While some art initially started years ago, we had to throw out that initial work out due to changes in the engine and staffing. The project re-started from scratch with art starting in October of last year, and flight model and systems starting in April of this year.
As you can see, progress has been rapid, to say the least.
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DCS: F-16C Viper - Gun Strafe and Rockets
In this DCS: F-16C Viper video, learn how to use the M61A1 20mm cannon to strafe ground targets and use unguided rockets. This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019.
Pre-order now and save 20% on our e-Shop at:
https://www.digitalcombatsimulator.com/en/shop/modules/viper/
Or, Steam at:
https://store.steampowered.com/app/1090850/DCS_F16C_Viper/
DCS: F-16C Viper – Navigation Introduction
In this DCS: F-16C Viper video, learn the basics of navigating using steerpoints and Tactical Air Navigation (TACAN) stations. This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019.
Pre-order now and save 20% on our e-Shop at:
https://www.digitalcombatsimulator.com/en/shop/modules/viper/
Or, Steam at:
https://store.steampowered.com/app/1090850/DCS_F16C_Viper/
It's a bit dark of course, but I thought some of you might like to see the work-in-progress night lighting of the cockpit. This image has console and instrument lights on, as well as the flood lights. I am also running an indicator and VMU test.
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DCS: F-16C Viper - Taxi and Takeoff
In this DCS: F-16C Viper video, we'll take a look at how to taxi and takeoff in the F-16C Viper. This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019.
Pre-order now and save 20% on our e-Shop at:
https://www.digitalcombatsimulator.com/en/shop/modules/viper/
Or, Steam at:
https://store.steampowered.com/app/1090850/DCS_F16C_Viper/
No, I just made several landings and used my best one. Even then, it was rather sloppy:
1- Not holding G and altitude constant in the pitch out.
2- Was under G in the pitch out, and this led to me floating out and being offset too far from the runway in the downwind.
As you'll see, it takes practice and have to break Hornet landing habits.
Here are some real world reference videos:
DCS: F-16C Viper - Overhead Break Landing Intro
DCS: F-16C Viper - Overhead Break Landing Intro
In this DCS: F-16C Viper video, we'll take a look at the basics of landing the Viper in a Visual Flight Rules (VFR) overhead break pattern.
This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019.
Our Viper is currently in development and will be released into early access later this year. In the meantime, you can pre-order now and save 20%:
DCS e-Shop: https://www.digitalcombatsimulator.com/en/shop/modules/viper/
Steam: https://store.steampowered.com/app/1090850/DCS_F16C_Viper/
The taxi, takeoff, and steerpoint nav video will be "soon". We just needed to add and adjust a few items before I can create the video. In many ways, these videos are a good tool for us to review and debug the product!
After this video will be an VFR overhead break landing video.
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Taxi and takeoff next. The cold start will probably be the last before early access release given the number of sub-systems it much account for.
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I'm not being paid for this, but I do recommend the FSSB by Realsimulator. After time in an F-16C Full Mission Trainer (FMT), the FSSB feels just like the real thing.
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