't seen many that do yet. Alternatively, for the Warthog, there is an excellent script for the TARGET software than changes the way the buttons work slightly.
  19. @BIGNEWY I did notice that if you fly in single player with any modification to the DCSWorld/Mods/aircraft/<MOD_ID>/Cockpits/Scripts files, then the IC fail flag is shown as soon as you open the multiplayer server list, before even attempting to join a MP server whether they have this setting to enabled or not.
  20. What server are you trying on?
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