

Tiger-II
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Everything posted by Tiger-II
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Wait... they can't model LTE because of something that isn't in DCS? Seriously? DCS provides the wind direction and speed. That is all that is required. The rest is up to their flight dynamics to compute.
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...by legitimately, I mean not zoom-climbing, flying empty, etc. I took off with two tanks, two sidewinders, gun ammo, and even two rocket pods. As you can see, I dumped them...
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Yes, but it's not even that smooth. It jolts, as if the elevator suddenly jumped from neutral to fully deflected kind of jolt. The closer to zero deflection of the flight controls (pitch INPUT), the less it happens. I trim first before putting the gear up - that helps.
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Hi, Thank you for the free month! It has greatly changed my opinion of several modules and I'm now a happy customer! The F-16 CTDs if you fly around and run out of fuel.
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Someone correct me if I'm wrong, but I seem to recall that even in reality they "teach you a way" to hover it, then it is left to the pilot to figure out what works for them within the limitations. First step: beware your gross weight. I don't know what the maximum weight for zero knot hover is, but it's quite low. I loaded up 300 lbs short of MGW, and found I can only do a very slow approach at 110 kts at nozzle angle of 60 degrees. I also found a nice way to balance the aircraft in vertical speed regardless of current gross weight, such that it remains controllable: * Approach at e.g. 300 kts. Pull power to idle * Nozzles to 80 degrees * As the aircraft decelerates through 250 kts, gear down * Decelerating through 200 kts, set VTOL flap * As the VS starts to increase in the negative direction, increase thrust * As the speed bleeds off, maintain a constant pitch attitude and hold altitude with power * As soon as the power reaches max, if you still have any significant forward speed reduce nozzle angle to maintain forward speed This is about as close as I can find to a safe, reliable method of flying at a controlled minimum speed in the landing configuration. Once the nozzles are set up for this configuration, just pull 1 or 2% off the power at most to descend on a normal glide path to a min speed rolling landing. As the aircraft gets lighter, the min speed will reduce, until you reach the maximum zero speed hovering weight. As a starting point, 300 lbs below max gross results in a required forward speed of 110 kts and 60 degrees of nozzle.
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Hi, I noticed previously that the JF-17 has a "bump" in its FBW as it switches control laws/gains when putting the gear up. I thought this was isolated to the JF-17 (I assume you guys wrote your own FBW simulation) but I found the DCS F-16 does the same thing. Is this more of a core DCS problem or is it a bug specific to the JF-17 that just happens to look similar to the the F-16? (I'm taking advantage of the free month to try the F-16 in DCS for comparison to that other sim. :P ).
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Hmm. You seem to know the general recovery technique, so I'm assuming you correctly identified the spin, and direction. The times I got into a spin (accidental and deliberate) I applied the same technique and she did eventually recover. My procedure: * Thrust to idle * Neutralize controls * Full opposite rudder * Ease in forward stick It recovers in around 3-6 rotations. It seems a little canned in spinning, but that is my opinion. I did witness it doing a spin reversal during one of my experiments (do a climbing turn at idle pulling +2 to +3 g to the stall. It wings-over in the opposite direction and enters a spin). IMHO she is a very good spinner!
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That might be why. :( AFAIK you can't buy it on Steam and use the files in stand-alone (and vice-versa). See if you can either get a refund or a license exchange so you have the correct module type for the simulator.
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Do you have the Steam version of DCS? The two are NOT compatible!
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+1 The ability to try before purchase swayed me!
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The more I fly the MiG-19 - The more I Like it !
Tiger-II replied to Igor4U's topic in MiG-19 Farmer B
I'm a reluctant purchaser! Reluctant in that I keep wanting it, but read the forums. The ability to try it first has swayed me! It's a great aircraft! As for "trying to kill you" - I didn't survive 15 seconds the first time I took off. I tried rolling it with the gear down, heard something break, and with that, uncontrollable roll into the ground. I thought I stalled it but I heard a clunking sound. Sounds and engine start need a bit of work (it seems to "just start"?), but so far loving it! -
I have found it wanting, too (a while back). If you take the IR missile though? It'll deal 99% damage to the same vessel, hit in the same place. Why bother with HARPOONS when you can just fire hellfires at it?
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What does "beyond the time-frame" mean? That we need to settle for a continuing inaccuracy in missile modeling, despite the fact this API is totally new and they know this missile exists? That is complete ***********.
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Point requiring clarification: once the gun is loaded, and assuming it does NOT jam, it should NOT require reloading to use it again?
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I was referring to the ^ pointer under the compass (top of the HUD). It points at the current waypoint, so you can use that as a make-shift course pointer.
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I compared Jeff to the Viper (BMS) and the Jeff seems to have a slight edge with comparable load-outs. The Jeff is capable.
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[WIP] Antenna elevation issues and TDC shown altitude coverage
Tiger-II replied to Fortinero's topic in Fixed Bugs
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[WIP] Antenna elevation issues and TDC shown altitude coverage
Tiger-II replied to Fortinero's topic in Fixed Bugs
Still seeing the "must look higher than the target" problem. Aircraft is straight and level (as far as flight path goes). -
A few things: 1) I think the battle damage messages were removed in the last DCS patch 2) It might be a hit-box bug (some objects must be hit PRECISELY) 3) What did the debrief show?
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PU seems to be INOP the times I tried it. DESG is for creating mark points from another sensor, e.g. a locked RADAR target or WMD-7 target. * Lock a target * Hit MKPT * Change to DESG * Hit MKPT to create a point based off that target
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Yes! The laser-guided missiles are crazy!
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I find this strange, because I can put SPJ on centerline, WMD-7 on one wing, and DL pod on the other. It doesn't handle too well, but it flies (there is a hell of a lot of yaw even at very low speed).
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We can carry some weapons on the centerline, so with that said I would expect to be able to carry all the stores that can be carried on the centerline, unless Deka have info we don't.