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Supmua

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Everything posted by Supmua

  1. You have to force it to run Steam VR mode, just read my guide in the very first post because if you don't then it will be using quad render instead of stereo render which costs a lot of performance. With your setup you should be pulling much higher fps, probably higher than mine. Turn off V-sync in Varjo Base to avoid fps throttling. Check this thread on how I got up to 90 fps in some scenarios.
  2. New base is coming soon, hopefully by Christmas. I’m allowed to share more details in a few days once I get a hold of the prototype.
  3. The user manual suggests USB 3.0/3.1, so I would go with that.
  4. Use the CPU and GPU frametime graphs and see what is causing the spike when you get the stuttering at that spot. Percent use number won’t help you fine tune your system. Stuttering typically occurs when framerate dips (or frametime spikes) and based on the frametime graphs you can identify the culprit (CPU, GPU, or both). Sometimes the fix can be as easy as locking framerate to half of the headset’s refresh rate (provided that your overall frametimes are low enough), or just by reducing some graphic settings. Based on the graphs you can decide what will help you more by improving CPU or GPU frametimes via upgrade. But this only applies to that particular spot you mentioned. While GPU FT is typically hit harder, there are also instances that CPU FT can take a big hit especially when numerous objects are being rendered (crowded airport, carrier, multiplayer games with lots of players, lots of missiles/bombs being released, etc.).
  5. Been messing around with the Headset and OXRTK to try to get the Aero to look just like the VR mirror screen on my OLED TV. If you're interested check out my settings. You have to use OpenXR for this. It looks fairly close to my OLED TV with this setting, just not as vibrant or contrasty. I'll do the same for OpenVR using Reshade when I have time. Varjo: Highest, Brightness 65%. DCS: whatever suits your need. OXRTK: Contrast 62, Brightness 46, Exposure 52, Contrast 58, (optional: Overriding resolution 3197x2740, Fix foveated wide/quality).
  6. It depends on your rendering resolution and DCS settings. 2.8beta puts extra load on GPU frametimes so GPU typically becomes a bottleneck even more. So if you play at the settings where GPU frametime are greater than CPU frametimes you won't see much improvement because GPU is the bottleneck. For single player or simple missions you probably won't see a huge difference, on the other than it should help with MP sessions...unless you use high settings such that the GPU frametimes overwhelm CPU. For example, if GPU frametimes are in the 20s (ms), having CPU frametimes in the teens or single digit won't help since the final framerate depends on both. Hence, GPU power will also needed to be factored into the equation. In any case, any upgrade will help but you need to know what to do and use the correct settings to maximize your setup.
  7. Apparently, now you can use OpenXR mod via SteamVR (Varjo Aero). I just tested this by turning off Varjo's OpenXR and use SteamVR's OpenXR instead. fpsVR also works in this mode but the reported API is OpenComposite rather than OpenVR, OXRTK also works in this mode but the frametime numbers don't really correlate with fpsVR's so no idea which one is correct. Unfortunately, the performance is actually worse than SteamVR or native OpenXR with significant variance in GPU frametime numbers. CPU frametimes on the other hand are quite similar to other modes. This means that now OpenXR mod might also work with nonnative headsets such as HTC Vive Pro or Valve Index, I have yet to test these though.
  8. How long does the battery last playing DCS, and does it charge during the wired mode like the Quest 2? I’m trying to encourage a friend to get one so I can try it out. Probably won’t buy it myself since it’s expensive and my current headset is pretty good, but the newer techs such as pancake lens, mixed reality, camera on controllers seem pretty cool.
  9. And interestingly there’s nothing much about the melting stuff on overclock.net forum at all. These are the hardcore people that would typically push their setups to the max, including water cooling or even shunting. You would think the problem would be more prevalent among that group. May be they’re more meticulous about what they do in terms of setting up and plugging things in correctly compared to general redditors?
  10. According to Arch, they're functionally the same so I'm still using the beta. There might be another beta anyway. Note: If you can't hit steady 90 fps and wants stutter free experience with OpenVR, frame lock to 45 is highly recommended. Bring up Analytics Window from VB, then click the bottom left icon and choose 45 fps. V-sync mode does help but not as smooth if there're large variations in frametimes, so 45 fps lock is much better and this is equivalent to fixed throttling mode for SteamVR HMDs (V-sync mode is kinda like auto throttling for SteamVR).
  11. It depends on what you use to track the CPU frametime. If you use OXRTK the reported number might be lower than fpsVR especially if it’s the older version. In MSFS when I used the older version of OXRTK the CPU FT was off by 5ms when I had fpsVR running along side by side. I’ll run that mission and check those numbers. CPU FT number also depends on the rendering resolution as well as VR API (OpenXR, OpenVR). For direct comparison it’s better to use the exact same settings including OpenVR mode and rendering res. EDIT: that mission uses Su27 which I don't have, oh well. Anyway, ran a comparison test between my preferred setting and High preset and there's an uptick of GPU FT by 5ms and CPU FT by 3ms and very small visual differences in VR so the performance tax isn't really worth it for me.
  12. There’re a lot of reports on Reddit now regarding burnt/cracked/melted cable at the socket connector. Unfortunately there’s still no clear concensus on the actual cause. NVIDIA has sold around 100,000 of the 4090 so the reported cases are still on the small side. I do smell incoming law suits though. I think it’s important to keep tab of your GPU temp, case temp, etc. at all time at least for now. Maybe even leave the PC case partially open so you can smell the burn. I’ve been checking my GPU cable weekly and so far so good (not touching the NVIDIA adapter). Definitely need to make sure that the plug goes in all the way, in my case there is a nice click when it does.
  13. You can’t go wrong picking the Aero unless you’re super picky about some QOL aspects of the headset which is not perfect by any means. The Pimax headset may offer more in terms of specs and flexibility but they are lacking when it comes to transparency to the public. Varjo on the other hand have a great Discord channel and very active and involving user community who all want their headsets to do well. They’re also quite straight forward and operate by-the-book in terms of identifying, fixing issues and planned software updates (which occurs on a monthly basis). No ambiguity or guess work when you deal with this company.
  14. The distortion has mostly been fixed with the latest software. CA or color fringe is still there if you use it for web browsing, more pronounced with eye glasses or lens inserts, but can be minimized by optimal positioning of the headset and using correct IPD. These shortcomings from aspheric lens are actually the major strength of the Aero because the edge to edge clarity is unlike anything else out there. You can glance to the side, up and down to look around without turning your head in VR and everything still remains sharp and in focus. The hi-res panels also help with image quality, when you render at 3.3K horizontal pixel per screen or more it looks just like a monitor in terms of clarity. As for the second question, considering your current setup, yes if you’re willing to spend. Keep in mind that Pimax Crystal is also coming out in the near future. It is a bit cheaper and is a direct competitor to the Aero.
  15. It’s those ground objects on the airport. Parked jets can be quite performance taxing (you can check CPU and GPU frametimes while running if you want to be specific). Once you’re up in the air it should be much better.
  16. I switched back to OpenVR again for now. I can still hit 90 fps in missions like this but the framerate fluctuations are more frequent compared to OpenXR. FFR with OpenXR also helped shaving off GPU frametime by 0.5ms which may or may not be needed in missions like this, but every little thing does help. But as you can see, it's not too bad and it's all about knowing how much you can push your PC and knowing what to do to get the targeted frametime numbers for CPU and GPU, given the current software's limitation.
  17. Not sure how to grab OpenXR floating menu, but the overriding Res is 3360x2880. DCS setting is basically a modified VR preset with high textures and MSSAx2, low shadows and rain droplets.
  18. This is/used to be the most stressful spot in Mariana. My CPU FT used to be up to 30 with the 9900K/3090 setup, but now around 19ms. However, note the missing carrier here with floated planes. Things get much better outside that area.
  19. Messing around with Fixed Foveated Rendering, with Wide/Quality setting your GPU FT can be further reduced by 0.5ms. So, right now with the 2.8beta, OpenXR + FFR is the way to go to help mitigate performance loss. Make sure Overriding resolution is used for downsampling especially on the Aero, otherwise it will use the highest resolution setting. FFR allows me to render at higher res (3360x2880) while maintaining the same performance--GPU FT went up a bit by 1ms with res increase but was still around 10.5ms hence fps remains 90.
  20. I would expect a price hike if you are not a day one purchaser, just like what happened with the 4090. These cards cost less and will be in higher demand. I also don’t quite get the pricing tactics, with the high end model costing only $100 more why would anybody buy the XT, the demand will probably drive the XTX price hike even more. Even if the demands aren’t high enough they can still create a situation to make it so by throttling the supply or release intervals. Unless there is a solid preordering system like Apple that guarantees your purchase, a lot of people will be paying more than MSRP this holiday. And these companies are allowing this because more money is more money.
  21. I don’t expect the performance to go back to the level of 2.7, but I do think that the new changes are worth the cost. We now have updated lightings which provides a step up in image quality, moving cloud layers, improved rain effects especially on canopy, AI enemy jets that can actually kick your butt, etc.
  22. No significant change last I checked, may be 1 fps less in terms of gain with DFR but within margin of error. I typically gained around 5-7 fps with FFR (wide/quality).
  23. DLSS2 yes. DLSS3 with frame generation no. No Man’s Sky VR and Kayak VR Mirage also use DLSS.
  24. nullThis is the Rising Squall campaign. A pretty good stress test on the crowded supercarrier with lots going on both on the ground and in the air. This spot was CPU heavy with frametime around 17-18ms, but GPU frametime was also up there around 15ms.
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