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Everything posted by Wags
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What he said... And the probe heat is not turned on until shortly before takeoff to keep it from over-heating.
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It depends on the braking force. Thanks
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I simply used an existing Red Flag mission as the basis for the video, nothing to read into it. Thanks
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That is not true, at least for the version we are modeling, based on several sources. Thanks
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DCS: F-16C Viper - Taxi and Takeoff In this DCS: F-16C Viper video, we'll take a look at how to taxi and takeoff in the F-16C Viper. This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019. Pre-order now and save 20% on our e-Shop at: https://www.digitalcombatsimulator.com/en/shop/modules/viper/ Or, Steam at: https://store.steampowered.com/app/1090850/DCS_F16C_Viper/
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Top left corner.
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No, I just made several landings and used my best one. Even then, it was rather sloppy: 1- Not holding G and altitude constant in the pitch out. 2- Was under G in the pitch out, and this led to me floating out and being offset too far from the runway in the downwind. As you'll see, it takes practice and have to break Hornet landing habits. Here are some real world reference videos:
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Thanks! The flight model is feeling very much like the Full Mission Training (FMT) I had the pleasure to fly a few weeks ago.
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DCS: F-16C Viper - Overhead Break Landing Intro DCS: F-16C Viper - Overhead Break Landing Intro In this DCS: F-16C Viper video, we'll take a look at the basics of landing the Viper in a Visual Flight Rules (VFR) overhead break pattern. This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019. Our Viper is currently in development and will be released into early access later this year. In the meantime, you can pre-order now and save 20%: DCS e-Shop: https://www.digitalcombatsimulator.com/en/shop/modules/viper/ Steam: https://store.steampowered.com/app/1090850/DCS_F16C_Viper/
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The taxi, takeoff, and steerpoint nav video will be "soon". We just needed to add and adjust a few items before I can create the video. In many ways, these videos are a good tool for us to review and debug the product! After this video will be an VFR overhead break landing video. Thanks
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Taxi and takeoff next. The cold start will probably be the last before early access release given the number of sub-systems it much account for. Thanks
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As mentioned earlier, we will start with the Litening, and if time and open source data allow, we'll look into the Sniper. Thanks
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I'm not being paid for this, but I do recommend the FSSB by Realsimulator. After time in an F-16C Full Mission Trainer (FMT), the FSSB feels just like the real thing. Thanks
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I never said "might come". I said we'll talk about it in a later video.
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Certainly not an end to Hornet mini-updates. Probably next week I'll provide the punch list we are working on, and I hope a little update on the Walleye, updates to the Harpoon, and targeting pod. As has been mentioned before, the Hornet pace is a bit slower now for two reasons: 1- Staff on summer vacations 2- Dealing with much more complex and time intensive systems Despite the tin-foil hat theories, it's not because of the Viper. Thanks
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DCS: F-16C Viper - Cockpit Orientation [YOUTUBE] This video has been created to provide you an understanding of what-is-where in the cockpit of the DCS: F-16C Viper flight simulation by Eagle Dynamics. In later videos, we will often reference items pointed out in this video. The early access release date is planned for autumn 2019. All images and video are from in game; there are no “real world” images used. Our Viper is currently in development and will be released into early access later this year. In the meantime, you can pre-order now and save 20%: DCS e-Shop: https://www.digitalcombatsimulator.com/en/shop/modules/viper/ Steam: https://store.steampowered.com/app/1090850/DCS_F16C_Viper/
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US F-16C Block 50s, at least in 2007, never included a moving map display. Thanks
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DCS: F/A-18C Hornet – AGM-84D Harpoon Basics We will soon be releasing the AGM-84D Harpoon anti-ship cruise missile into the DCS World Open Beta. This will be very much a work-in-progress but will still provide most of the fundamentals of using this weapon system. Later in early access we will add R/BL mode (once the SEA mode of the A/G radar is included) and the pop-up (POP) terminal attack mode. You can read about the Harpoon in much greater detail in the DCS World Open Beta Hornet Guide that can be found in: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Doc There are known issues regarding the damage level the Harpoon can inflict and guidance of multiple Harpoons without re-setting launch parameters.
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Hey everyone, Despite some good videos on using the Litening targeting pod with laser-guided bombs, there still seems to be some confusion. Here is a simple checklist: 1- Master Arm to ARM. 2- Master Mode to AG. 3- Select an LGB (LG82, LG83, or LG84) from the SMS page. 4- Set LGB MODE to AUTO (PB 5). Will show as CCIP until Target Point is set. 5- Set LGB MFUZ to OFF (PB 4). 6- Set LGB EFUZ to INST (PB 3). 7- Set LGB CODE to 1688 (or any valid code that matches the pod code) (PB 1 and then UFC) 8- FLIR switch on SNSR panel to ON. 9- LTD/R switch on SNSR panel to ARM. 10- Display FLIR on DDI/MPCD (FLIR at PB 6 on TAC page). 11- Sensor Control Switch (SCS) in direction of the display with FLIR. For example: if FLIR is on the right DDI, press SCS right. TDC assignment indicated by diamond in top/right corner. 12- Slew FLIR crosshair over target using TDC slew [, . / ;]. 13- Designate FLIR pointing location as Target Point by pressing [ENTER] or depress TDC switch. Attack mode switches from CCIP to AUTO with ASL and Target Point on HUD. 14- Enable (box) TRIG (PB 11) on FLIR page. 15- Ensure FLIR UFC CODE matches LGB CODE. 16- Conduct standard LGB AUTO attack. Line up velocity vector with ASL and hold down weapon release button [RALT + Spacebar] shortly before bomb fall line passes through the velocity vector. 17- At 15 seconds before Time To Impact (TTI), press and hold trigger button [spacebar] to fire the laser. In general, conduct attack between 20-25k at no less than 350kts. Thanks
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[LATER IN POD DEVELOPMENT] how can you slave the TGP to a steerpoint?
Wags replied to nickos86's topic in DCS: F/A-18C
Good point. I forgot to mention this. Thanks -
DCS: F/A-18C Hornet - Litening Pod for Laser-Guided Bombs, Laser Maverick, and LSS Mode In the previous video we looked at the basic features of the Litening targeting pod on the Hornet and how to use it to designate targets for GPS-guided weapons. In this video we’ll look at how to use the pod to direct laser-guided bombs, laser Mavericks, and how to use the Laser Spot Search (LSS) mode to locate an off-board laser designation (single player and multiplayer). Other elements will be coming to the pod like HUD symbology, INR and snowplow modes, slaving options, additional reticles, AA mode, and more.
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As stated in the video and in the description, LGB designation, laser-Maverick designation, and LSS are all working now. I will create videos on these soon. Thanks