

Supmua
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Everything posted by Supmua
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The Kickstarter begins. arpara™: World’s First 5K Micro-OLED All-in-One VR Headset by arpara™ — Kickstarter Shipping date is March which is a couple of months away. The pros of this device are micro OLED panels with give excellent image quality (people who have it said IQ is much better than the G2), pancake lens which yield no glare and better edge-edge clarity, small and light form factor great for watching 3D or VR movies or playing console games. The cons would be the 70Hz refresh at 5K res, flimsy build quality (from people who already have it--already available in Asia), extra cost for SteamVR tracking module and DP 1.4 cable, ?support/future from an unknown company. Like the Aero, the tethered model currently doesn't support AMD GPU (probably due to using NVIDIA's DSC tech).
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The best throttle out there right now imo, especially if you fly the F/A-18C, which matches the real throttle switches (panel switches are not 1:1 though). It’s got a large footprint which occupies a lot of space but is very versatile with potentially interchangeable grips.
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Try MSSA 2X and pixel rendering 2900x2900 per screen. I don’t have much shimmering at all using your escort mission and I’m using the VP2 which has similar resolution to the G2. The key is to use antialiasing + high enough rendering resolution. I don’t use any mod except Reshade VR.
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The VP2 for me is quite good with DCS VR (even my Index is fine except some cockpit texts aren’t sharp), and I’m pretty sure the Aero will give better experiences due to better screens and optics as well as professional level software. The Varjo headsets are even certified and used for training real life pilots in Europe. You don’t really need 90 fps to enjoy DCS VR, heck I don’t even need more than 60 for DCS on 4KTV. For DCS a 45 average fps is fine with minimal artifacts associated with 1:2 reprojection, and there are plenty of ways to tune your system to get there. I’ve been playing MP missions (currently Rising Squall with MP conversion) with my friend almost daily. He’s using his Rift S and I’m using my VP2, we have had no issues.
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I did ask about USB-C since I’m all for newer tech and was told that they’re following the formula that has worked well (FSSB R3), with low radio interference and should last a long time. Changing USB protocol might involve significant redesign. As for USB-A, no idea. Each company has their own design philosophy.
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These games are mostly GPU bound especially when rendering resolution is 4K and above, but old CPU can also become a GPU bottleneck. Your PC’s current weakest link is probably the GPU, but if you are serious about VR I suggest upgrading all (GPU, CPU, and 32GB RAM). A good VR experience especially in DCS or MSFS requires the most powerful PC build that you can afford, there is no other way. One of my friends uses an RTX 3070 with his Quest 2 and the experience is decent but his CPU is Intel 10700K and with 32GB RAM.
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Yep premature, probably a placeholder page, as the device is still being user tested. I know this because I just shipped the test unit to another tester a week ago.
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I was hoping for around 1,000-1,099 Euros for the set, but knew it wouldn’t be below 999.
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Rehade…best image quality yes, best fps no (you sacrifice around 0.5 ms). As Baldrick33 said, just unzip and drag and drop the files it is very simple. You don’t even need to mess around with it the .ini as the default setting is good enough (although there are options to tweak saturation, brightness, contrast, color correction, etc. which is very useful if you are the type that would do that with your TV/monitor). Use END key in game to enable/disable the effect in real-time and look at the ground detail while doing this, HOME key to bring up setting (only in desktop view). Motion compensation should be on to eliminate blurring on ground objects, note that MC will increase frametime by 1-2 ms on the Vive Pro 2 but the end results will speak for itself especially when you fly in detailed maps such as Marianas.
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I can wait. By that time may be the Komodo’s cyclic and collective will be out also.
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One thing you can also do is run OpenVR benchmark and see what the scores are (with Index, VP2, etc.). Check if the numbers are similar to comparable system, to see if there is any hint of performance issue with your setup. The software can standardize SteamVR settings (at 100% SS) for each particular headset. Mine is around 27 fps with the VP2 which is reported as about average for this particular setup (it will actually tell you this), haven't tested with the Index but the number should be much higher since the rendering pixels are much smaller at 100% and it's probably better optimized for SteamVR.
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We all have different priorities. But, if I think the new OS is messing up my fav headset then it's the OS that has to sit on the sideline until things improve, not the other way around. I definitely don't have the time or patience to deal with Vive support not to mention shipping/waiting, it's much easier and faster just to reinstall Windows. I'm usually one of the first to test out new mods or hardware gear but when it comes to OS upgrade I can wait a bit longer for the software to mature since I got burned quite a few times in the past by compat issues with brand new OS. Having said that I do have Win 11 but it's not on my main gaming PC.
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It has to be some sort of Win 11 and Vive console compatibility issue. I have had no issue with my headset, a friend of mine is getting into DCS and we've been playing pretty much daily.
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Don, I find that having the controllers on can help with base station BT detection issue. This happened a lot with my Index. I have base station 1.0 though.
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I use Belkins Wemo smart plugs since we’re primarily a Mac household and need Apple HomeKit compat, but it also supports Alexa and Google Assistant protocols. https://www.amazon.com/dp/B08CJGZZZ1/ref=cm_sw_r_cp_api_glt_fabc_dl_X3V3FCTNHNBHDVNGXCWS
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You ain’t seen nothing yet if you think the default image clarity is so good. Try Reshade and it will look 50% better especially in ground detail. If this headset had aspheric lens I probably wouldn’t need the Aero.
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Master Arm and AG on?
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I also use a smart plug with my VP2, which would automatically shut off power at night to prevent potential overheating issue in case I forget to turn it off after use.
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Perhaps the Vive Console software doesn't play nicely with Win 11? Honestly they're not the most stable software out there and to get decent motion compensation you still need to use the beta version. Sometimes I also got the crash window when I turned off SteamVR.
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Didn’t realize there is ASUS TUF with DDR4. I recently returned the ROG Strix E mobo as there is no available DDR5 RAM with good latency (also the price is a bit too much for what it offers). I might go with a DDR4 ASUS board and reuse my old RAM with this upgrade cycle. I like ASUS BIOS, have Gigabyte mobo with my 11700K setup but really prefer ASUS for overclocking.
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It's nice that they actually sent you a new headset. Now time to help me test the FSR mod
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The mod uses openvr_api.dll, so you need to force the Quest 2 to use OpenVR with DCS (DCS default mode for Oculus/Meta's headsets is Oculus runtime). I haven't done this in ages but I think OVGME can do this. I think OVR Toolkit can do it also but that's payware. There will be a performance hit though, as Oculus runtime is better optimized for their headsets.
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We don't have the exact same setup so please don't assume that your settings will also apply to me. As I posted before typical high setting such as 0.77 doesn't look good on the Vive Pro 2, from various trial runs I need around 0.87-0.9 to get the quality close to what I have with just ReshadeVR (cutoff criteria is clarity of Hornet's AMPCD screen upon glancing down, if texts are fuzzy then it's not good enough). It might work wonderfully in 2D, but on a high-res VR headset right next to the face it's pretty easy to spot artifacts. So anyway, my exact Steam SS right now is 3280x3280 (for 100% SS) so the rendering is still high at 0.87 scale (2854x2854) to get the image quality that I want. I don't see the point of raising SS further since the frametime difference is already small (2-3ms) and it will get even smaller to the point of why even do this if it's not going to make a big difference in gameplay. Anyway 3ms improvement is fine, can't complain. EDIT: Ran several MP missions with my bud and it's all good, it's pretty solid actually no crash or stutters. EDIT: After several more ground missions, I'm back to just Reshade only for now as the clarity and sharpness are still the best and this is the main reason that I bought a hi-res VR headset in the first place (not for fps). Image quality just can't compare with the FSR option, very evident in ground spotting and low level bombing.
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Yep control panel, and it crashed my Vive console and SteamVR and had to be disabled. When it's on if you have PC icon on the desktop it will display NIS on top of the icon, which is neat. The on-screen fonts became jagged right away at default sharpening on 4K TV, had to reduce sharpening to 0.25 in the control panel for texts to look near normal. Of course it doesn't work with my VR, but in 2D games I did gain some FPS while retaining mostly the same picture quality. VR is another story because the screen is right next to my eyes, any type of artifacts are easily seen. I'm already rendering around 6K resolution (3000x3000 pixels per panel) on my headset can't go any higher than this because framerate suffers. The thing about the Vive Pro 2 is that it produces great images at 2:1 reprojection but at 3:1 there are more image retention artifacts so I'm trying to avoid this at all cost.