-
Posts
11788 -
Joined
-
Last visited
-
Days Won
59
Content Type
Profiles
Forums
Events
Everything posted by Wags
-
Status of proper FLIR subsystem and the actual ATFLIR pod?
Wags replied to Wizard1393's topic in Wish List
Hey everyone, This task is underway, but a huge one. It's not simply a matter of adjusting some shaders, but we must create alternate textures for all world and unit objects (hundreds) that can then be alterned based on unit activity level, time of day, and perhaps even IR nets. This is certainly an important item, but it will take a signficant amount of time to do it right. Thanks -
Hey everyone, Certainly on the to-do list, and this is a good example of an item we'll do in parallel with the Viper to save time and resources. Because both aircraft have many such similar functions, we will often be able to murder two birds with one stone in order to increase development efficiencies. Thanks
-
Hi BJM, It's coming along great thanks. Bunyap has done a fantastic job with it and it will be available upon release. We'd release it now, but items are changing daily. Thanks
-
Hi Harlikwin, We would like to at a later point once we complete the aircraft and mission card option completed. Thanks
-
- All of our reference material indicates that there is no ability from the cockpit to reset the laser PRF code in the bomb seeker, it must be done on the ground. Only TGP designation PRF and LST are set from the cockpit. - Nose/Tail works fine because it is still selecting the tail fuse. Either Tail or N/S tail would work. Thanks
-
It depends, it can be locked on before launch and guide on its own (like a Maverick), or if the datalink AWW-13 pod it is loaded, it supports man-in-the-loop post launch operator guidance. The datalink pod and guidance is taking a bit to develope (being worked on right now), but the same tech will be used for the SLAM and SLAM-ER. Thanks
-
Cold start is actually already working, but there are a few inaccuracies we need to clean up first or face a massive internet feakout. Thanks
-
It was justed added today. Thanks
-
DCS: F-16C Viper - Laser Guided Bombing with JTAC In this DCS: F-16C Viper video, we will learn how to user laser-guided bombs (GBU-12 and GBU-10) to attack targets based on a laser designation from a Joint Terminal Attack Controller (JTAC). We are also working quickly to provide the Litening targeting pod for the Viper that will allow self-designation.
-
Technically, there is nothing preventing this. It's more of a case that it is operationally dumb. Thanks
-
Pressing the weapon select OSB on the SMS page cycles through the available weapons. Thanks
-
In order to hit our Viper release window, we have very recently had to temporarily move a couple of the systems programmers from the Hornet onto the Viper for a short period. Once the Viper is released, they will be back to work on the Hornet with a strong push on TWS radar mode, air-to-surface radar, further targeting pod features, and more. Much of this work is directly applicable to the Viper. We appreciate your understanding and thank you for your patience. Thanks. Wags
-
DCS: F-16C Viper – Unguided Bombing In this DCS: F-16C Viper video, learn the basics of Continuously Computed Impact Point (CCIP) and Constantly Computer Release Point (CCRP) bombing for unguided bombs. In the early access release, such bombs will include the Mk-84, Mk-82 LDGP, Mk-82SE, Mk-82AIR, BDU-33, CBU-87, and CBU-97. This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version sometime in early Autumn 2019 (Autumn 2019 starts on 23 September). The pull-up cue and CCIP delayed release cue attack are being tuned at the time of creating this video. Pre-order now and save 20% on our e-Shop at: https://www.digitalcombatsimulator.com/en/shop/modules/viper/ Or, Steam at: https://store.steampowered.com/app/1090850/DCS_F16C_Viper/
-
CCIP / CCRP video is coming soon. We just need to flesh out a few remaining items. Thanks
-
Hey everyone, a little Viper update is in order as we approach early Autumn 2019. First, we still plan to release the Viper into early access sometime in early Autumn 2019. We don’t have a specific day because several items are in flux, and any one of them could change any announced date. While we posted 25 September on Steam (a day is required to list a product on Steam), that is only a best estimate and not in stone. Once we have a firm date, we will announce it. This is not something we are purposely withholding. The big areas we are working on to get the Viper before we release it: Finalizing CCIP and CCRP bombing modes. Tuning the flight model and braking system. Much of this involves drag values. RWS and ACM air-to-air radar modes. Air-to-air gun, AIM-9, and AIM-120. CMDS. HMCS. Cold start procedures. Tuning the NVIS cockpit lighting. External model, in particularly the landing gear and aircraft underside. Even at early access release, the skin will still be preliminary. We are also working hard on the Litening targeting pod with LGBs, but we can’t promise this will be ready in time for the early access release, but it’s something already well underway. Thanks, Wags
-
As we've said many times, that is just a "best case" date because we had to enter a date to list the product on Steam. The best and most accurate date is sometime in early Autumn 2019.
-
Yes, note the "etc."
-
We don't have one priority, we have several teams focusing on different projects: Hornet, Viper, Super Carrier, dynamic campaign, MAC, etc.
-
While some art initially started years ago, we had to throw out that initial work out due to changes in the engine and staffing. The project re-started from scratch with art starting in October of last year, and flight model and systems starting in April of this year. As you can see, progress has been rapid, to say the least. Thanks
-
CCIP and CCRP bombing.
-
DCS: F-16C Viper - Gun Strafe and Rockets In this DCS: F-16C Viper video, learn how to use the M61A1 20mm cannon to strafe ground targets and use unguided rockets. This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019. Pre-order now and save 20% on our e-Shop at: https://www.digitalcombatsimulator.com/en/shop/modules/viper/ Or, Steam at: https://store.steampowered.com/app/1090850/DCS_F16C_Viper/
-
DCS: F-16C Viper – Navigation Introduction In this DCS: F-16C Viper video, learn the basics of navigating using steerpoints and Tactical Air Navigation (TACAN) stations. This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019. Pre-order now and save 20% on our e-Shop at: https://www.digitalcombatsimulator.com/en/shop/modules/viper/ Or, Steam at: https://store.steampowered.com/app/1090850/DCS_F16C_Viper/
-
It's a bit dark of course, but I thought some of you might like to see the work-in-progress night lighting of the cockpit. This image has console and instrument lights on, as well as the flood lights. I am also running an indicator and VMU test. Thanks
-
Walleye. Thanks