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Tomas9970

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Everything posted by Tomas9970

  1. Damn. Now you'll have to make it into a real thing :).
  2. I wouldn't expect an underground base to have a full visual representation. More like that there's an overground entrance somewhere or it just generates a damage log if you hit it with a bunker buster.
  3. Ok, so I renamed the folder in saved games and changed my shadow settings from flat to low (because it's faster now). This brought my framerates to acceptable ranges, even though still probably lower than in 2.7.6 (can't check). Also with texture settings, high feels smoother than medium and about equal to low in external view. At this point, it might actually be worth just checking individual settings to see if higher is faster. Specs: Ryzen 5 3600, 32GB RAM, RX 550 2GB, Western Digital blue 2TB Test mission: Caucasus F-86 free flight.
  4. No. Just open the Windows command line and paste these two lines. That will switch your current install into Open Beta. cd "C:\Program Files\Eagle Dynamics\DCS World\bin" DCS_updater.exe update @openbeta You may have to correct the directory if it doesn't work.
  5. They said they want to release it in 3rd quarter of 2021 with latest date in Q4 2021. https://www.digitalcombatsimulator.com/en/newsletters/newsletter08012021-txeuwna3q8uxe2dqmg6xelf4w2tfy3ek.html
  6. It happened to me as well. I decided to pay with a card instead and it went through on the first try.
  7. I found that the picture on page 91 (Accelerometer indicator) isn't labeled properly. Some labels are pointing at obviously wrong items while other are missing entirely. Can you please fix that? Also page 91 is actually page 93 in the pdf. Not an issue but something to make this report a bit better.
  8. Can we please get an option to make any ground-stabilized HMCS symbology (waypoints, airplanes, ground targets, etc.) visible anywhere on the screen instead of just that small area in the middle? My point is that when playing with a Tobii eye tracker, it's quite difficult to center something in the middle of the screen unless it's in boresight.
  9. Disabling a module in the module manager won't remove it's files. I once had the Persian gulf map pre-loaded like that for a free weekend.
  10. I suggest the Kbely aviation museum in Prague. Haven't been there in a while but they have some cool stuff.
  11. I think that it would be a nice modern light attack aircraft and a great entry-level aircraft as well. It has a basic A/A and A/G radar and can carry Mavericks, Paveways, Litening TGP, Sidewinders and possibly AMRAAMs (not standard equipment as far as I'm aware). I already posted this in the general "DCS wishlist" sub-forum but decided to propose here as well because AvioDev seems to be the only third party focusing on fixed-wing aircrafts that doesn't have another project.
  12. I think that it would be a nice modern light attack aircraft and a great entry-level aircraft as well. It has a basic A/A and A/G radar and can carry Mavericks, Paveways, Litening TGP, Sidewinders and possibly AMRAAMs (not standard equipment as far as I'm aware).
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  13. Here's an edit of what I think the TPOD image should look like. I just blured the image for somewhat realistic optical performance (based on these two T-90s) and scaled it to 171 pixels width (upscaled back with bicubic interpolation). Please excuse the noise around the text. It's because I did the whole thing in a very simple way. Also I noticed that the FLIR image looks pretty convincing so maybe they are also planning to do the same for the CCD image.
  14. As for the optical limitations, it should be calculated as 114/[lens diameter in milimeters]. This should provide a recognition capability in arc-seconds. For example if the large lens diameter is 80mm (don't know this), the math is 114/80=1.425, which means that two equally bright objects with an angular distance of 1.425 arc-seconds or higher should be distinguishable (not appear as one). Otherwise they should appear as a single object (light from both objects should merge between them). This is basic astronomy math for direct observation but as far as I know, a camera with short shutter doesn't provide much of an improvement (if any). Of course the (blurry) image would then be stacked with previous three frames using median blend (as mentioned by a post above) to form the final image. Another thing that seems to be forgotten here is light amplification. Amount of light that the lens can capture is much higher compared to a human eye. This noticably increases contrast of the image. Amplification can be calculated simply as [lens surface area]/[pi*7*7] where the second value is surface area of fully expanded eye pupil. In the game, there seems to be an amplification of 1 for both lenses on the TPOD, which can't be true and results in low contrast in some cases. All of this math expects perfect optics and calculated data will unavoidably be slightly worse on a real optical instrument. I hope I didn't mess up this post in some way. I think I should also add that 1 arc-second is a distance of 1cm at a range of 2.1 km.
  15. I honestly learned most things from videos by Wags or Grim reapers. The manuals are also very useful if you know what you are looking for. I remember that the first thing I wanted to do with the Hornet was a 4-way JDAM drop and failed quite hard, not knowing how to designate targets in PP mode. The F/A-18 manual was updated with the last open beta as far as I can tell.
  16. Another option is to take a suitable mission and then use the mission planner to tweak you aircraft's loadout to whatever you want.
  17. There's quite an extensive discussion going on about it already. https://forums.eagle.ru/showthread.php?t=262535
  18. Ok I got the module manager working (somewhat). In case anyone is wondering, the ID is "SUPERCARRIER".
  19. Does anybody know the module ID for the supercarrier? The module manager refuses to work for me so I need to install modules using the cmd which requires the ID.
  20. That must have been me. The development was supposed to start towards the end of 2020 which is also when the Hornet and Viper were supposed to be done so that's why I thought that.
  21. Early progress on the A-7E https://forums.eagle.ru/showpost.php?p=4295571&postcount=231
  22. Thanks for the footage. Now I understand what the EXP modes do and it's about what I want without the fancy UI like on the F-35. The image quality is quite good if you ignore the tiling that's there because of the video compression.
  23. I get it and expect that. The point is that it's much better than real time scanning in terms of resolution.
  24. I'm aware that the F-35 has a much better radar. I just thought that the F/A-18 could do it, just not so well. m4ti140 thanks for the answer. I guess DBS will have to do the trick. How about some other planes in development or EA? Can they do it? edit:Apparently F-15E has SAR capability.
  25. Will our F/A-18 have it at some point? Here's a video I found, showing it on an F-35 simulator.
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