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jimiC

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Everything posted by jimiC

  1. Mgrs is used for ground based military coordination yes as it's the preferred system for land based activity That fits into the decimal based system that ground forces use for navigation and grid references including mils for angular measurement. This is why modern western aircraft have the ability to utilise mgrs in data entry for ground based coordination They still however use knots for speed nm for distance and degrees for angle and feet for altitude as it's far more practical when traveling large distances and high speeds Mgrs has certain limitations when you start talking about this sort of scale Nautical units of measurement are not just used in civilian space Sent from my SM-G960F using Tapatalk
  2. It's worth pointing out that aviation and naval navigation work best when utilising nautical miles and latitudes and longitude. combined with angles it's all derived from historical naval navigation methods There's a reason that lat long refers to minutes and seconds too This allows us to use things like the 1 in 60 rule for angles and nautical miles of offset or error. The space between latitude lines is 60nm per degree such that one minute of lat is 1 nm Basic distance travelled or position estimation. 360 knots is 6nm a minute Or 6 minutes of latitude per minute So on so forth Sent from my SM-G960F using Tapatalk
  3. They'll be similar. Its run on the same dcs world platform You don't need a monster to run dcs if you give away in some areas You do need a monster to run it in 4k on max or in vr There may be slightly better performance of mac aircraft by virtue of the fact they are simplified. Ie there is less being done under the hood by the CPU As an example people have reported poorer performance when in the cockpit of the new f18 and this seems to be related to the higher fidelity of the module Sent from my SM-G960F using Tapatalk
  4. jimiC

    MAC Point System?

    Will these events be available across all timezones ? Sent from my SM-G960F using Tapatalk
  5. jimiC

    MAC Point System?

    Sounds like a move to feed off existing arcade like flight sim games' more casual playerbase that are used to a progression system of unlocks Sent from my SM-G960F using Tapatalk
  6. jimiC

    Lack of content?

    The reality is you cant possibly expect to see those aircraft in a sim without there being major concessions made on their realism due to restricted nature of their capability and design That's without even factoring in the time it would take to model them Comparing another flight sim that does have those aircraft is like apples and oranges. Other flight sim platforms use generic flight models with basic modeling of the aerodynamics and are effectively guessing on how various elements like avionics and radar functions Sent from my SM-G960F using Tapatalk
  7. Very generous of hb to throw some files out for aspiring pit builders. Might have a look at them later . I'm already well down the f18 path myself although I've toyed with the idea of a hybrid pit that works across multiple modules in vr Sent from my SM-G960F using Tapatalk
  8. You can do this in room scale vr already u just have to re enter your view at the right real world height of the cockpit before then 'getting out' and walking around You'll need a room scale the size of a basketball court though Sent from my SM-G960F using Tapatalk
  9. I think this really means all improvement seen in the last month is base performance . Ie mem leak etc Which is really promising for the actual vr improvements As to the other comments about to vr or not to vr. Think perhaps they should go find another thread Vr is here to stay . Especially for flight sim Getting it right now is a solid business decision Sent from my SM-G960F using Tapatalk
  10. Solid review thanks for that I think it really starts coming down to dcs getting some more vr optimisation in place now I went to the vive pro and I definitely want to get to the greater fovs at some point but might hold out for the next iterations and a other gen of hardware to bring it all together I think Sent from my SM-G960F using Tapatalk
  11. ok so i gave it a whirl tonight the Vive controllers 'work' natively you can click by brushing the virtual hand against a cockpit instrument etc or go to pointer mode and use that. it was janky and difficult though. leapmotion: certainly it isnt native support. You cant just plug in leap and load dcs. The only way i could see to use my leap was to install the old driverleap from github with a new branch/fork from about 7 months ago that seems to work. I was then able to get my hands to exist in DCS however as a useable control option it was not even close to functional. The virtual hands were very skittish and moving around too much and not registering hand movements. I thought this could be useful as a hand reference to my to scale f18 cockpit but because the hands interact with anything they touch, if i'm trying to use real world switches and toggles at the same time i just got a confused mess of inputs. (random ufc buttons getting pressed by my warpy hands) A useful option in vr settings in dcs might be to show the hands but not allow them to interact. this could be VERY useful for vr users with home cockpit setups.
  12. I'll try leap motion tonight and report back Sent from my SM-G960F using Tapatalk
  13. When we can use them it will likely be in direct action mode Ie we will have a seeker picture on the ddi that shows the threats the harm can see. We then select one prior to firing (LOBL) Issues we will face are that the distance to a source will be unknown and the range of the missile will be reduced because it will fly an intercept trajectory straight off the rail Hopefully we get a pre briefed mode as well but I suspect that will come later (launch on a tgt waypoint for a known emitter) Sent from my SM-G960F using Tapatalk
  14. Presumably this is still just oculus? Sent from my SM-G960F using Tapatalk
  15. 1080 and 4.5ghz is really only one step under the best combo for dcs vr. I would hold off and see what the vr optimizations bring over the next few months Maybe try for a slightly higher overclock on the CPU and overclock the gfx a bit if you haven't explored those routes Sent from my SM-G960F using Tapatalk
  16. I think the fact there hasn't been a 'delay' announce is a fairly good indication they are still plugging for pre Christmas but aren't fully sure they will get there. I would err on pre Christmas with about 70% weighting . Entirely based on subjective and biased gut feel. Sent from my SM-G960F using Tapatalk
  17. My guess is it's not No reviews / interest No video from captoglove on yt either Sent from my SM-G960F using Tapatalk
  18. Brun, I am considering combining the obj files to make one solid job. My only concern is whether the HUD plate needs to be separate in order to install any of those switches/knobs can you advise if its necessarily a separate plate or could be a single unit.
  19. Xsimulator is a great forum with lots of information on it I've made a 2dof platform using their software . I suggest you give real thought to whether you really need 6degrees Imo forward and lateral motion have limited use and effect on your senses 3dof with pitch roll and then "heave" up down is sufficient. "Surge" or acceleration can then be mixed into your pitch axis and is quite convincing My platform uses dc geared motors with old server psus I went with jrk 12v12 controllers rather than arduino as they are a lot more user friendly and supported by simtools Another consideration is use of vr you will.need a way to offset the motion of your platform reference your hmd. If you don't have this then when u roll or pitch your aircraft your perspective will shift and be thrown out of the cockpit each movement you make in the sim Sent from my SM-G925I using Tapatalk
  20. Good to know the BBI is working and all 64 buttons are being read. Fused, The BBI should show up as another usb controller in your control options just like your TM warthog throttle and stick do. (and anything else plugged in) which means you can go through and use the connected buttos however you like in any aircraft. On a side note, you can achieve a similar and a little cheaper result with arduino micros or leonardos. Limit here is that they wont do 64 inputs straight up. You would need to run a matrix to get that number of buttons out of its pins and so does need extra wiring/pcb and some code. Could probably cut the cost down by $50 but you'll spend that back in several hours of setup too probably.
  21. looking forward to the models I've just sent a pair of Hornet MFD panels off to the 3d printer today My prototype MFD pushbuttons on pcb are working with the arduino micro
  22. He has made some pcbs each pcb is a single row of the matrix with 5 buttons on it each one a column Sent from my SM-G925I using Tapatalk
  23. I'm proceeding with a similar setup . The stuff from digikey looks like a good fit I'm going with arduino micro to run as a keyboard That way I can use the mpcds across multiple aircraft quickly. I couldn't see a way to do this via dcsbios easily Sent from my SM-G925I using Tapatalk
  24. Andrew what function do the diodes have in the mpcd circuits ? Answer might be self evident to some but I'm just getting my head back into electronics after 20 years Edit Went looking at various approaches . I assume the diodes are because you will use a key matrix to increase the number of buttons for a given number of io pins ? Sent from my SM-G925I using Tapatalk
  25. Amazing that they haven't bothered to match that with vive controllers though Sent from my SM-G925I using Tapatalk
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