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CrazyGman

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Everything posted by CrazyGman

  1. The different ranges are going to take some getting used to 60nm markers every 10 then 35nm with markers at 10 then 15nm markers at 5 then 7nm marker at 2
  2. Yeah I've been trying to get some more information on this. hard to get a definitive answer.
  3. What are the new modes specifically?
  4. I knew it had boresight but I wasn't aware of vertical scan, but then we are getting the newer Cyrano IVm on all the 4 variants do that makes sense
  5. Agreed. For me the heading tape on the hud is a very desirable feature. It's always stressful having to go heads down to check your heading as you skimming at treetop level to a new bandit callout. It's frontal visibility looks like it's going to be worse then the F-5, and the MiG 21 (is a bit cluttered up) but still useable. The side and rear visibility looks like it will be a bit better then both. I am really looking forward to the dual 30mm revolver cannons that are very similar to the ones in the Mirage 2000C. I am also looking forward to trying some 5nm R530 shots against high fliers (interested to see how they do)
  6. From doing lots of dogfighting on the cold war server whether the fight is one circle or two is actually largely irrelevant. 90% of fights are not neutral merges, usually then the winner is the person that sees their opponent first, and after that it's who judged the energy state better and set up good geometry and maintained energy till they judged correctly when they needed to cash it in. Also weapon loadouts and even fuel will largely effect any turn fight. In the Mig 21Bis while fat on fuel I can't out horixontal rate a F-86, but once my fuel drops to below 1100 it's a different story.
  7. Just a few kills, (mostly with guns) that I've done flying on Enigma's Cold War server.
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  8. So the radar still has a big hit to performance when left on and there is a lot of ground clutter. As in when you fly nape of the earth treetop level and have the radar on the the ground clutter causes frames to drop by 20-30 frames. turning off the radar or locking into C-scope brings the frames back. This only happens if you have a Nvidea drivers later then 442.74. If you have this driver or an earlier one this performance hit doesn't happen, but this driver is almost 2 years old now. Please can we get this fixed.
  9. So while the F-4 is nice news and Heatblur is going to be developing apparently multiple versions of them, is there any news on the F-14A-95GR? It's getting close to 3 years since the release of the F-14B, and now over a year since the late F-14A version was released, has there been any new information on the F-14A-95GR?
  10. I think he's talking about a specific model of Maverick that in game we can use, but was never one of the actual varieties available in real life.
  11. Since the Dec 23, patch When on a multiplayer server and trying to select Super 530Ds they are not available, and even doing a pre-loadout will not load the super 530D's on the aircraft.
  12. Since the Dec 23, patch When on a server and trying to select Super 530Ds they are not available, and even doing a pre-loadout will not load the super 530D's on the aircraft
  13. MiG 21 later varients and then some MiG 23MFs for the most part. They didn't engage very much because the South Africans didn't want their limited supply of planes and munitions to dwindle for what was kinda considered a minor conflict, and on the other hand the Cubans helping the Angolians it seems were generally not keen to put pilots and equipment into to much risk, the south Africans as a result never used there more modern missiles, and once they faced MiG 23s with front aspect missiles they took to avoiding them and attacking at low altitude.
  14. You get used to them after a while. There were M2000s that were exported without them as well
  15. Yeah that makes sense, it does seem a bit tricky to get information on what has what, but Then with all planes exported and done in different batches (not to mention traded between airforces) it's hard to nail down concrete info.
  16. Seems to be EE and CEs with them too
  17. It seems some Spanish F1's have it and some do not from these pictures.
  18. So we see The Mirage F1 dumping flares in the trailer and what appears to be flare/chaff dispensers however these look different to the ones seen in other documents that required external mounting. I did hear that the Spanish Mirage F1s had integrated chaff/flares dispensers. Can anyone elaborate?
  19. Thanks!
  20. Hope the server comes back however I know how busy having a new kid can be.
  21. Depends on the situation and a number of factors like if there is a human GCI (on either team) and who I'm flying against, and how disaplined i'm being. When I just do air to air 2:1 to 3:1 is pretty normal. Good days it's 4:1 5:1. Dogfighting, while fun is a great way to get killed. Your basically anchored in one area putting on a fireworks show. If your 1 on 1 or have numbers advantage it works, as long as you can finish before enemy reinforcements arrive baut as soon as you engage in it without the numbers on your side you will catch a missile. The best way to get kills is the traditional way. Sneak up behind them without them noticing and shoot them in the back. Most things that kill me in multiplayer is me flying recklessly into bad situations, trying to get more kills. As stated in the video I only take 4 air to air missiles, but I find taking more effects your performance noticeably and usually I will run out of fuel before I run out of missiles, with taking 4,by the time i'm at 1000L of fuel which is typically my Bingo setting, I'm down to 0-1 missiles and have scored 1-3 kills. If I take 6 then I'll have 2-3 left often and will be tempted to stay longer then my fuel will allow.
  22. It's a late 3rd gen jet fighter, and incorporates a lot of features you would see on those jets designed at the time. Still turbojet, not yet turbo fan. Includes Stability augmentation systems, auto slats and flaps for manuvering and to shortening take off and landing distance, but no FBW though. This was also around the time where a lot of countries were concerned that their planes would have to potentially operate from damaged or modified runways or dirt fields, so more robust landing gear and again the changes in the wing and controls to allow for shorter takeoffs and landings. Incorporation of more multi-role aspects then just the intercept mission and the inclusion of radar guided missiles, and radars that could have at least limited shoot down capability. The desire to have an aircraft that could do those things and be relatively cheap with the technology they had at the time was why they went with the design elements of the F1, and as a result sacrifice some transonic, and high alt performance with the delta wing What you got then was a capable, maneuverable, affordable jet that could basically do most of what a late model F4 could do, but cheaper and with way less maintenance attached. As for it's looks i'm partial to the delta designs myself, but I find there are a lot of unflattering pictures of the F1 out there. The landing gear extended make it look insectoid and many late versions had the fixed fuel probe, which takes a lot of time to grow on you, however in flight the F1 is a nimble little dart and has some good lines
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